ScriptSpot - 3ds Max - Sort Updated en CorVex <p>CorVex is a scripted geometry plugin for 3ds Max aimed at quickly building game level layout and walls. It offers convenient planar mapping controls for geometry that is controlled by spline bases.</p> <p><a href=";product_id=50&amp;tracking=5601b025ec888"><img src="" alt="CorVex" /></a></p> <p><a href="" target="_blank">read more</a></p> Scripts blocking tools brush geometry convex game design geometry plugin Layout level design planar mapping wall builder wall worm walls wallworm world geometry Sat, 14 Dec 2013 22:23:35 +0000 lightcube 10727 at Wall Worm Model Tools <p><P><a href=""><img src="" alt=" A Hammer User&#039;s Guide to 3ds Max" align="left" /></a> Wall Worm is the complete Source Engine Pipeline. With extensive exporters, importers, model, material and level design tools, Wall Worm makes working with the Source Engine fun.</p> <p><H2>Key Features</h2> <p><UL></ul> <p><a href="" target="_blank">read more</a></p> Scripts collision hull compile counter-strike css dmx entity export game gmod half-life hammer hl2 I/O ifl input l4d level design lod mdl mdl importer modeling output portal psd qc scripting sdk smd Source source engine sprite tga valve valve source vmf vmt vta vtf wall worm wallworm wwmt Sat, 20 Nov 2010 06:21:52 +0000 lightcube 6540 at Create Camera from View <p>If no camera is selected, creates a new camera from any view type, no matter if it's perspective view, ortho view or front/back/left/right/top/bottom. If a camera is selected, aligns that camera to current perspective view. Intended to replace the macro assigned to Ctrl+C by default.</p> <p><img src="/files/u1362/camfromview.gif" alt="" height="546" width="490" /></p> Scripts back camera front ortho top user viewport Sat, 18 Jan 2020 20:15:40 +0000 Swordslayer 21300 at rsPrvRender <p>rsPrvRender (renderstacksPreviewRender) is a feature of renderStacks which allows users to reduce render settings temporarily without affecting the production render settings.</p> <p>Please visit here for more details.</p> <p><a href="" title=""></a></p> Scripts Mon, 13 Jan 2020 16:21:28 +0000 quasiKrystal 21292 at OutFiler <p><strong>With OutFiler all your scenes and models will be at hand!</strong></p> <p><img src="" /></p> <p>Dock OutFiler to Max's interface and:</p> <ul> <li>save and load scenes</li> <li>save and load objects</li> <li>merge objects by layers</li> <li>make a list of your favorite paths</li> <li>assign operations to hotkeys</li> </ul> <p>or do not dock)</p> <p>OutFiler performs all operations in the background, you do not need to wait for the list to be updated.</p> <p><img src="" /></p> Scripts 3dsmax copy drag&drop fbx file hotkey layer Library list management manager maxscript merge model object organise paste project save scene script separate tool xref Wed, 02 Aug 2017 13:58:22 +0000 andrfil 14241 at ASvoe_ViewHotBox_MENU <p>Creates a quick menu for changing views and other useful features of the viewport. Assign the key to z.<br /> double-clicking on z will display the standard 3ds MAX function.<br /> See the attached file for more information.</p> Scripts fast hot box hot key View Wed, 13 Nov 2019 03:14:31 +0000 nik-ants 19078 at IDs Finder <p><img src="" /> </p> <p>With this script you can Find what kind of object and material IDs you have in your scene.</p> <p>- the Buttons „to zero" reset all material and object IDs<br /> - random object ID<br /> - select the objects with one special ID</p> <p>Script category: “#todorScripts”</p> <p>You can see an example here, how to install my script per Drag and Drop:</p> Scripts 3ds Assign ID id IDS Material material ID MaterialIDs max object object id ObjectIDS objects id script Sun, 22 Sep 2019 18:16:33 +0000 todor 19032 at EffectsChannelSet <p><img src="" alt="Object ID and Material ID" align="top" /></p> <ul> <li>Management the <strong>Material ID and Objects ID</strong>.</li> <li>Assigning a wirecolor for objects.</li> <li>Automated creation MultiMatteElement for <strong>V-Ray</strong> renderer.</li> <li>Automated creation MatteRenderElement for <strong>Mental Ray</strong> renderer.</li> <li>Automate the creation of CMasking_Mask for <strong>Corona Renderer</strong>.</li> </ul> <p></p> <p><strong>EffectsChannel v1.62</strong></p> <ul> <li>This version speed-up opening on complex scenes.<br /> The time of opening on a very big scene decreased from 16 sec to 0.094sec.</li> </ul> <p><strong>EffectsChannel v1.60</strong></p> <ul> <li>Adds support to Corona Renderer: Automate creation of CMasking_Mask.</li> </ul> </p> <p><a href="" target="_blank">read more</a></p> Scripts automated Corona EffectsChannel MaterialiD mental ray MultiMatte ObjectiD RenderElements Track VRay Wire Color Sun, 10 May 2009 23:30:06 +0000 Kstudio 5181 at UniRemover <h3>And all this works by single button</h3> <p>v.9.53 Fixed bug of remove current material to Standard material in open Material Editor</p> Scripts clean cleaner duplicate faces edges editable loop modeling Overlapping Poly remove shape single spline Universal vertex Wed, 06 Mar 2013 21:53:30 +0000 Nik 9898 at miauu's Script Pack vol.2 <p><a href=""><img src="" alt="" border="0" /></a></p> <p>&nbsp;</p> <p><a href="" target="_blank">read more</a></p> Scripts Wed, 04 Sep 2013 23:15:23 +0000 miauu 10433 at