ScriptSpot - 3ds Max - Sort Updated en miauu's Objects Replacer <p><img src="" alt="" width="485" height="201" /></p> <p><a href="" target="_blank">read more</a></p> Scripts Sat, 05 Aug 2017 14:17:11 +0000 miauu 14246 at Project Manager <p><strong>Project Manager - Asset Browser for 3ds Max</strong></p><ul style="display: inline-block;"><li>Easy to organize and use 3ds Max models, materials, textures and lights.</li><li>Merging models, materials, bitmaps and IES using drag&amp; drop.</li><li>Store/Create Proxy with materials.</li><li>Interactive rendering previews for materials, IES photometric, BVH Motion capture, FBX, OBJ, 3DS and other such 3d files.</li><li>Show native previews for 3ds Max files, GrowFx, Revit, Substance, BIP motion, SketchUp, Revit, HDRI &amp; etc.</li><li>Support to Substance textures</li><li>Search files by tags and file-names.</li><li>Power Asset Tracking Management.</li><li>Support to most used renderers like Vray, Corona, Octane, Mental Ray, Maxwell &amp; etc.</li></ul><p><strong>Changes for <a title="Project Manager - Asset Browser" href="" target="_self">Project Manager v.2.94.50</a>:</strong></p><ul class="checkbox"><li>Adds the ability to <strong>Retarget Common Root</strong></li><li>Adds the ability to <strong>rebuild cached thumbnails</strong> for selected items</li><li>Adds the ability to <strong>re-link</strong> external links on the fly <strong>for imported models</strong></li><li>Adds the ability to <strong>re-link</strong> external links on the fly <strong>when exporting models</strong></li><li>Adds texture support for interactively rendered 3D files</li><li>Adds <strong>support for additional texture formats</strong> for interactively rendered 3D files</li><li>API change: integrates new <strong>PmCallbacks</strong> struct which allows the use of <strong>callback events</strong></li><li>Fixes a bug for assets where the name begins with the symbol '$'</li><li>Fixes a potential bug in Kstudio's Asset Tracking System</li></ul><p><strong>Changes for <a title="Project Manager - Asset Browser" href="" target="_self">Project Manager v.2.94.12</a>:</strong></p><p><a title="Project Manager - Asset Browser" href="" target="_self">Project Manager version 2.94.12</a> receives a great capability to <strong>interactive rendering of FBX, OBJ, 3DS and other such 3d files</strong>. <br /> Now there is no need to render previews for such files – <br /> when opening a folder with this type of <strong>3D content, previews will be automatically generated</strong> for them. <br />If you need to consider the model in more detail, you can open it in a separate <strong>3D viewport of Project Manager</strong>.</p><ul class="checkbox"><li>Adds an ability to <strong>interactive rendering preview for FBX, OBJ, 3DS</strong> and other such 3d files</li><li>Adds an ability to preview the FBX, OBJ, 3DS and other such 3d models in separate additional <strong>3d-viewport</strong> of Project Manager</li><li>Adds an ability to <strong>export 3ds Max files to material library</strong> files ( menu-item “Export to:” =&gt; “Material Library”)</li><li>Adds an ability to <strong>set custom thumbnail for materials</strong> ( menu-item “Thumbnail” =&gt; “Set Custom Thumbnail”)</li><li>Fixes an issue with creating Redshift IES lights</li><li>Fixes an issue with creating Octane IES lights</li><li>Fixes an issue with exporting 3D files to another formats through menu-item “Export to:”</li><li>Fixes an issue with slow placing objects in 3ds Max 2012-2016 using the ‘Object Place&amp;Paint’ tool with “Paint on Nodes” option</li><li>Fixes a minor issue with merging the 3d model by double-click</li><li>Fixes an issue with annoying message of Archvision RPC plugin at start</li><li>Fixes a potential bug with filtering of files</li><li>Fixes an issue with copying files from windows explorer to Manager through clipboard</li></ul><div><iframe src="" width="680" height="420" frameborder="0"></iframe></div><p><strong>Project Manager v.2.92.00</strong></p><p>This version of Project Manager receives an ability to <strong>work with GrowFX</strong> - plant modelling system. <br /> Now you can see native embedded thumbnail, create GrowFX objects by dragging the .GFX files into viewport and convert them to Proxy on the fly.</p><p style="clear: both;"><a style="border: 1px solid #919191; padding: 5px 15px; vertical-align: middle; font-size: 12px !important; font-weight: bold !important; text-transform: uppercase; text-decoration: none !important; line-height: normal; color: #fff !important; display: inline-block; background-color: #468be7; margin: 4px; cursor: pointer;" href=""> Update History for all versions.</a></p><table width="100%"><tbody><tr style="display: inline-block;" align="center"><td align="center"><div align="center">Models <a href=""> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="" alt="3D Models Browser" hspace="4" border="0" /> </a></div></td><td align="center"><div align="center">Materials <a href=""> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="" alt="Materials Browser" hspace="4" border="0" /> </a></div></td><td align="center"><div align="center">Textures <a href=""> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="" alt="Textures Browser" hspace="4" border="0" /> </a></div></td></tr><tr style="display: inline-block;" align="center"><td align="center"><div align="center">HDRI <a href=""> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="" alt="HDRI Browser" hspace="4" border="0" /> </a></div></td><td><div align="center">IES <a href=""> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="" alt="IES Photometric Browser" hspace="4" border="0" /> </a></div></td><td align="center"><div align="center">Asset Files <a href=""> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="" alt="Asset Tracking" hspace="4" border="0" /> </a></div></td></tr></tbody></table><p></p><p><a href="" target="_blank">read more</a></p> Scripts asset tracking Browser catalogue category drag&drop file hdri ies interactive map Material material library merge organise pipeline project manager Proxy relink Rendering search Slate Material Editor texture Track utility workflow xref Tue, 14 Sep 2010 16:37:17 +0000 Kstudio 6369 at Render Node Monitor <p><img src="" alt="Render Node Monitor" width="665" height="330" /></p> <p>&nbsp;</p> <p><a href="" target="_blank">read more</a></p> Scripts backburner Corona Distributed Rendering network rendering render farm Rendering time saving v-ray Tue, 28 Jun 2016 09:01:46 +0000 togery 13521 at ReinforceIt! <p>This scripted plugin is written on maxscript and adds new primitive type "RIBar" for easy modelling square lowpoly bars and unwrap them on atlas in 3ds max.</p> <p>Please check out YouTube video below for more information.</p> Scripts Mon, 07 Jan 2019 20:16:26 +0000 ABTOMAT 17041 at Delete static keys - cleanup tracks/fcurves - HeckTools <p>Hi All</p> <p>This is intended to help cleanup your track view/graph editor for animating.</p> <p>script removes all static keyframes excluding the initial key. essentially this acts similarly to the Maya feature "delete all static channels".</p> <p>Also, it goes through and cleans up the tracks that have extra static keys that are in between your other animation keys leaving the animation in tact, but yielding a cleaner view of the chaos spaghetti.</p> <p>leave feedback if you try the tool.</p> Scripts Animation channels cleanup Curves delete fcurves graph editor keyframes Keys remove static tracks Wed, 16 Jan 2019 18:17:50 +0000 AutodeskLadATL 17184 at Noors Normal Thief <p>This script will transfer the normals from a source object to a target object, based on distance.</p> <p>Transfering normals might have several uses : fix shading artefacts, enhance foliage cards look, toon shading...</p> <p>Pick the source object, select the target object/faces and press steal !</p> <ul> <li>Works with any geometry object.</li> <li>Keeps the stack.</li> <li>Adds an Edit Normals modifier.</li> </ul> <p>Script will be found in the customize UI under category "Noors"</p> <p><img src="" alt="" width="500" height="167" /></p> <p><a href="" target="_blank">read more</a></p> Scripts normal normal thief Normals projection transfer Mon, 25 Aug 2014 15:05:33 +0000 Noors 11725 at V-RayMtl Converter <p><img src="" alt="V-RayMtl Converter 3.0" width="640" height="458" /></p> <p><strong>V-RayMtl Converter</strong>&nbsp;- the very useful professional tool for automating such a time-consuming process as converting of materials and other scene components (lights, cameras, proxy etc) from different renderer engines to V-Ray (currently supported: Standard, Raytrace, Autodesk Material, Architectural (Revit), mrArch&amp;Design, Corona Renderer, NVIDIA iray (unofficial), fr-Advanced, Brazil Advanced), as well as to reverse the conversion of V-Ray materials into Standard materials (which is very useful for game developers, 3d modelers, etc)</p> </p> <p><a href="" target="_blank">read more</a></p> Scripts autodesk material to vray material brazil converter Corona corona to vray finalrender iRay Material Material Converter renderer revit standard to vray v-ray VRay vray to standard material Sat, 21 Oct 2006 03:45:42 +0000 3DZver 2323 at Average / Copy Border vertex Normals <p>By Marc Robert / Trebor777 (<a href=""></a>)</p> <p>Tool to fix seams between 2 objects by averaging or copying the normals from one another's borders.</p> <p>The user needs to select the same number of vertices on both mesh with an EditPoly modifier named "VertSelect". It's created automatically when the meshes are picked if they don't already have them.</p> <p>The tool will compute the closest vertices from each other and uses those normals.</p> <p><img src="" /></p> <p><a href="" target="_blank">read more</a></p> Scripts Average border merge normal Seams unify vertex Tue, 12 Aug 2014 15:57:17 +0000 trebor777 11479 at DesignToolBox - tools for architecture & design <p><img src="/files/u50169/header_dstlbx.png" alt="" width="638" height="163" /></p> <p>Design Toolbox is a collection of tools specially designed to accelerate and simplify basic modeling tasks for architectural models, furniture design and other tasks where accurate modeling is needed. Professionals used to CAD or precision software will find it very familiar some of the included transformation tools, like reference rotation, scale and position, measurement tools and reference guides.</p> <p>Hability to place snapping points at polylines intersections, visual rulers, fast UVW mapping and randomizations, cloning tools, scene management, panel grids, fast pivot placement and workplanes are some of the tools includad, and new ones are added with each update.</p> </p> <p><a href="" target="_blank">read more</a></p> Scripts architecture modelling mapping Modelling rescale Rotate scale script toolset transform Tue, 03 Nov 2015 01:13:05 +0000 Atelier Bump 13046 at Vertex Normal Toolkit <p>&nbsp;</p> <p>This script can generate, manipulate and align vertex normals.</p> <p>Everything is based on layer system. <br />It has 3 different generation algorithms:</p> <ul> <li>topology based</li> <li>using projection gizmo</li> <li>projection normals from other mesh ( transfer normals )</li> </ul> <p>Every mesh can be divided into up to 7 layers and each 'normal' layer can be calculated independently.</p> <p>version history:</p> <p>ver 1.20</p> <p><a href="" target="_blank">read more</a></p> Scripts Edit Normals Face weighted vertex normals Normals projection normals weighted normals Sat, 24 Nov 2018 09:35:15 +0000 scgstudio 16898 at