ScriptSpot - 3ds Max - Sort Updated http://www.scriptspot.com/3ds-max/scripts/sort-modified/feed/search-materials-and-textures en Camera Studio http://www.scriptspot.com/3ds-max/scripts/camera-studio <p><img src="https://i.ibb.co/30PCKJ8/poster1.jpg" alt="poster1" border="0" /></p> <p>Camera Studio allows you to animate cameras much faster! You can create an orbit or spiral motion around selected objects with just 1 click and easily manipulate it. There is a number of other motion presets. Add shake to selected cameras when you need.<br /> The motion path function allows you to create a seamless motion between several reference cameras (watch the video).</p> http://www.scriptspot.com/3ds-max/scripts/camera-studio#comments Scripts 1-click 3ds Animation automation camera cameraman fast max render robotic workflow Tue, 20 Apr 2021 20:47:25 +0000 Crea3D 23884 at http://www.scriptspot.com Polyline Pro http://www.scriptspot.com/3ds-max/scripts/polyline-pro <p><img src="http://1.bp.blogspot.com/-hQv5GX1kj6Q/VhRSG12aZhI/AAAAAAAAAQQ/h6AirBUeZTQ/s400/PolylinePro_SplashScreen.bmp" alt="" width="400" height="247" /></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/polyline-pro" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/polyline-pro#comments Scripts angle arc Create Draw freehand knot line ortho osnap otrack point polar precise segment shape snap spline Sun, 18 Oct 2015 19:38:46 +0000 miauu 13023 at http://www.scriptspot.com One-click Mass Booleans http://www.scriptspot.com/3ds-max/scripts/one-click-mass-booleans <p><img src="https://i.ibb.co/sHwMTHS/v5-design1.jpg" alt="Poster for v5" /></p> <p>A Must-have plug-in for fast modeling! Now with ProBoolean.</p> <p>Fast 1-click boolean operations with multiple objects:<br /> -Attach selected objects to the first selected object. (Matches material IDs)<br /> -Union selected objects.<br /> -Subtract selected objects from the first selected object.<br /> -Subtract the last selected object from the other selected objects.<br /> -[ProBoolean] Union selected objects.<br /> -[ProBoolean] Subtract selected objects from the first selected object.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/one-click-mass-booleans" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/one-click-mass-booleans#comments Scripts 3d bool boolean combine fast geometry intersect join mass max mesh multiple object operand operations Poly polygon reshape split subtract union Tue, 23 Dec 2014 11:18:34 +0000 Crea3D 12005 at http://www.scriptspot.com LOL – Lost Object Layerer http://www.scriptspot.com/3ds-max/scripts/lol-lost-object-layerer <p><img src="https://todorvankov.com/wp-content/uploads/2020/06/LOL-Lost-Object-Layerer-3ds-max-script.jpg" /> </p> <p>This script move the selected objects in a new layer, if your object are not listed in the layer Manager. If you have some problem with your max version please text me.</p> <p>Script category: “#todorScripts”.</p> <p>You can see an example here, how to install my script per Drag and Drop:</p> http://www.scriptspot.com/3ds-max/scripts/lol-lost-object-layerer#comments Scripts create layer create new layer invisible Invisible Objects layer layer manager lol Lost Object Layerer move objects move objects to layer object Tue, 23 Jun 2020 12:22:37 +0000 todor 22928 at http://www.scriptspot.com Shell Pro http://www.scriptspot.com/3ds-max/scripts/shell-pro <p>Shell Pro is a modifier for 3ds Max that creates a shell around models without causing self-intersections unlike the standard Shell modifier which produces a lot of self-intersections. Get it from <a href="https://mariussilaghi.com/products/shell-pro" title="https://mariussilaghi.com/products/shell-pro">https://mariussilaghi.com/products/shell-pro</a></p> <p><a href="https://mariussilaghi.com/products/shell-pro"><img src="https://mariussilaghi.com/images/shell-pro-01.jpg" alt="" width="640" height="305" /></a></p> http://www.scriptspot.com/3ds-max/scripts/shell-pro#comments Scripts Thu, 21 Jan 2021 00:08:37 +0000 Marius Silaghi 23824 at http://www.scriptspot.com FilePathFinder Pro & Light versions http://www.scriptspot.com/3ds-max/scripts/filepathfinder-pro-light-versions <p>Using the <a href="https://3d-kstudio.com/product/filepathfinder/">FilePathFinder</a> you can be sure that you have&nbsp;<strong>complete control over external links into your scenes</strong>.<br /> <strong></strong></p><p><strong>Asset tracking features include support for XREF files and easy linking with external files.</strong></p><p>Using the FilePathFinder (and <a href="https://3d-kstudio.com/wp-content/uploads/2014/03/Batch-RenderRelink-3d-Max-Asset-Files-2.jpg">Batch Render&amp;Relink</a>), you can <strong>search for missing assets and relink external files</strong>.</p><p>In addition, files that are linked to selected objects are displayed in Interactive Mode, and bitmap textures can be toggled and placed within the Material Editor.</p><p>Also with this tool, you can easily make an <strong>archive a 3ds Max scene.</strong></p><p><strong></strong>Note that <strong>FilePathFinder supports the highest number of asset types of any plug-in.</strong></p><p>&nbsp;<img style="vertical-align: middle; display: block; margin-left: auto; margin-right: auto;" src="/files/u793/filepathfinder_banner.jpg" alt="" width="638" height="264" /></p><div style="clear: both;">For example, FilePathFinder is the only plugin that can display and relink Vray Lens effects, even with missing bitmaps. In addition, scenes may be archived and easily sent to render services such as RebusFarm.<p>The Batch Render&amp;Relink tool helps <strong>manage your asset files into the 3D model and material libraries in Batch Mode</strong>.</p><p>BR&amp;R is capable of rendering <strong>thumbnails for 3D models, materials, and IES photometric files.</strong></p><p>Batch Mode makes for an easy way to gather and compile many assets at once.</p></div><hr /><h4 style="font-size: 14.0004px; line-height: 14.0004px;"><strong style="margin: 0px; padding: 0px; color: #af0000;"><a href="https://3d-kstudio.com/forum/filepathfinder-news/filepathfinder-pro-v-3-80-03/" target="_self">FilePathFinder Pro version 3.80.08</a></strong></h4><ul class="checkbox"><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds support to IES interactive rendering</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Fixes an issue with removing atmospherics on rendering previews</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Fixes an issue with isolated nodes when rendering previews</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Fixes an issue when monitor screen DPI uses a scale of more than 100%</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Fixes an issue with rendering some scenes with Corona 6</li></ul><h4 style="font-size: 14.0004px; line-height: 14.0004px;"><a href="https://3d-kstudio.com/forum/filepathfinder-news/filepathfinder-pro-v-3-78-01/"><strong style="margin: 0px; padding: 0px; color: #af0000;">FilePathFinder Pro version 3.78.01</strong></a></h4><ul class="checkbox"><li>Adds support to ArchVision RPC. Display native preview.</li><li>Adds support to ".MC" files in Point Cache modifier</li><li>Adds an ability to rendering previews using Corona Frame Buffer. [Batch Render&amp;Relink]</li><li>Drops support to 3ds Max 2013</li><li>The methods of generation preview for Substance and additional 3ds Max image formats (such as vrimg and etc.) was rewritten.</li><li>Move plugin to directory and category "Kstudio"</li><li>Fixes a bug with relinking scenes that contain IES files using Batch Render&amp;Relink tool[Batch Render&amp;Relink]</li><li>Fixes an issue with correct display the maximized plugin window on some monitors</li><li>Fixes an issue with the ability to refresh the listview using the F5 key</li><li>Fixes some minor issues with the interface</li><li>Fixes a bug with Asset Management scenes which contains Containers</li><li>Fixes other minor issues and performance improvements</li></ul><p></p><p><a href="http://www.scriptspot.com/3ds-max/scripts/filepathfinder-pro-light-versions" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/filepathfinder-pro-light-versions#comments Scripts asset file bitmap collect Displace drag&drop external file find GroundWiz hdri ies ifl map MentalProxy merge organise pipeline PointCashe Proxy relink select Slate Material Editor sort SpaceWarps texture Track utility VrayProxy workflow xref Mon, 15 Jun 2009 15:19:51 +0000 Kstudio 5252 at http://www.scriptspot.com Project Manager http://www.scriptspot.com/3ds-max/scripts/project-manager <div><div><a href="https://3d-kstudio.com/blog/project-manager-3-for-3ds-max-released/?utm_source=scriptspot&amp;utm_medium=website&amp;utm_campaign=21592">3rd version of Project Manager</a> gains a lot of new features for management 3D Assets.&nbsp;</div><div>There is most unique from them – the ability to assign custom previews to materials, associate files with materials, and create a gallery of files associated with any type of assets including materials.&nbsp;</div><div>You can also write a description for material and, of course, <strong>add materials to categories</strong>.</div></div><div>&nbsp;</div><div><h4>&nbsp;</h4><h4 style="font-size: 14.0004px; line-height: 14.0004px;"><a href="https://3d-kstudio.com/forum/project-manager-news/project-manager-version-3-14-32/"><strong style="margin: 0px; padding: 0px; color: #af0000;">Project Manager version 3.14.32</strong></a></h4><div><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds an ability to batch export 3d files to 3ds Max file format</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Supports converting Vray and Corona Proxy to 3ds Max file format</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Supports to specify 3ds Max version on export 3d files to 3ds Max file format</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds an ability to set hotkeys for programs in the "Open with..." menu items list</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Renames "Asset Files" tab to "Asset Tracking"</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Fixes some minor issues with ProxSi</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Fixes an issue with converting some objects to proxy</li></ul></div><h4 style="font-size: 14.0004px; line-height: 14.0004px;"><strong style="margin: 0px; padding: 0px; color: #af0000;"><a href="https://3d-kstudio.com/forum/project-manager-news/project-manager-version-3-14-15/" target="_self">Project Manager version 3.14.15</a></strong></h4><div><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds support to <strong>3Ds Max 2022</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds an ability to specify <strong>pivot point on rendering preview</strong> for models</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds an ability to <strong>add materials to templates</strong> using drag&amp;drop [Add template Material(s) function]</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds an ability to <strong>paint over xRef objects</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Speeds up merging 3d models</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Speeds up merging 3d models as xRef</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Fixes a bug that occurs in some scenes on opening Asset Files tab</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Fixes some issues with applying textures</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Fixes an issue with fit a proxy to the viewport on rendering preview</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Fixes an issue with removing atmospherics on rendering previews</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Fixes other some minor issues</li></ul></div><h4><strong style="margin: 0px; padding: 0px; color: #af0000;"><a href="https://3d-kstudio.com/forum/project-manager-news/project-manager-version-3-13-53/">Project Manager version 3.13.53</a></strong></h4><ul><li>Renames "Favorites" to "Categories"</li><li>Adds new abilities to<strong> filter items by categories</strong></li><li>Adds an ability to specify output filename on rendering previews for models</li><li>Adds an ability to sort and exclude files from the Gallery (look for in Auto-Assign Previews, Sorting &amp; Exclusions tab)</li><li>Adds an ability to <strong>export VRMESH (Vray proxy) and CGEO (Corona proxy) files to other formats</strong> through the menu</li><li><strong>Speeds up merging complex scenes</strong></li><li><strong>Speeds up opening Material Libraries</strong></li><li>Adds <strong>support to Q-Proxies</strong></li><li>Fixes an issue with updating render settings for "Batch Render&amp;Relink" tool</li><li>Fixes an issue with render settings dialog in 3ds Max 2016 version and below</li><li>Fixes an issue with isolated nodes when rendering previews</li><li>Fixes an issue with using whitespace when renaming items</li><li>Fixes a bug with creating materials from bitmaps in 3ds Max 2014</li><li>Fixes an issue with creating PBR materials from textures for Corona</li><li>Fixes an issue with creating PBR materials when V-Ray GPU is active</li><li>Fixes an interface issue with using a high screen resolution</li><li>Fixes an issue with relinking 3ds max files with Batch Render&amp;Relink tool in Fast Mode</li><li>Fixes an issue with relinking textures on merging 3ds max files</li><li>Fixes an issue with collecting and relinking material libraries on the Explorer tab when &lt;FilePath&gt; relative collect path is used</li><li>Fixes an issue with saving the size of Categories panels</li><li>Fixes some minor issues and optimization improvements</li></ul></div><div style="text-align: center;"><p style="text-align: left;"><iframe src="https://www.youtube.com/embed/cAerFOLFd-o" frameborder="0" width="680" height="460"></iframe></p></div><div>&nbsp;</div><div style="clear: both;"><iframe style="float: left;" src="https://www.youtube.com/embed/-HqiXYT8dpA" frameborder="0" width="48%"></iframe> <iframe style="float: right;" src="https://www.youtube.com/embed/_xoBdP7mNQc" frameborder="0" width="48%"></iframe></div><div style="clear: both; margin: 10px auto;">&nbsp;</div><p><a style="border: 1px solid #919191; padding: 5px 15px; vertical-align: middle; font-size: 12px !important; font-weight: bold !important; text-transform: uppercase; text-decoration: none !important; line-height: normal; color: #fff !important; display: inline-block; background-color: #468be7; margin: 4px; cursor: pointer;" href="https://3d-kstudio.com/product/project-manager/#tab-tab-changelog"> Update History for all versions. </a></p><table width="100%"><tbody><tr style="display: inline-block;" align="center"><td align="center"><div align="center">Models <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/1440x900px-Project-Manager-2.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="http://www.scriptspot.com/files/u793/models-tab-450x450.jpg" alt="3D Models Browser" border="0" hspace="4" /> </a></div></td><td align="center"><div align="center">Materials <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/Material-Library-Asset-Browser.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="https://3d-kstudio.com/wp-content/uploads/2014/02/Material-Library-Asset-Browser-360x200.jpg" alt="Materials Browser" border="0" hspace="4" /> </a></div></td><td align="center">&nbsp;</td></tr><tr style="display: inline-block;" align="center"><td align="center"><div align="center">Textures <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/Bitmap-Textures-Explorer.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="http://www.scriptspot.com/files/u793/bitmap_textures_explorer-450x450.jpg" alt="Textures Browser" border="0" hspace="4" /> </a></div></td><td><div align="center">IES <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/IES-photometric-Explorer.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="http://www.scriptspot.com/files/u793/ies-photometric-explorer-450x450.jpg" alt="IES Photometric Browser" border="0" hspace="4" /> </a></div></td><td align="center"><div align="center">Asset Files <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/Asset-Files-%E2%80%93-tracking-system-for-external-files.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="http://www.scriptspot.com/files/u793/asset_managament-450x450.jpg" alt="Asset Tracking" border="0" hspace="4" /> </a></div></td></tr></tbody></table><p></p><p><a href="http://www.scriptspot.com/3ds-max/scripts/project-manager" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/project-manager#comments Scripts asset tracking Browser catalogue category drag&drop file hdri ies interactive map Material material library merge organise pipeline project manager Proxy relink Rendering search Slate Material Editor texture Track utility workflow xref Tue, 14 Sep 2010 16:37:17 +0000 Kstudio 6369 at http://www.scriptspot.com Model Packer http://www.scriptspot.com/3ds-max/scripts/model-packer <p><img src="http://www.scriptspot.com/files/model-packer-animated.gif" alt="" width="638" height="638" /></p> <p>With the Model Packer, you can prepare your 3D models for uploading to 3D stocks or Asset Libraries.</p> <p>Just a couple of clicks and you will create an archive with your model or scene.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/model-packer" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/model-packer#comments Scripts 3dground 3dmodel 3dsmax archive compress model model packer packer script zip Wed, 14 Apr 2021 10:31:43 +0000 MastaMan 23880 at http://www.scriptspot.com Bitmap Tracking / Resizing .... http://www.scriptspot.com/3ds-max/scripts/bitmap-tracking-resizing <p>New&nbsp; -&nbsp;<strong>++ All Assets ++</strong><br />New -&nbsp;<strong>External Bitmaps&nbsp;</strong>options - drag and drop external images to Resize or Convert to Tx, Exr or Jpg<br />New - Support for XRef files - drag and drop XRefs to Library Track Relink to Repath assets in XRef<br />New -<strong>&nbsp;Remove Selected Assets</strong><br />New -<strong> Resize to Nearest Power of 2 (256, 512, 1024, 2048 etc)</strong><br />New - Favorite folder list for Auto-Relink dialog (just drag and drop)<br />.<br />New - SubTree bowser to&nbsp;<strong>Show Materials by</strong>&nbsp;selected bitmap assets - and&nbsp;<strong>drag and drop</strong>&nbsp;to Material Editor:<br /><a href="http://www.previews.pixamoon.com/preview/Pixamoon-BitmapTrackingResizing-1-70-05.gif" target="_blank"><img src="http://www.previews.pixamoon.com/preview/Pixamoon-BitmapTrackingResizing-1-70-05.gif" alt="" width="638" height="272" /></a></p> <p>Bitmap Tracking / Resizing... is tool similar to Asset Tracking. But it gives more possibility to work with bitmaps:</p> <p>- Support for <strong>All Assets </strong>now<br />- <strong>Sort</strong> files by name, image width, height, file size, path, gamma, texture name, status (Found -<strong> network, </strong>Found -<strong>&nbsp; local, </strong>Not found)<br />- <strong>Resize</strong>&nbsp;to JPG selected bitmaps to specified size or to Nearest Power of 2<br />&nbsp;&nbsp;&nbsp; - can be used to resize and repath selected bitmaps (by size) before sending to external renderfarm,<br />&nbsp;&nbsp;&nbsp; - resize bitmaps in large animation sceens to reduce memory ussage,<br />- <strong>Convert...</strong> see below<br />- <strong>Change / Rename paths</strong> (with <strong>paths history</strong> and <strong>rename path prefix</strong> eg. change only server/drive letter)<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; * Choose path from history or scene paths<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; * Pick new path<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; * Rename paths beginng ( drive letter or paths <strong>C:\sample\abc\</strong> and rename them to <strong>Z:\3d\sample\abc\ </strong>) <br />&nbsp; &nbsp; &nbsp; * Find and Replace part of paths - supports Regular Extension<br />- Multi-threaded <strong>Auto-Relink </strong>with progress dialog<br />- And More...</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/bitmap-tracking-resizing" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/bitmap-tracking-resizing#comments Scripts Wed, 03 Dec 2014 22:49:03 +0000 pixamoon 11971 at http://www.scriptspot.com DarkScintilla: Maxscript Editor dark scheme http://www.scriptspot.com/3ds-max/scripts/darkscintilla-maxscript-editor-dark-scheme <p>A dark color scheme for the Maxscript Editor, inspired by dark schemes available for other IDEs</p> <p>As i was doing more and more max scripting lately, the urge to do something with the eye hurting Maxscript Editor colors escalated. So i sat down today and had a walkthrough on the various options Scintilla (Maxscript Editors core) provides.</p> <p><img src="http://www.frogsinspace.at/downloads/darkscintilla_band.png" alt="" /></p> <p>&nbsp;</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/darkscintilla-maxscript-editor-dark-scheme" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/darkscintilla-maxscript-editor-dark-scheme#comments Scripts Color colour dark editor maxscript scheme Fri, 05 Aug 2011 05:39:06 +0000 spacefrog 7294 at http://www.scriptspot.com