Tagged '3ds max'

Boujou2Max

1 vote

Boujou2max plug-in poster

Boujou2max imports raw markers from Boujou as an animated cubes or dummies. This is a good solution for raw motion tracking without camera solve.

Unreal Tools

0 votes

This is a tool to help game artist using 3ds max and unreal engine BUT this can be used by anyone as it has some cool one hit button features.

Script_Capture
gif upload 20mb

features include:
Batch export
[centers the object to the world and exports as an fbx to your project folders export folder, ideal for UE4 exporting]

Unwrap ch2

Face Pose Saver

1 vote

A 3ds Max script to save key positons of the face witch is controlled with sliders

Video link

GitHub link

ABOUT THE SCRIPT:
It's a tool for animators to save key face poses and speed up work. It's gets the position of the selected sliders and do a snapsot on the viewport and save as a button. First you have to set the "CHR" as the charachter name and set the path where the picurates begin saved.

LOD Creator

64 votes

Here's my version of LOD creation script, it uses multiRes modifier. It works on multiple geometry and retains the geo type. It retains the skin modifier too, so you can run on a skinned character as well. Feel free to use this script and lemme know if you want me to add any feature to it or if it has any bugs.

Viewport Snap

0 votes

Viewport snap scripts snaps to the orthographic viewport that's closest to the current orthographic, perspective or camera view. It also frames current selection to fit into new view. If viewport that is snaps to is closest to the bottom or top orthographic views script will also try to detect the orientation of the current view and orient new view correctly.

This script is meant to replace repetitive task of switching to the top, side, bottom etc. views while modeling.

UV Normalizer

-2 votes

/*HeaderStart******************************************************************************
:Created By: Manu Pratap
:Company: Dhruva Infotech.
:Site: http://dhruva.com
:E-mail: [email protected]
©manupratap
:Script Name: [UV_Normalizer]

:Purpose:
This script is written to find out the Texel Density, Area of Geometry and Area used by the Pixels in UV layout
and normalize them according to a chunk-texel density or cluster-texel density.
NOTE:- How to use it?

VRay Studio Tools

4 votes

Tools for studio setup and soft studio light.

FumeFX ModernUI

0 votes

FumeFX ModernUI is a tool for 3ds Max that helps reducing repetitive tasks when simulating with FumeFX. It has a clear interface (therefore the name) and comes with an easy to use installer.

Timeline Zoom

1 vote

Time Zoom is a custom code extension for Autodesk 3D Max software in a script form. It elliminates the limitations of original editing components and makes usage of sofware much easier. LE version of script is FREE and provides basic elements and settings to user. Pro Version allows more precise and flexible settings and gives more possibilities. Enjoy!

ID Birlestirici (ID Combiner)

0 votes

Syndicate content