ScriptSpot - 3ds Max - Sort Updated en Library Track / Relink... <p>.<br /><a href="" target="_blank"><img src="/files/u53952/pxm-ltr_v1.01_screen_002_sml.jpg" alt="" width="638" height="314" /></a></p> <p>Library Track / Relink... works with<strong> Multiple .MAX .MAT</strong>&nbsp;or <strong>XRef</strong> files<strong> without opening</strong> them.&nbsp; </p> <p>Dedicated to organize, collect or relink whole model library or all projects after moving them to new location. Just few clicks and they ready to merge / open ! </p> <p><a href="" target="_blank">read more</a></p> Scripts track tracking reconect relink repath path paths asset astets external max rename collect copy change resize bitmap bitmaps ies vraybmpfilter vrayhdri Fri, 30 Jan 2015 19:01:28 +0000 pixamoon 12087 at Bitmap Tracking / Resizing ... <p><strong>++ Works with All Assets ++</p> <p></strong>New added support for 3ds max 2023<strong><br /></strong>New added support for&nbsp;VRay 5.2 -<strong> new Color space in VRayBitmap</strong><strong><br /></strong>New <strong>method to</strong> <strong>speed up reading image size and color depth</strong> - especially for large EXR, HDR, TIFF, TX etc<br />.<br /><a href="" target="_blank"><img src="/files/u53952/pixamoon_btr_allassets_17300_001.jpg" alt="" width="638" height="292" />&nbsp;</a></p> <p>Bitmap Tracking / Resizing... is tool similar to Asset Tracking. But it gives more possibility to work with bitmaps:</p> <p>- Support for <strong>All Assets</strong><br />- <strong>Sort</strong> files by name, image width, height, file size, path, gamma, texture name, status (Found -<strong> network, </strong>Found -<strong>&nbsp; local, </strong>Not found)<br />- <strong>Resize</strong>&nbsp;to JPG selected bitmaps to specified size or to Nearest Power of 2<br />&nbsp;&nbsp;&nbsp; - can be used to resize and repath selected bitmaps (by size) before sending to external renderfarm,<br />&nbsp;&nbsp;&nbsp; - resize bitmaps in large animation sceens to reduce memory ussage,<br />- <strong>Convert...</strong> see below<br />- <strong>Change / Rename paths</strong> (with <strong>paths history</strong> and <strong>rename path prefix</strong> eg. change only server/drive letter)<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; * Choose path from history or scene paths<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; * Pick new path<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; * Rename paths beginng ( drive letter or paths <strong>C:\sample\abc\</strong> and rename them to <strong>Z:\3d\sample\abc\ </strong>) <br />&nbsp; &nbsp; &nbsp; * Find and Replace part of paths - supports Regular Extension<br />- Multi-threaded <strong>Auto-Relink </strong>with progress dialog<br />- And More...</p> <p><a href="" target="_blank">read more</a></p> Scripts Wed, 03 Dec 2014 22:49:03 +0000 pixamoon 11971 at miauu's Materials Reducer <p><img src="" alt="" width="700" height="347" /></p> <p><a href="" target="_blank">read more</a></p> Scripts find identical Material reduce replace Mon, 03 Oct 2022 15:05:06 +0000 miauu 24191 at Real Size <p><img src="/files/u8631/realsize_cover.jpg" alt="" width="638" height="359" /></p> <p><a href="" target="_blank">read more</a></p> Scripts Mon, 03 Oct 2022 07:49:23 +0000 Shiva 24190 at V-RayMax Converter PRO <p><strong><img src="" alt="" width="640" height="458" /></strong></p><p><strong>V-RayMax Converter PRO</strong> is an Autodesk® 3ds Max script (plugin) for converting materials, maps, and other scene components (lights, cameras, proxies, modifiers, helpers, etc.) from various render engines to V-Ray, as well for converting V-Ray materials into Standard (Default Scanline) materials.</p><p>Currently supported for conversion: Default Scanline (Standard), Corona, FStorm, Octane (experimental), finalRender, Arnold (basic), Brazil_Advanced (RS v 1.2) material, NVIDIA iray (unofficial) material.</p><p><a href="" target="_blank">See full list of supported conversions.</a></p><p>Current verion: 4<strong>.0009</strong></p><p><strong>Main features:<br /></strong></p><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert materials, maps, lights, cameras and environment GI to V-Ray</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert modifiers and helpers to V-Ray</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert V-Ray materials|maps to Standard (Default Scanline) materials|maps</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert proxies to V-Ray proxy</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert standard Bitmaps to VRayBitmap (VRayHDRI)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert VRayBitmap (VRayHDRI) to standard Bitmap</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert 3ds Max Physical cameras to V-Ray Physical cameras</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert V-Ray Physical cameras to 3ds Max Physical cameras</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Configure ACEScg workflow in V-Ray</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Batch processing for multiple *.max files</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Programmatically interact with most converter functions using built-in maxscript methods (API).</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">...and more additional tools for adjusting and fixing the scene.</li></ul><p></p><p><a href="" target="_blank">read more</a></p> Scripts ACEScg autodesk material to vray material brazil conversion converter converting Corona corona to vray finalrender iRay Material Material Converter Physical renderer revit sRGB standard to vray v-ray VRay vray to standard material Sat, 21 Oct 2006 03:45:42 +0000 3DZver 2323 at FurniList <p>A useful tool for furniture designers and small businesses that require the cutting of various materials (natural wood, laminated wood, MDF, plexiglass, etc.) without the use of CNC machines. It is a real time saver for quickly obtaining the consumption when cutting the panels.</p> <p>IMPORTANT:</p> <p><a href="" target="_blank">read more</a></p> Scripts furniture list panel for cutting board Thu, 22 Sep 2022 11:25:48 +0000 eungen 24186 at Object Selecter <p><img src="" /> </p> <p>Object Selecter script is a script to select all Object in the scene &gt;, &lt; or = a count of poligons what you surching.<br /> This scrip is written and tested at 3ds max 2016. If you have some problem with your max version please text me.</p> <p>Script category: “#todorScripts” .</p> <p>You can see an example here, how to install my script per Drag and Drop:</p> Scripts calc calculate Obj selecter Object Selecter Ojects poligons polygon count polygon count selector selecter todor vankov Vray Proxys Тодор ванков Tue, 01 Oct 2019 18:51:05 +0000 todor 19045 at Stretchy Bones Converter <p><img src="" /></p> <p>Script for automating the process of getting 3dsMax's native stretchy bones into any game engine: creating a separate de-hierarchized bone structure that follows the motion of the base bone structure and automatically migrating skin weights on a mesh to those new bones.</p> <p><strong>USAGE:</strong><br /> Select the bones that you want to be affected with "Pick bones" button.<br /> Select the affected mesh with a skin modifier with "Pick skinned object" button.<br /> Press "Convert and reskin" button.</p> <p><strong>IMPORTANT:</strong></p> <p><a href="" target="_blank">read more</a></p> Scripts 3dmax Bones compatible convert Engine fbx game gamedev squash stretchy unity unreal Thu, 19 Apr 2018 22:05:14 +0000 customphase 14565 at ModMac Script - Modelling Macros and Modifier Presets <p>This is a collection of macros that quickly assigns modifier presets to objects to speed up initial modelling workflows. It also simplifies Boolean operations.&nbsp;</p> <p>Features</p> <p>- Quickly Bool with Objects and Splines.</p> <p>- Assign Symmetry to multiple Objects with the Gizmo set to certain positions.</p> <p>- Modifiers get assigned as instances exceptions are mCloth and Unwrap, at least for now.</p> <p>- Chamfer Objects and Splines.</p> <p>- Assign mCloth with pinned Vertexes.</p> <p>- Assign some basic materials.</p> <p>- Quick Radial Modifier</p> <p><a href="" target="_blank">read more</a></p> Scripts bool chamfer Modelling modifiers Radial sweep Symmetry Sun, 28 Aug 2022 18:05:21 +0000 TDTrooper 24169 at 3D R.n.D | MaxScript | Identical Materials Finder <p><img src="/files/u21026/identical_materials_finder.jpg" alt="" width="638" height="359" /></p> <p data-pm-slice="1 1 []">Installation : Run script or drag and drop to 3ds max, then go to customize user interface and assign "Identical Material Finder" as keyboard short-cut or quad menu under&nbsp; "3D_RnD"&nbsp; Category</p> <p data-pm-slice="1 1 []"></p> <p><a href="" target="_blank">read more</a></p> Scripts Mon, 26 Sep 2022 20:05:48 +0000 3D R.n.D 24188 at