ScriptSpot - 3ds Max - Sort Updated http://www.scriptspot.com/3ds-max/scripts/sort-modified/feed/game-level-build en miauu's Scalpel http://www.scriptspot.com/3ds-max/scripts/miauus-scalpel <p><img src="https://1.bp.blogspot.com/-C4jcKiQjOvk/XWuWwWR7q4I/AAAAAAAABu4/FCiP8-LxloMXrpOUOWeqztW5KMRax-sCgCLcBGAs/s640/Scalpel_Featured_Images_1140x660.png" alt="" width="640" height="371" /></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/miauus-scalpel" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/miauus-scalpel#comments Scripts angle connect cut edge editable percentage Poly precision quickslice slice snap value vert Sun, 01 Sep 2019 10:21:39 +0000 miauu 19016 at http://www.scriptspot.com Clear Smoothing Groups http://www.scriptspot.com/3ds-max/scripts/clear-smoothing-groups <p><img src="https://turbo3dmodels.com/wp-content/uploads/2019/08/Clear-Smoothing-groupse.jpg" /><br /> With the Clear Smoothing Groups script you cad delete all smoothing groups in the selected geometry.<br /> You can downlod it from my website:</p> http://www.scriptspot.com/3ds-max/scripts/clear-smoothing-groups#comments Scripts Clear group groups mesh smooth Optimize Smoothing Groups smoothing smoothing group smoothing groups Mon, 09 Sep 2019 13:29:48 +0000 turbo3dmod 19024 at http://www.scriptspot.com Custom Normals Tool http://www.scriptspot.com/3ds-max/scripts/custom-normals-tool <p><img src="https://sd-5.archive-host.com/membres/up/5e28ff729c76cc192aec5e6ba9dd210d6b5d65fb/Maxscript/Custom_Normals_Tool_Screen01.jpg" alt="" /></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/custom-normals-tool" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/custom-normals-tool#comments Scripts automatic Benjamin Boscher chamfer chamfer modifier custom normals face weighted hardsurface n00byzor non destructive Normals Smooth Edges vertex normals workflow Wed, 01 May 2019 23:05:05 +0000 N00BYZOR 17973 at http://www.scriptspot.com Bitmap Tracking / Resizing .... http://www.scriptspot.com/3ds-max/scripts/bitmap-tracking-resizing <p>New&nbsp; -&nbsp;<strong>++ All Assets ++</strong><br />New -&nbsp;<strong>External Bitmaps&nbsp;</strong>options - drag and drop external images to Resize or Convert to Tx, Exr or Jpg<br />New - Support for XRef files - drag and drop XRefs to Library Track Relink to Repath assets in XRef<br />New -<strong>&nbsp;Remove Selected Assets</strong><br />New -<strong> Resize to Nearest Power of 2 (256, 512, 1024, 2048 etc)</strong><br />New - Favorite folder list for Auto-Relink dialog (just drag and drop)<br />.<br />New - SubTree bowser to&nbsp;<strong>Show Materials by</strong>&nbsp;selected bitmap assets - and&nbsp;<strong>drag and drop</strong>&nbsp;to Material Editor:<br /><a href="http://www.previews.pixamoon.com/preview/Pixamoon-BitmapTrackingResizing-1-70-05.gif" target="_blank"><img src="http://www.previews.pixamoon.com/preview/Pixamoon-BitmapTrackingResizing-1-70-05.gif" alt="" width="638" height="272" /></a></p> <p>Bitmap Tracking / Resizing... is tool similar to Asset Tracking. But it gives more possibility to work with bitmaps:</p> <p>- Support for <strong>All Assets </strong>now<br />- <strong>Sort</strong> files by name, image width, height, file size, path, gamma, texture name, status (Found -<strong> network, </strong>Found -<strong>&nbsp; local, </strong>Not found)<br />- <strong>Resize</strong>&nbsp;to JPG selected bitmaps to specified size or to Nearest Power of 2<br />&nbsp;&nbsp;&nbsp; - can be used to resize and repath selected bitmaps (by size) before sending to external renderfarm,<br />&nbsp;&nbsp;&nbsp; - resize bitmaps in large animation sceens to reduce memory ussage,<br />- <strong>Convert...</strong> see below<br />- <strong>Change / Rename paths</strong> (with <strong>paths history</strong> and <strong>rename path prefix</strong> eg. change only server/drive letter)<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; * Choose path from history or scene paths<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; * Pick new path<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; * Rename paths beginng ( drive letter or paths <strong>C:\sample\abc\</strong> and rename them to <strong>Z:\3d\sample\abc\ </strong>) <br />&nbsp; &nbsp; &nbsp; * Find and Replace part of paths - supports Regular Extension<br />- Multi-threaded <strong>Auto-Relink </strong>with progress dialog<br />- And More...</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/bitmap-tracking-resizing" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/bitmap-tracking-resizing#comments Scripts Wed, 03 Dec 2014 22:49:03 +0000 pixamoon 11971 at http://www.scriptspot.com P_TexturePathManager http://www.scriptspot.com/3ds-max/scripts/p-texturepathmanager <p><img src="https://images2.imgbox.com/83/02/WU7KB5OA_o.gif" width="850" /><br /> <img src="https://images2.imgbox.com/12/d1/vYtj6kA7_o.gif" width="850" /></p> <p>P_TexturePathManager is a script that manages the texture path.<br /> The basic functionality is similar to Asset Tracking, but provides some distinctive features.</p> <p>- <strong>Texture Preview</strong><br /> - <strong>Texture selection from map type (ex: Normal map texture Select etc.)</strong><br /> - <strong>Select material From texture</strong><br /> - <strong>Set multiple file paths (path only / with file / copy file)</strong></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/p-texturepathmanager" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/p-texturepathmanager#comments Scripts Sat, 14 Sep 2019 06:29:26 +0000 aksmfakt132 19030 at http://www.scriptspot.com overscan http://www.scriptspot.com/3ds-max/scripts/overscan <p>Useful utility if you need extra image margins for your renderings - it adjusts your camera and render settings so that your old image will be part of the new rendering without changing perspective - just like changing Canvas Size in Photoshop - but in 3D.</p> http://www.scriptspot.com/3ds-max/scripts/overscan#comments Scripts Rendering Sat, 21 Oct 2006 03:45:42 +0000 Martin Breidt 2742 at http://www.scriptspot.com Wall Worm Model Tools http://www.scriptspot.com/3ds-max/scripts/wall-worm-model-tools <p><P><a href="http://www.hammeredtothemax.com"><img src="http://dev.wallworm.com/media/1/image/png/tiny/140_hammerdtothemaxcover1.png" alt=" A Hammer User&#039;s Guide to 3ds Max" align="left" /></a> Wall Worm is the complete Source Engine Pipeline. With extensive exporters, importers, model, material and level design tools, Wall Worm makes working with the Source Engine fun.</p> <p><H2>Key Features</h2> <p><UL></ul> <p><a href="http://www.scriptspot.com/3ds-max/scripts/wall-worm-model-tools" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/wall-worm-model-tools#comments Scripts collision hull compile counter-strike css dmx entity export game gmod half-life hammer hl2 I/O ifl input l4d level design lod mdl mdl importer modeling output portal psd qc scripting sdk smd Source source engine sprite tga valve valve source vmf vmt vta vtf wall worm wallworm wwmt Sat, 20 Nov 2010 06:21:52 +0000 lightcube 6540 at http://www.scriptspot.com Copy Paste Material and Mapping http://www.scriptspot.com/3ds-max/scripts/copy-paste-material-and-mapping <p>Quick and easy way to copy paste material and mapping from one object to another without opening Material Editor.&nbsp;</p> <p><img src="/files/u94353/cpm.gif" alt="" width="600" height="450" /></p> http://www.scriptspot.com/3ds-max/scripts/copy-paste-material-and-mapping#comments Scripts Tue, 03 Sep 2019 13:20:04 +0000 aleksey.sheremetov 19017 at http://www.scriptspot.com V-RayMtl Converter http://www.scriptspot.com/3ds-max/scripts/v-raymtl-converter <p><img src="https://maxtools.3dzver.ru/img/VMC3_banner_scrspt.jpg" alt="V-RayMtl Converter 3.0" width="640" height="458" /></p> <p><strong>V-RayMtl Converter</strong>&nbsp;- the very useful professional tool for automating such a time-consuming process as converting of materials and other scene components (lights, cameras, proxy etc) from different renderer engines to V-Ray (currently supported: Standard, Raytrace, Autodesk Material, Architectural (Revit), mrArch&amp;Design, Corona Renderer, NVIDIA iray (unofficial), fr-Advanced, Brazil Advanced), as well as to reverse the conversion of V-Ray materials into Standard materials (which is very useful for game developers, 3d modelers, etc)</p> </p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/v-raymtl-converter" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/v-raymtl-converter#comments Scripts autodesk material to vray material brazil converter Corona corona to vray finalrender iRay Material Material Converter renderer revit standard to vray v-ray VRay vray to standard material Sat, 21 Oct 2006 03:45:42 +0000 3DZver 2323 at http://www.scriptspot.com Medit Extender http://www.scriptspot.com/3ds-max/scripts/medit-extender <p>a simple script with 2 main function :<br /> - save current materials in medit to library<br /> - load material from library to medit</p> <p>tested in 3dsmax 2018 , vray next</p> http://www.scriptspot.com/3ds-max/scripts/medit-extender#comments Scripts Fri, 06 Sep 2019 08:07:37 +0000 alexnguyen 19020 at http://www.scriptspot.com