Tagged 'Animation'

Rattle 1.0 - Parametric Noise Generator... Released!!!

Rattle 1.0 is a script for Autodesk 3ds Max to manage noise in different ways in your scene and animations.
With Rattle you can use the noise on animation controllers in very easy way and in single and multi selection. You can use also the noise deformers to give noise to your meshes and create variation in your scene and animation.

Features:
- Relative Noise Controllers (so you can have it as additive controller to your animation )
- Noise Position Controller
- Noise Rotation Controller
- Noise Scale Controller
- Noise Deformer
- Noise Bend Deformer
- Noise Twist Deformer

GTVFX-ANM_quickBaker

 

Bakes the transform of one object to another. There is an option to auto-generate a point helper to bake.

There are options for baking within a specific time range and only baking Nth frames.

 

 

 

 

 

GTVFX-ANM_keyReducer

 

Reduces the keyframes on animation controllers while maintaining overall animation.

Best when used on animation controllers that have been baked out on every frame.

GTVFX-ANM_quickAttachConstraint

 

Creates an attachment constraint from one object to another. By default this tool generates a point helper to attach to another object. 

This is useful if you need a locator to follow a deforming mesh such as a point-cached character.

Animation Trajectory Volume

This script helps you create an aproximate mesh that covers the animated object (transforming or deforming) through the animation range.

It can come in handy:

-When trying to build an environment around your animatedcharacter for example.

-or to see how your animation flows instead of using the normal line trajectory.

-also to know the dimention that our charachter are moving in to build FumeFX container or other fx stuff.

It's based on Blob mesh so:

EchOoo PRO

This tool is inspired from tools you can find in 2D animation softwares,
like the Onion Layers in Flash or the Echo effect in After Effects.

It's a new max object where you can pick different sources and offset their time animation, but alsodivide this time offset by the number of source copies you want.

Creating nice animated duplication effects, for motion graphics or simply to check your animation without using trajectories.

The Pro version has now a lot more motion graphics options.
- copy N times the source object with an animated time delay.

Load Multiple Bips

I created this script to speed up my daily work with crowd animation. If you have a lot of character studios rigged bipeds and need to load the same animation (walk loops, conversation...) on all of then, so this script might help you.

It's a .mzp file that you can just drag and drop into 3ds Max or run through the MAXscript menu. After that you will find the script at: Customize > Customize User Interface > Toolbars tab > Category: MMScripts > Load Multiples Bips".

To use the script you just need to:

Harry's Proxy Creator

This script is very similar to a script Jason Schleifer wrote from Maya, it allows you to split a predefined object into several segments based on the transforms of special cutter objects, these segments can then be linked back into a skeleton hierarchy. The advantage of displaying segmented geometry in the viewport rather than the skinned mesh is that you get faster playback speeds.

When you evaluate this script it create a new "Category" in the "Customize User Interface" window called "Harry's Proxy Creator" where you'll find the tool

Sal Pose Manager

Sal Pose Manager V1.0

download and unzip the script files
copy them to 3Ds Max startup script directory
like this one
C:\Program Files\Autodesk\3ds Max 2014\scripts\Startup
or this one
C:\Users\--User Name--\AppData\Local\Autodesk\3dsMax\2014 - 64bit\ENU\scripts\startup
For help and more visit the script main page

V1.0 Features:
-Create poses for your rig, and organized them in Character folders and Pose Group folders
-Add, Remove, Edit your poses and take their images form viewport or render