ScriptSpot - 3ds Max - Sort Updated http://www.scriptspot.com/3ds-max/scripts/sort-modified/feed/s en Reset Material Editor http://www.scriptspot.com/3ds-max/scripts/reset-material-editor <p><img src="https://turbo3dmodels.com/wp-content/uploads/2019/09/Reset-Material-Editor.jpg" /></p> http://www.scriptspot.com/3ds-max/scripts/reset-material-editor#comments Scripts Sun, 15 Sep 2019 00:06:11 +0000 turbo3dmod 19031 at http://www.scriptspot.com IDs Finder http://www.scriptspot.com/3ds-max/scripts/ids-finder <p><img src="https://turbo3dmodels.com/wp-content/uploads/2019/08/Material-Object-IDs.jpg" /> </p> <p>With this script you can Find what kind of object and material IDs you have in your scene.</p> <p>- the Buttons „to zero" reset all material and object IDs<br /> - random object ID<br /> - select the objects with one special ID</p> <p>You can downlod it from my website:</p> http://www.scriptspot.com/3ds-max/scripts/ids-finder#comments Scripts 3ds id IDS Material material ID max object object id objects id script Sun, 22 Sep 2019 18:16:33 +0000 turbo3dmod 19032 at http://www.scriptspot.com Wall Worm Model Tools http://www.scriptspot.com/3ds-max/scripts/wall-worm-model-tools <p><P><a href="http://www.hammeredtothemax.com"><img src="http://dev.wallworm.com/media/1/image/png/tiny/140_hammerdtothemaxcover1.png" alt=" A Hammer User&#039;s Guide to 3ds Max" align="left" /></a> Wall Worm is the complete Source Engine Pipeline. With extensive exporters, importers, model, material and level design tools, Wall Worm makes working with the Source Engine fun.</p> <p><H2>Key Features</h2> <p><UL></ul> <p><a href="http://www.scriptspot.com/3ds-max/scripts/wall-worm-model-tools" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/wall-worm-model-tools#comments Scripts collision hull compile counter-strike css dmx entity export game gmod half-life hammer hl2 I/O ifl input l4d level design lod mdl mdl importer modeling output portal psd qc scripting sdk smd Source source engine sprite tga valve valve source vmf vmt vta vtf wall worm wallworm wwmt Sat, 20 Nov 2010 06:21:52 +0000 lightcube 6540 at http://www.scriptspot.com Batch Material Editor http://www.scriptspot.com/3ds-max/scripts/batch-material-editor <p><img src="http://www.scriptspot.com/files/batchmedit_mainimg.png" alt="" width="308" height="590" /></p> <p>This script allows you batch edit multiple materials and bitmaps.</p> http://www.scriptspot.com/3ds-max/scripts/batch-material-editor#comments Scripts batch Material Wed, 31 Aug 2016 08:23:23 +0000 NiK684 13667 at http://www.scriptspot.com Dynamic Text http://www.scriptspot.com/3ds-max/scripts/dynamic-text <p>Creates a animatable text that changes depending on time. You can use curve editor for changing dependence.</p> <p>Useful for creating animated infographic labels and tags.</p> <p><img src="http://www.scriptspot.com/files/u47486/dynamictext2.png" /></p> http://www.scriptspot.com/3ds-max/scripts/dynamic-text#comments Scripts 3d 3dmax animated Animation dynamic maxscript text Wed, 02 Aug 2017 17:13:15 +0000 andrfil 14242 at http://www.scriptspot.com DropBox http://www.scriptspot.com/3ds-max/scripts/dropbox <p>DropBox is the script for copy and paste objects from scene to scene use list of files. </p> <p><img src="http://www.scriptspot.com/files/u47486/dropbox_1.jpg" /></p> <p>You can save objects in one scene and paste them from the list into another scene or max window. Paste is possible by whole scenes, by objects or layers. Also you can save objects as FBX or in previous version of 3dsmax. You can manage list of folders and create structures like models library.<br /> You can also assign copy/paste operations on hotkeys like Ctrl+Shift+C and Ctrl+Shift+V.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/dropbox" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/dropbox#comments Scripts copy Library management paste Tools Wed, 02 Aug 2017 13:58:22 +0000 andrfil 14241 at http://www.scriptspot.com miauu's Scalpel http://www.scriptspot.com/3ds-max/scripts/miauus-scalpel <p><img src="https://1.bp.blogspot.com/-C4jcKiQjOvk/XWuWwWR7q4I/AAAAAAAABu4/FCiP8-LxloMXrpOUOWeqztW5KMRax-sCgCLcBGAs/s640/Scalpel_Featured_Images_1140x660.png" alt="" width="640" height="371" /></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/miauus-scalpel" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/miauus-scalpel#comments Scripts angle connect cut edge editable percentage Poly precision quickslice slice snap value vert Sun, 01 Sep 2019 10:21:39 +0000 miauu 19016 at http://www.scriptspot.com Clear Smoothing Groups http://www.scriptspot.com/3ds-max/scripts/clear-smoothing-groups <p><img src="https://turbo3dmodels.com/wp-content/uploads/2019/08/Clear-Smoothing-groupse.jpg" /><br /> With the Clear Smoothing Groups script you cad delete all smoothing groups in the selected geometry.<br /> You can downlod it from my website:</p> http://www.scriptspot.com/3ds-max/scripts/clear-smoothing-groups#comments Scripts Clear group groups mesh smooth Optimize Smoothing Groups smoothing smoothing group smoothing groups Mon, 09 Sep 2019 13:29:48 +0000 turbo3dmod 19024 at http://www.scriptspot.com Custom Normals Tool http://www.scriptspot.com/3ds-max/scripts/custom-normals-tool <p><img src="https://sd-5.archive-host.com/membres/up/5e28ff729c76cc192aec5e6ba9dd210d6b5d65fb/Maxscript/Custom_Normals_Tool_Screen01.jpg" alt="" /></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/custom-normals-tool" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/custom-normals-tool#comments Scripts automatic Benjamin Boscher chamfer chamfer modifier custom normals face weighted hardsurface n00byzor non destructive Normals Smooth Edges vertex normals workflow Wed, 01 May 2019 23:05:05 +0000 N00BYZOR 17973 at http://www.scriptspot.com Bitmap Tracking / Resizing .... http://www.scriptspot.com/3ds-max/scripts/bitmap-tracking-resizing <p>New&nbsp; -&nbsp;<strong>++ All Assets ++</strong><br />New -&nbsp;<strong>External Bitmaps&nbsp;</strong>options - drag and drop external images to Resize or Convert to Tx, Exr or Jpg<br />New - Support for XRef files - drag and drop XRefs to Library Track Relink to Repath assets in XRef<br />New -<strong>&nbsp;Remove Selected Assets</strong><br />New -<strong> Resize to Nearest Power of 2 (256, 512, 1024, 2048 etc)</strong><br />New - Favorite folder list for Auto-Relink dialog (just drag and drop)<br />.<br />New - SubTree bowser to&nbsp;<strong>Show Materials by</strong>&nbsp;selected bitmap assets - and&nbsp;<strong>drag and drop</strong>&nbsp;to Material Editor:<br /><a href="http://www.previews.pixamoon.com/preview/Pixamoon-BitmapTrackingResizing-1-70-05.gif" target="_blank"><img src="http://www.previews.pixamoon.com/preview/Pixamoon-BitmapTrackingResizing-1-70-05.gif" alt="" width="638" height="272" /></a></p> <p>Bitmap Tracking / Resizing... is tool similar to Asset Tracking. But it gives more possibility to work with bitmaps:</p> <p>- Support for <strong>All Assets </strong>now<br />- <strong>Sort</strong> files by name, image width, height, file size, path, gamma, texture name, status (Found -<strong> network, </strong>Found -<strong>&nbsp; local, </strong>Not found)<br />- <strong>Resize</strong>&nbsp;to JPG selected bitmaps to specified size or to Nearest Power of 2<br />&nbsp;&nbsp;&nbsp; - can be used to resize and repath selected bitmaps (by size) before sending to external renderfarm,<br />&nbsp;&nbsp;&nbsp; - resize bitmaps in large animation sceens to reduce memory ussage,<br />- <strong>Convert...</strong> see below<br />- <strong>Change / Rename paths</strong> (with <strong>paths history</strong> and <strong>rename path prefix</strong> eg. change only server/drive letter)<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; * Choose path from history or scene paths<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; * Pick new path<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; * Rename paths beginng ( drive letter or paths <strong>C:\sample\abc\</strong> and rename them to <strong>Z:\3d\sample\abc\ </strong>) <br />&nbsp; &nbsp; &nbsp; * Find and Replace part of paths - supports Regular Extension<br />- Multi-threaded <strong>Auto-Relink </strong>with progress dialog<br />- And More...</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/bitmap-tracking-resizing" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/bitmap-tracking-resizing#comments Scripts Wed, 03 Dec 2014 22:49:03 +0000 pixamoon 11971 at http://www.scriptspot.com