ScriptSpot - 3ds Max - Sort Updated http://www.scriptspot.com/3ds-max/scripts/sort-modified/feed en OutFiler file browser http://www.scriptspot.com/3ds-max/scripts/outfiler-file-browser <p><strong>With OutFiler all your scenes and models will be at hand!</strong></p> <p>The OutFiler is a simple but powerful file browser inside 3dsmax. Forget about standard save/load/merge dialogs. Folder tree much more comfortable.</p> <p>Easy way to manage your scenes and models.</p> <p><img src="http://www.scriptspot.com/files/u47486/outfiler_logo5.jpg" /></p> <p>Dock OutFiler to Max's interface and:</p> <ul> <li>save and load scenes</li> <li>save and load objects</li> <li>merge objects by layer</li> <li>make a list of your favorite paths</li> <li>copy and paste paths</li> </ul> <p><a href="http://www.scriptspot.com/3ds-max/scripts/outfiler-file-browser" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/outfiler-file-browser#comments Scripts 3dsmax Browser copy dockable dragdrop explorer fbx file files hotkey layer Library list management manager maxscript merge model object organise paste project save scene script separate tool xref Wed, 02 Aug 2017 13:58:22 +0000 andrfil 14241 at http://www.scriptspot.com V-RayMtl Converter http://www.scriptspot.com/3ds-max/scripts/v-raymtl-converter <p><img src="https://maxtools.3dzver.ru/img/VMC3_banner_scrspt.jpg" alt="V-RayMtl Converter 3.0" width="640" height="458" /></p> <p><strong>V-RayMtl Converter</strong>&nbsp;- the very useful professional tool for automating such a time-consuming process as converting of materials, maps, lights, cameras, proxy, modifiers etc. from different renderer engines (currently supported: Standard, Raytrace, Autodesk Material, Architectural (Revit), mrArch&amp;Design, Corona Renderer, NVIDIA iray (unofficial), fr-Advanced, Brazil Advanced) to V-Ray, as well as to reverse the conversion of V-Ray materials into Standard materials (which is very useful for game developers, 3d modelers, etc)</p> <p>Current verion:&nbsp;<strong>3.991</strong>&nbsp;<br /><a href="https://maxtools.3dzver.ru/sc/vmc3_changelog.txt" target="_blank">View full changelog</a></p> </p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/v-raymtl-converter" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/v-raymtl-converter#comments Scripts autodesk material to vray material brazil converter Corona corona to vray finalrender iRay Material Material Converter renderer revit standard to vray v-ray VRay vray to standard material Sat, 21 Oct 2006 03:45:42 +0000 3DZver 2323 at http://www.scriptspot.com Material Converter - Lumion http://www.scriptspot.com/3ds-max/scripts/material-converter-lumion <p><img src="/files/u16144/material_converter_-_lumion_0.jpg" alt="" width="379" height="528" /></p> <p>&nbsp;</p> <p>This Script is Aimed to :</p> <p>1- Detach All Objects with Multi/Sub object Materials to Elements by ID and Assign the Proper Material (this Step is necessary because the Script will not Handle any Multi/Sub Materials).</p> <p>2- Replacing Any Displacment Modifier with Displacement Map.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/material-converter-lumion" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/material-converter-lumion#comments Scripts converter Corona Dispalcement Falloff lumion Render Map Siger VRay Tue, 24 Dec 2019 23:34:07 +0000 obaida 20139 at http://www.scriptspot.com Render Batch Helper http://www.scriptspot.com/3ds-max/scripts/render-batch-helper <p><img src="/files/u16144/render_batch_helper_1.4.jpg" alt="" width="219" height="648" /></p> <p>This Script will Speed up the Process of Creating <strong>(Batch Renders</strong><strong>)</strong> and <strong>(SceneState)</strong> for Specific Camera .</p> <p>and Making&nbsp;<strong>(Lights&nbsp;</strong><strong>Render</strong><strong>Elements)</strong>&nbsp;and&nbsp;<strong>(Masks&nbsp;</strong><strong>Render</strong><strong>Elements) </strong>for Selected Objects or Lights .</p> <p><strong>Works with V-Ray and Corona .</strong></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/render-batch-helper" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/render-batch-helper#comments Scripts batch Corona element light lightselect mask render RenderElements scene state v-ray Sun, 23 Feb 2020 17:01:42 +0000 obaida 22384 at http://www.scriptspot.com miauu's Manage Links http://www.scriptspot.com/3ds-max/scripts/miauus-manage-links <p><img src="/files/u16042/managelinks_mainimage_500x255.jpg" alt="" width="500" height="255" /></p> <p>&nbsp;</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/miauus-manage-links" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/miauus-manage-links#comments Scripts archicad autocad fbx link Material obj rhino sketchup split Tue, 07 Apr 2020 14:41:29 +0000 miauu 22855 at http://www.scriptspot.com PolyUnwrapper http://www.scriptspot.com/3ds-max/scripts/polyunwrapper <p>PolyUnwrapper is a complete set of professional tools designed for the texture artists, especially for the architectural and game industries.</p> <p> It contains plenty of features that will greatly help you improve your unwrapping workflow.</p> <p><img src="http://www.polytools3d.com/img/polyunwrapper_4.0.jpg" alt="PolyUnwrapper" height="287" width="700" /></p> <p>&nbsp;</p> <p><strong>Main Features Features<br /></strong></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/polyunwrapper" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/polyunwrapper#comments Scripts checker checkermap cluster hard edges mapping Model Elements multi stitch normalize pack pack uv Polytools3D PolyUnwrapper Render Edges Render Material IDs Render Smoothing Groups Render UV Template Select Element shell texture tool Unwrap Unwrap UVW UV shell UV Tool UVs UVW Wed, 11 Jul 2012 01:05:03 +0000 PolyTools3D 9107 at http://www.scriptspot.com Advanced UV Normalizer http://www.scriptspot.com/3ds-max/scripts/advanced-uv-normalizer <p><img src="http://www.polytools3d.com/img/uv_normalizer_2.0.jpg" alt="" />Advanced UV Normalizer (AUVN) is a tool for normalizing the Texel Density across different objects.</p> <p>It has a comprehensive set of features to calculate, get, set and modify the Texel Density of your models based on different parameters such as Geometry Area, Texture Area, UV Area as well as the Geometry/Pixels and Geometry/UVs Ratios.</p> <p>The Texel Density can be set using a fixed texture size, or you can assign different AUVN textures and normalize them all at once using their texture size.</p> http://www.scriptspot.com/3ds-max/scripts/advanced-uv-normalizer#comments Scripts mapping normalize Texel Density texture tool Unwrap uv UVW Sun, 14 Apr 2013 15:01:17 +0000 PolyTools3D 10036 at http://www.scriptspot.com PolySmoother http://www.scriptspot.com/3ds-max/scripts/polysmoother <p><img src="http://www.polytools3d.com/img/polysmoother_2.0.jpg" alt="" /><strong>PolySmoother</strong> is a professional tool to efficiently work with Smoothing Groups.</p> <p>It allows you to visualize and manage the Smoothing Groups in a quick and easy way. You can set Hard and Soft edges, select edges by convexity, copy, paste, modify and optimize Smoothing Groups, as well as convert them from and to UV mapping, among many other features.</p> http://www.scriptspot.com/3ds-max/scripts/polysmoother#comments Scripts 3D Modeling 3d plugin 3d tool Architecture Tool Autodesk 3ds Max Color Smoothing Groups game development hard edges Manage Smoothing Groups maxscript Optimize Smoothing Groups Preview Edges Set Hard Edges Set Smooth Edges Set Soft Edges Smooth Edges smooth groups smoothing groups Smoothing Groups Preview Soft Edges Sat, 26 Aug 2017 20:25:19 +0000 PolyTools3D 14282 at http://www.scriptspot.com XFormer http://www.scriptspot.com/3ds-max/scripts/xformer <p><img src="http://www.polytools3d.com/img/xformer_2.0.jpg" alt="" /></p> <p><strong>XFormer</strong> is a tool that will allow you recover the transformation of an object.</p> <p>Some scenarios where you might want to restore an object transformation could be:</p> <ul> <li>After a model transformation matrix was reset (Reset XForm)</li> <li>If you have detached part of an object as another object</li> <li>If you import a model and it is not aligned as you would expect</li> </ul> http://www.scriptspot.com/3ds-max/scripts/xformer#comments Scripts align align pivot align to world pivot alignment recover xform reset xform restore xform tool transform node xform Mon, 08 Sep 2014 14:24:30 +0000 PolyTools3D 11751 at http://www.scriptspot.com Pivot point Align managing tool http://www.scriptspot.com/3ds-max/scripts/pivot-point-align-managing-tool <p>Her is a simple tool i just created to help align the pivot position to the object.</p> http://www.scriptspot.com/3ds-max/scripts/pivot-point-align-managing-tool#comments Scripts align pivot Mon, 23 Mar 2020 00:39:17 +0000 Ahmed Ragab 22825 at http://www.scriptspot.com