Tagged 'Animation'

EchOoo PRO

This tool is inspired from tools you can find in 2D animation softwares,
like the Onion Layers in Flash or the Echo effect in After Effects.

It's a new max object where you can pick different sources and offset their time animation, but alsodivide this time offset by the number of source copies you want.

Creating nice animated duplication effects, for motion graphics or simply to check your animation without using trajectories.

The Pro version has now a lot more motion graphics options.
- copy N times the source object with an animated time delay.

Load Multiple Bips

I created this script to speed up my daily work with crowd animation. If you have a lot of character studios rigged bipeds and need to load the same animation (walk loops, conversation...) on all of then, so this script might help you.

It's a .mzp file that you can just drag and drop into 3ds Max or run through the MAXscript menu. After that you will find the script at: Customize > Customize User Interface > Toolbars tab > Category: MMScripts > Load Multiples Bips".

To use the script you just need to:

Harry's Proxy Creator

This script is very similar to a script Jason Schleifer wrote from Maya, it allows you to split a predefined object into several segments based on the transforms of special cutter objects, these segments can then be linked back into a skeleton hierarchy. The advantage of displaying segmented geometry in the viewport rather than the skinned mesh is that you get faster playback speeds.

When you evaluate this script it create a new "Category" in the "Customize User Interface" window called "Harry's Proxy Creator" where you'll find the tool

Sal Pose Manager

Sal Pose Manager V1.0

download and unzip the script files
copy them to 3Ds Max startup script directory
like this one
C:\Program Files\Autodesk\3ds Max 2014\scripts\Startup
or this one
C:\Users\--User Name--\AppData\Local\Autodesk\3dsMax\2014 - 64bit\ENU\scripts\startup
For help and more visit the script main page

V1.0 Features:
-Create poses for your rig, and organized them in Character folders and Pose Group folders
-Add, Remove, Edit your poses and take their images form viewport or render

LH | Auto-skin

Complete assistance to skin any 3ds Max rig !

LH | Auto-Skin will automate all the heavy skinning, leaving only finition to make manuelly, or even, in somes cases, skinning will not need editing! To make this operation, the tool will generate a "sliced" character/object, animators will be able to use this low character/object to animate more faster!

ProTrajectoryHandles

ProTrajectoryHandles (PTH) creates in-viewport handles on trajectories.

LH | Auto-Rig

Automatic quality rig for all lovers of animation on 3ds Max !

WHY ?

Maya already has a wide selection of quality rigs, but 3ds Max doesn't.

So for the animation fans looking for a quality rig for 3ds Max, without any notion of rigging required, LH | Auto-rig, an automated rig, was developed. Powerful, it works with all kinds of characters (biped, quadruped or others), with a UI for animating as well as other animation scripts.

OPERATIONS :

GTVFX-ANM_setOutOfRangeType

 

This is a handy little tool that allows you to quickly set the Out-of-Range Type, and the Tangents of the first and last keyframe for each object in your selection.

 

 

If you find any bugs with this tool, if it does not install properly, or the script breaks for some reason, please message me with a screen shot and brief description of the error.

 

 

All the best,

 

 Updates:

Patchy Shape

A simple way to make your model exciting both in single frame and animation form and view!