ScriptSpot - 3ds Max - Sort Updated en Flow Bridge <p>Flow Bridge 1.1!</p> <p><img src="/files/u27615/1-7-2019_3-09-22_pm.jpg" alt="" width="638" height="289" /></p> <p>&nbsp;</p> <p>&nbsp;</p> Scripts Mon, 07 Jan 2019 23:21:04 +0000 nudity 17042 at 3D R.n.D | MaxScript | road offsetter <p><img src="/files/u21026/road_offsetter-cover.jpg" alt="" width="638" height="359" /></p> <p>This Script will Automatically create main road lanes based on selected spline </p> <p><a href="" target="_blank">read more</a></p> Scripts #line #offsetter #outline #road #spline Sun, 09 Jan 2022 21:46:36 +0000 3D R.n.D 24044 at BOA Ref <p>Quickly paste image references <br />from your clipboard directly to your 3d scene.<br />Powerful tool for artists that use references workflow.</p> <p>&nbsp;</p> <p><img src="" alt="BOA Ref Banner" width="800" height="620" /></p> <p>More information on: <a href="" title=""></a></p> <p>*Alpha and Beta versions are Free to use on commercial projects.</p> Scripts clipboard dimension image paste Reference rescale Tue, 07 Dec 2021 00:05:21 +0000 Francisco Hermida 24026 at Pivot to center min <p><img src="" /> </p> <p>With this script you can easily move the pivot point to center and minimum of selected objects in 3ds max. This scrip is written and tested at 3ds max 2016. If you have some problem with your max version please text me.</p> <p>Script category: “#todorScripts” </p> <p>You can see an example here, how to install my script per Drag and Drop:</p> Scripts 3ds max maxscript 3ds max scripting align pivot min value of a pivot pivot pivot min 3ds max pivot min max pivot point script pivot point to center pivot point to min pivot to center Pivot to center min pivot to min todor vankov Тодор ванков Wed, 07 Apr 2021 19:37:08 +0000 todor 23877 at Project Manager <div><div><a href=";utm_medium=website&amp;utm_campaign=21592">3rd version of Project Manager</a> gains a lot of new features to manage 3D Assets.&nbsp;</div><div>There is most unique from them – the ability to assign custom previews to materials, associate files with materials, and create a gallery of files associated with any type of assets including materials.&nbsp;</div><div>You can also write a description for material and, of course, assign&nbsp;<strong>categories to&nbsp;</strong><strong>materials</strong>.</div></div><div>&nbsp;</div><div><strong style="margin: 0px; padding: 0px; color: #af0000;"><a href="">Project Manager version 3.17.26</a></strong></div><div><ul><li>Drastically <strong>speeds up opening directories</strong></li><li>Speeds up file search</li><li>Speeds up showing files from sub-folders</li><li>You can now <strong>Batch Archive 3Ds Max files and Material Libraries</strong>&nbsp;with assets</li><li>Adds the ability to paste and drag&amp;drop multiple directories</li><li>Move to Top Level command now supports multiple directories</li><li>Move Above/Below command now supports multiple directories</li><li>Adds <strong>support for animated FBX models</strong> (experimental)</li><li>Speeds up caching of JPG and PNG images</li><li><strong>Assign Material dialog</strong> box is now shown when dragging/dropping a material onto multiple nodes</li><li>Adds partial support for paths longer than 256 characters</li><li>Adds a new API callback - #PreProcess</li><li>Fixes an issue with searching for assets in Categories</li><li>Fixes an issue with converting 3D models to Final Render proxies</li><li>Fixes a minor issue with merging some Max files</li><li>Fixes an issue displaying embedded thumbnails for Revit, SketchUp, and some other 3D formats</li><li>Fixes an issue with previewing of Substance SBSAR files</li><li>Fixes a bug that caused Max to crash when trying to render corrupted IES photometric files</li><li>Fixes an issue with assigning HDRs to light by dragging them to the viewport</li><li>Fixes an issue with renaming links to xRef scenes using Advanced Asset Renamer</li><li>Fixes a bug during relinking and collecting assets</li><li>Fixes an issue with relinking paths longer than 256 characters</li><li>Fixes an issue with opening a preview window for files using UNC path</li><li>Fixes some minor interface issues</li><li>Performance optimizations and speed improvements</li></ul></div><div><h4 style="font-size: 14.0004px; line-height: 14.0004px;"><strong><a href="" target="_self">Project Manager version 3.15.78</a></strong></h4><ul><li>Adds an ability to <strong>batch rename Materials</strong></li><li>Allows to setup desired view for studios without a camera on rendering previews for models</li><li>Adds support to MySQL databases that installed on Linux</li><li>Some optimizations on plugin activation</li><li>Fixes an issue with <strong>creating material on dragging bitmap to Multi-Material</strong></li><li>Fixes an issue with adding <strong>comments and assign Categories to materials</strong></li><li>Fixes an issue with interactive rendering 3D files on some computers</li><li>Fixes an issue with display Gallery icons in some cases</li><li>Fixes an issue with <strong>relinking OSLMap</strong></li><li>Fixes an issue with slow opening right-menu on the Asset Tracking tab in some scenes</li><li>Fixes some minor issues with <strong>assigning maps to Environment</strong></li><li>Fixes some minor issues on selecting multiply directories</li><li>Fixes an issue with moving Categories to top level</li><li>Fixes a bug in the API method "KstudioManagerCategory.GetNodes()"</li><li>Fixes an issue with refreshing assets after relinking in version 3.15.55-3.15.70</li><li>Fixes an issue with colorizing sub-directories</li><li>Fixes an issue with running the plugin on some computers</li><li>Fixes other some minor issues</li></ul></div><div>&nbsp;<strong style="margin: 0px; padding: 0px; color: #af0000;"><a href="" target="_self">Project Manager version 3.15.31</a></strong></div><div><div><ul><li>Adds an ability to <strong>create a dome light on drop HDRI files</strong> onto viewport for Redshift, Octane, Final, FStorm and Arnold renderers (VRay dome already supported)</li><li>Uses a <strong>spherical type as default</strong> for texture maps that are used in an environment or dome light</li><li>Adds an ability to reassign images used on selected dome lights with the button "Assign to Selection"</li><li>Adds an ability to <strong>convert images to TX format</strong> [Convert Images tool]</li><li>Extends the <strong>search options in the Categories</strong>. (See the "Categories" option in the "Search options")</li><li>Adds support to keep hierarchy on replacing. (Currently supports only on replacing using single node)</li><li>Adds support to undo on replacing objects</li><li>Uses the Redshift Bitmap by default for Redshift renderer</li><li>Display a confirmation dialog when overwrites an existing proxy file</li><li>Adds new API methods PMStructureInfo.GetDescription(), PMStructureInfo.UpdateDescription() *</li><li>Adds new API struct for manage Categories: find categories, add new categories and assign categories to files. **</li><li>Fixes an issue with resetting V-Ray VFB buffer on rendering preview</li><li>Fixes a bug setting path for links contained illegal characters</li><li>Fixes an issue with execution some commands in 3Ds Max 2022.1</li><li>Fixes an issue with dropping materials to Slate Material Editor in 3Ds Max 2022</li><li>Fixes an issue with importing large databases to MySQL</li><li>Fixes an issue with using the API method 'GetSelectedItemsInfo()' for materials</li><li>Fixes an issue with display information about texturemaps for some max files in the status bar</li><li>Fixes a minor issue with paint in a scene with 3d models using the "3Ds Max Paint Settings"</li><li>Some other optimizations and speed improvements</li></ul></div></div><div>&nbsp;</div><div style="clear: both;"><h4 style="font-size: 14.0004px; line-height: 14.0004px;"><iframe style="color: #000000; font-size: 12px;" src="" frameborder="0" width="680" height="460"></iframe></h4></div><div style="clear: both;"><iframe style="float: left;" src="" frameborder="0" width="48%"></iframe> <iframe style="float: right;" src="" frameborder="0" width="48%"></iframe></div><div style="clear: both; margin: 10px auto;">&nbsp;</div><p><a style="border: 1px solid #919191; padding: 5px 15px; vertical-align: middle; font-size: 12px !important; font-weight: bold !important; text-transform: uppercase; text-decoration: none !important; line-height: normal; color: #fff !important; display: inline-block; background-color: #468be7; margin: 4px; cursor: pointer;" href=""> Update History for all versions. </a></p><table width="100%"><tbody><tr style="display: inline-block;" align="center"><td align="center"><div align="center">Models <a href=""> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="" alt="3D Models Browser" border="0" hspace="4" /> </a></div></td><td align="center"><div align="center">Materials <a href=""> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="" alt="Materials Browser" border="0" hspace="4" /> </a></div></td><td align="center">&nbsp;</td></tr><tr style="display: inline-block;" align="center"><td align="center"><div align="center">Textures <a href=""> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="" alt="Textures Browser" border="0" hspace="4" /> </a></div></td><td><div align="center">IES <a href=""> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="" alt="IES Photometric Browser" border="0" hspace="4" /> </a></div></td><td align="center"><div align="center">Asset Files <a href=""> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="" alt="Asset Tracking" border="0" hspace="4" /> </a></div></td></tr></tbody></table><p></p><p><a href="" target="_blank">read more</a></p> Scripts asset tracking Browser catalogue category drag&drop file hdri ies interactive map Material material library merge organise pipeline project manager Proxy relink Rendering search Slate Material Editor texture Track utility workflow xref Tue, 14 Sep 2010 16:37:17 +0000 Kstudio 6369 at V-RayMtl Converter <p><img style="vertical-align: middle;" src="" alt="V-RayMtl Converter 3.0" width="640" height="458" /></p><p><strong>V-RayMtl Converter</strong> is a very useful professional tool to automate time-consuming process like converting materials, maps, lights, cameras, proxies, modifiers, etc. from various rendering engines to V-Ray, as well as reverse converting V-Ray materials to Standard (Default Scanline) materials, which is very useful for game developers, 3D modelers, etc.</p><p>Current verion:&nbsp;<strong>3.9999</strong></p><p><strong>Main features:<br /></strong></p><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert supported materials to V-Ray materials (see support materials&nbsp;<a href="" target="_blank">here</a>)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert V-Ray materials to Standard materials (see support materials&nbsp;<a href="" target="_blank">here</a>)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Batch conversion of materials in multiple *.max files</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Backed procedural textures for converted materials</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert scene lights to V-Ray lights (see support lights&nbsp;<a href="" target="_blank">here</a>)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert scene cameras to V-Ray Physical Camera (see support cameras&nbsp;<a href="" target="_blank">here</a>)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert Corona proxies to V-Ray proxy</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert Corona Displacement Mod to V-Ray Displacement Mod</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert scene standard Bitmaps to VRayBitmap (VRayHDRI)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert scene VRayBitmap (VRayHDRI) to standard Bitmap</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Configure ACEScg/sRGB workflow in V-Ray</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">...and more advanced conversion and scene fix tools.</li></ul><p></p><p><a href="" target="_blank">read more</a></p> Scripts autodesk material to vray material brazil converter Corona corona to vray finalrender iRay Material Material Converter renderer revit standard to vray v-ray VRay vray to standard material Sat, 21 Oct 2006 03:45:42 +0000 3DZver 2323 at Bevel Profile <p><img src="/files/u16144/bevelprofile.png" alt="" width="272" height="405" /></p> <p>- The General idea of this script is to convert Sweep Modifier to Bevel Profile</p> <p>- Option to apply specific shape as profile .</p> <p>- Full control of the Profile .</p> <p><a href="" target="_blank">read more</a></p> Scripts bevel profile extract section modifier profile sweep Fri, 02 Jul 2021 14:16:43 +0000 obaida 23923 at RailClone 2 File <p>3dsMax Script for Saving RailClone Objects to External Files .</p> <p><img src="/files/u16144/railclone_2_file_2.jpg" alt="" width="326" height="160" /></p> <p><strong>NOTE :</strong> The Total Number Contains 2 Numbers the First is the total railclone objects , Second is railclones that will be saved .</p> Scripts external file railclone save Mon, 10 Jan 2022 06:53:45 +0000 obaida 24045 at CorVex <p>CorVex is a scripted geometry plugin for 3ds Max aimed at quickly building game level layout and walls. It offers convenient planar mapping controls for geometry that is controlled by spline bases.</p> <p><a href=""><img src="" alt="CorVex" /></a></p> <p><a href="" target="_blank">read more</a></p> Scripts blocking tools brush geometry convex game design geometry plugin Layout level design planar mapping wall builder wall worm walls wallworm world geometry Sat, 14 Dec 2013 22:23:35 +0000 lightcube 10727 at Wall Worm Model Tools <p><P><a href=""><img src="" alt=" A Hammer User&#039;s Guide to 3ds Max" align="left" /></a> Wall Worm is the complete Source Engine Pipeline. With extensive exporters, importers, model, material and level design tools, Wall Worm makes working with the Source Engine fun.</p> <p><H2>Key Features</h2> <p><UL></ul> <p><a href="" target="_blank">read more</a></p> Scripts collision hull compile counter-strike css dmx entity export game gmod half-life hammer hl2 I/O ifl input l4d level design lod mdl mdl importer modeling output portal psd qc scripting sdk smd Source source engine sprite tga valve valve source vmf vmt vta vtf wall worm wallworm wwmt Sat, 20 Nov 2010 06:21:52 +0000 lightcube 6540 at