Tagged 'Animation'

VizRobot

macroScript VisRobot_1
category: "FlyinHawaiianTools"
toolTip: "VisRobot"
buttonText: "VisRobot"

-- Many thanks to denisT from CGSociety, he wrote most of the underlying script. I shoehorned some stuff together and added some options. Also, thanks to Arda Kutlu. His script: Visibility Ranger was the base from which I started.

Pro Bezier Assist

Pro Bezier Assist (PBA) is a new and awesome tool that will save animators a lot of time and frustration. Instead of fiddling with Bezier handles in the curve editor you can now work as an artist instead of as a mathematician. Think in terms of where you want the peak velocity, ramp up a segment or create an easy slow down, turn sharp corners into relaxed bends and much more. It will always keep curves free from unwanted bumps, wobbles or hiccups. All this without adding extra keyframes.

Noise Manager

A panel used for setting noise controller values on a selection of objects containing position and/or rotation noise animation tracks.

Export FBX to Unreal

Designed specifically for Unreal 3 workflow, this script provides a quick way to export scene data with minimal interaction with scene objects.

It is currently being used successfully in full game production and has seen many iterations and bug fixes so far.

The script will quickly export static meshes and their existing collisions, skeletal meshes or skeletal animations using the FBX format.

For a full list of features see the attached PDF guide. The guide is also installed with the script and accessible via the interface.

 

CAT Pose Grabber

A panel to support CAT rigs which allows temporary storage and retrieval of a single or muliple poses. Poses are not named and there is no management of them. The idea is that you simply want to grab a pose (or several) and use it immediately, without dealing with names or folder structures for fluid workflow. Poses saved are stored as files and are thererfore persistent unless overwritten using the script store functions.

Features include:
- Supports multiple CAT rigs in the same scene. You can even transfer poses from one rig to another.

Biped Helper

A supplementary panel for use with Biped.

Main features include:
- Supports multiple Bipeds in the same scene
- Selection of core parts
- Hiding/unhiding and trajectory toggling
- Adding or toggling sliding/free keys for limbs
- Setting TCB values on a selection at current slider time, or over the full time range (if keys exist)
- Key all and delete all keys

Rattle 1.0 - Parametric Noise Generator... Released!!!

Rattle 1.0 is a script for Autodesk 3ds Max to manage noise in different ways in your scene and animations.
With Rattle you can use the noise on animation controllers in very easy way and in single and multi selection. You can use also the noise deformers to give noise to your meshes and create variation in your scene and animation.

Features:
- Relative Noise Controllers (so you can have it as additive controller to your animation )
- Noise Position Controller
- Noise Rotation Controller
- Noise Scale Controller
- Noise Deformer
- Noise Bend Deformer
- Noise Twist Deformer

GTVFX-ANM_quickBaker

 

Bakes the transform of one object to another. There is an option to auto-generate a point helper to bake.

There are options for baking within a specific time range and only baking Nth frames.

 

 

 

 

 

GTVFX-ANM_keyReducer

 

Reduces the keyframes on animation controllers while maintaining overall animation.

Best when used on animation controllers that have been baked out on every frame.

GTVFX-ANM_quickAttachConstraint

 

Creates an attachment constraint from one object to another. By default this tool generates a point helper to attach to another object. 

This is useful if you need a locator to follow a deforming mesh such as a point-cached character.