ScriptSpot - 3ds Max - Sort Updated https://www.scriptspot.com/3ds-max/scripts/sort-modified/feed en Sweep Profile https://www.scriptspot.com/3ds-max/scripts/sweep-profile <h3>New version of Sweep Profile is released.</h3><p>Sweep Profile - Plugin for quick and convenient applying profiles to shape with a modifier Sweep.<br /> Has some additional features.<br /> Contains 37 prepared to using architectural profiles.</p><p><img style="float: left;" src="/files/u793/sweep_profile_pro.jpg" alt="" width="450" height="450" /></p><div style="clear: both;">&nbsp;</div> https://www.scriptspot.com/3ds-max/scripts/sweep-profile#comments Scripts profile shape sweep Sweep Profile Wed, 28 Apr 2010 12:48:11 +0000 Kstudio 6010 at https://www.scriptspot.com Wall Worm Model Tools https://www.scriptspot.com/3ds-max/scripts/wall-worm-model-tools <p><P><a href="http://www.hammeredtothemax.com"><img src="http://dev.wallworm.com/media/1/image/png/tiny/140_hammerdtothemaxcover1.png" alt=" A Hammer User&#039;s Guide to 3ds Max" align="left" /></a> Wall Worm is the complete Source Engine Pipeline. With extensive exporters, importers, model, material and level design tools, Wall Worm makes working with the Source Engine fun.</p> <p><H2>Key Features</h2> <p><UL></ul> <p><a href="https://www.scriptspot.com/3ds-max/scripts/wall-worm-model-tools" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/wall-worm-model-tools#comments Scripts collision hull compile counter-strike css dmx entity export game gmod half-life hammer hl2 I/O ifl input l4d level design lod mdl mdl importer modeling output portal psd qc scripting sdk smd Source source engine sprite tga valve valve source vmf vmt vta vtf wall worm wallworm wwmt Sat, 20 Nov 2010 06:21:52 +0000 lightcube 6540 at https://www.scriptspot.com LAYISO, LAYOFF , LAYON https://www.scriptspot.com/3ds-max/scripts/layiso-layoff-layon <p>a simple maxscript work with layer</p> <p>v0.4<br /> layiso: displays only the selected layer<br /> layon: turn on all layers<br /> layoff: turn off the selected layer<br /> empty layer: delete the empty layer</p> <p>v0.5 : update match layer function</p> https://www.scriptspot.com/3ds-max/scripts/layiso-layoff-layon#comments Scripts Mon, 25 Mar 2019 08:10:08 +0000 alexnguyen 17521 at https://www.scriptspot.com Maxscript Encrypt and Protect https://www.scriptspot.com/3ds-max/scripts/maxscript-encrypt-and-protect <p> <br /> <strong>20190619 Update</strong><br /> More than a year later, a new version is being released.</p> <p><strong>Functional overview: </strong><br /> Loading the maxscript source code into the memory sandbox to run, using .NET SDK and C++ API development.</p> <p><strong>Support version: </strong><br /> 3dsMax(X64) 2012 -2020</p> <p><strong>additional support: </strong><br /> new version comes online and offers a trial version for up to half a year. If you feel satisfied, you can customize the permanent version (off-line unbound machine).</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/maxscript-encrypt-and-protect" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/maxscript-encrypt-and-protect#comments Scripts encrypt Mon, 25 Dec 2017 17:44:11 +0000 trykle 14412 at https://www.scriptspot.com PG.CamSelect https://www.scriptspot.com/3ds-max/scripts/pg-camselect <p>.</p> <h3>Change camera quickly with your mouse wheel.</h3> <p><img src="http://www.scriptspot.com/files/pg.camselect.gif" /></p> <p>• Hit the keyboard shortcut<br /> • Scroll your mouse to change camera<br /> • Left click / "C" to accept and close popup<br /> • Right click to accept and select camera<br /> • Esc to return to previous camera</p> https://www.scriptspot.com/3ds-max/scripts/pg-camselect#comments Scripts camera easy panel Fri, 14 Jun 2019 00:10:59 +0000 deshu 18416 at https://www.scriptspot.com Project Manager https://www.scriptspot.com/3ds-max/scripts/project-manager <p><strong>Project Manager - Asset Browser for 3ds Max</strong></p><ul style="display: inline-block; font-family: Verdana,Helvetica;"><li><strong>Easy to organize and use</strong> 3ds Max <strong>Models</strong>, <strong>Materials</strong>, <strong>Textures</strong> and <strong>IES Photometric Lights</strong>.</li><li><strong>Merge</strong> Models, Materials, Bitmaps and IES using <strong>Drag&amp; Drop</strong>.</li><li>Store/Create <strong>Proxy with materials</strong>.</li><li><strong>Interactive rendering</strong> previews for Materials, IES Photometric, BVH Motion capture, FBX, OBJ, 3DS and other such 3d files.</li><li>Show <strong>native previews</strong> for 3ds Max files, GrowFx, Revit, Substance, BIP motion, SketchUp, Revit, HDRI &amp; etc.</li><li>Support to <strong>Substance</strong> textures</li><li><strong>Search files</strong> by tags and file-names.</li><li>Power <strong>Asset Tracking Management</strong>.</li><li>Support to most used renderers like <strong>V-Ray</strong>, <strong>Corona</strong>, <strong>Octane</strong>, <strong>Mental Ray</strong>, <strong>Maxwell</strong> &amp; etc.</li></ul><p><strong>Changes for <a title="Project Manager - Asset Browser" href="https://3d-kstudio.com/forum/project-manager-news/project-manager-version-2-96-00/" target="_self">Project Manager v.2.96.00</a>:</strong></p><ul class="checkbox"><li>Simplifies a method of adding a new material library:<br />Now user can start create a new material library from any place of material treeView.</li><li>Adds an ability to rendering previews using Corona Frame Buffer</li><li>Minor interface changes</li><li>The "Save Selected" now saves the nodes without materials in Slate Material Editor only if the option "Clear Unused Assets" is checked</li><li>Hidden categories remain as hidden when merging models which categories are hidden</li><li>Fixes a potential issue with interactive rendering preview for 3D files</li><li>Fixes some minor issues with API</li><li>Fixes an issue with merging models.</li></ul><p><strong>Changes for <a title="Project Manager - Asset Browser" href="https://3d-kstudio.com/forum/project-manager-news/project-manager-version-2-95-32/" target="_self">Project Manager v.2.95.32</a>:</strong></p><p><strong>This version of Project Manager focuses on convenience and new features for export selected geometry.</strong></p><ul class="checkbox"><li>"Save/Export Selected" - the ability to save selected geometry to different files when selection contains multiple objects or groups.</li><li>"Save/Export Selected" - new option to remove unused assets when save selected geometry to 3ds Max file.</li><li>"Save/Export Selected" - the ability to save without materials in Slate Material Editor now works properly.</li><li>Adds support to create Arnold Proxy in 3ds Max 2020.</li><li>Fixes an issue with duplicate material dialog when merge models as xRef.</li></ul><div style="clear: both;"><iframe style="float: left;" src="https://www.youtube.com/embed/WPk9FxyvCLQ" width="49%" frameborder="0"></iframe> <iframe style="float: right;" src="https://www.youtube.com/embed/ucbimOk9EZQ" width="49%" frameborder="0"></iframe></div><div style="clear: both; margin: 10px auto;">&nbsp;</div><p><iframe src="https://www.youtube.com/embed/sk29s7a-21I" width="800" height="450" frameborder="0"></iframe></p><div style="clear: both;">&nbsp;</div><p><strong>Changes for <a title="Project Manager - Asset Browser" href="https://3d-kstudio.com/forum/project-manager-news/project-manager-version-2-95-20/" target="_self">Project Manager v.2.95.20</a>:</strong></p><ul class="checkbox"><li>Adds support to 3ds Max 2020.</li><li>A smarter method for setting up the pivot for meshes when exporting to a proxy.</li><li>Some changes for saving a Proxy with material.</li><li>Adds a new API method - MakeProxyFromFile. See the example in the file "AddToForest.ms" in the "presets" directory.</li><li>Fixes an issue with API method "ConvertToProxy".</li><li>Fixes an issue with creating the Final Render Proxy.</li><li>Fixes an issue with creating the RedShift Proxy.</li><li>Fixes some minor issues with renaming items in the listview.</li><li>Fixes some issues with optimization when generating PDF.</li><li>Fixes some minor issues with comparing external files with the same name but different content.</li><li>Fixes some other minor issues.</li></ul><p><a style="border: 1px solid #919191; padding: 5px 15px; vertical-align: middle; font-size: 12px !important; font-weight: bold !important; text-transform: uppercase; text-decoration: none !important; line-height: normal; color: #fff !important; display: inline-block; background-color: #468be7; margin: 4px; cursor: pointer;" href="https://3d-kstudio.com/product/project-manager/#tab-tab-changelog"> Update History for all versions.</a></p><table width="100%"><tbody><tr style="display: inline-block;" align="center"><td align="center"><div align="center">Models <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/1440x900px-Project-Manager-2.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="http://www.scriptspot.com/files/u793/models-tab-450x450.jpg" alt="3D Models Browser" hspace="4" border="0" /> </a></div></td><td align="center"><div align="center">Materials <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/Material-Tree.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="http://www.scriptspot.com/files/u793/materials-450x450.jpg" alt="Materials Browser" hspace="4" border="0" /> </a></div></td><td align="center"><div align="center">Textures <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/Bitmap-Textures-Explorer.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="http://www.scriptspot.com/files/u793/bitmap_textures_explorer-450x450.jpg" alt="Textures Browser" hspace="4" border="0" /> </a></div></td></tr><tr style="display: inline-block;" align="center"><td align="center"><div align="center">HDRI <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/HDRI-Explorer.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="http://www.scriptspot.com/files/u793/hdri-explorer-450x450.jpg" alt="HDRI Browser" hspace="4" border="0" /> </a></div></td><td><div align="center">IES <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/IES-photometric-Explorer.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="http://www.scriptspot.com/files/u793/ies-photometric-explorer-450x450.jpg" alt="IES Photometric Browser" hspace="4" border="0" /> </a></div></td><td align="center"><div align="center">Asset Files <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/Asset-Files-%E2%80%93-tracking-system-for-external-files.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="http://www.scriptspot.com/files/u793/asset_managament-450x450.jpg" alt="Asset Tracking" hspace="4" border="0" /> </a></div></td></tr></tbody></table><p></p><p><a href="https://www.scriptspot.com/3ds-max/scripts/project-manager" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/project-manager#comments Scripts asset tracking Browser catalogue category drag&drop file hdri ies interactive map Material material library merge organise pipeline project manager Proxy relink Rendering search Slate Material Editor texture Track utility workflow xref Tue, 14 Sep 2010 16:37:17 +0000 Kstudio 6369 at https://www.scriptspot.com UniAttach-Detacher https://www.scriptspot.com/3ds-max/scripts/uniattach-detacher <p>v.2.99<br /> Fixed bug of weld knots in spline by threshold 0.002 or attach spline<br /> Исправлена ошибка спаивания узлов сплайна по порогу 0.002 или аттач сплайнов</p> <p><strong>Using single hotkey for Attach/Detach</strong><br /> <strong>Используя единственную горячую кнопку для Attach/Detach</strong></p> https://www.scriptspot.com/3ds-max/scripts/uniattach-detacher#comments Scripts attach detach maxscript mesh modeling object Poly script select selection spline tool workflow Thu, 27 Jun 2013 10:01:42 +0000 Nik 10262 at https://www.scriptspot.com Polyline Pro https://www.scriptspot.com/3ds-max/scripts/polyline-pro <p><img src="http://1.bp.blogspot.com/-hQv5GX1kj6Q/VhRSG12aZhI/AAAAAAAAAQQ/h6AirBUeZTQ/s400/PolylinePro_SplashScreen.bmp" alt="" width="400" height="247" /></p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/polyline-pro" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/polyline-pro#comments Scripts angle arc Create Draw freehand knot line ortho osnap otrack point polar precise segment shape snap spline Sun, 18 Oct 2015 19:38:46 +0000 miauu 13023 at https://www.scriptspot.com Pivot to spline selection https://www.scriptspot.com/3ds-max/scripts/pivot-to-spline-selection <p>Sets the pivot in the center of the spline selection.<br /> Works with vertices, segments and splines.</p> <p><img src="/files/u46244/pivot_to_spline_selection.jpg" alt="pivot to spline selection" height="178" width="400" /></p> https://www.scriptspot.com/3ds-max/scripts/pivot-to-spline-selection#comments Scripts pivot selection spline Wed, 12 Jun 2019 03:54:40 +0000 Maxis 18414 at https://www.scriptspot.com Wacom Holy Grail https://www.scriptspot.com/3ds-max/scripts/wacom-holy-grail <p>If you are like me and use a Wacom with 3ds max, you have definitely encountered this issue with selecting objects!</p> <p>Scenario:<br /> You select an object and it moves it!!!!!!!!!!!! this is no good!!</p> <p>So what i wanted was to use Q to select an object, move it with W then go back to Q when deselected. So with some hardcore googling and experimenting i found a solution.</p> <p>Behold the holy grail for all Wacom users!</p> <p>Usage:<br /> if max is opened, close it.<br /> Copy the script to your scripts/startup folder<br /> run max</p> <p>or if max is opened.</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/wacom-holy-grail" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/wacom-holy-grail#comments Scripts Wed, 10 Apr 2019 15:27:58 +0000 ahmedfawaz 17646 at https://www.scriptspot.com