Tagged 'Animation'

Export FBX to Unreal

Designed specifically for Unreal 3 workflow, this script provides a quick way to export scene data with minimal interaction with scene objects.

It is currently being used successfully in full game production and has seen many iterations and bug fixes so far.

The script will quickly export static meshes and their existing collisions, skeletal meshes or skeletal animations using the FBX format.

For a full list of features see the attached PDF guide. The guide is also installed with the script and accessible via the interface.

 

Multi Slicer Pro

Multi Slicer Pro is a maxscript file that cuts your object with slicer modifier on any number of slicers, retaining at the same time the modifiers stack and providing you with an interface to control the parameters of the modifiers added to an object. As a result you have a setup that allows creating complex and unexpected animations of your object. Have free version.

Time Range Manager

Allows you to edit and save a collection of named time ranges and access them via a dropdown list to change the scene time range based on their time settings.

Ranges are stored as a collection called sets. Multiple sets are then stored as a collection called projects.

The data is stored in INI files and so makes it independent of any maxfile.

There's also a compact option by clicking the thin bar above the ranges list.

 

Time Tags:

Playback Tools

This script is a highly modified version of Jim Jagger's original Playback Tools and uses his icons.

Features added:
- More time controls
- A time scrubber
- UI hide toggle
- A new rollout for saving up to four named time ranges
- A compact and wider time scrubber mode (accessed via the thin bar below the time scrubber)

 

 

Updates:

Version 1.2
- Contact email changed.

Noise Manager

A panel used for setting noise controller values on a selection of objects containing position and/or rotation noise animation tracks.

CAT Pose Grabber

A panel to support CAT rigs which allows temporary storage and retrieval of a single or muliple poses. Poses are not named and there is no management of them. The idea is that you simply want to grab a pose (or several) and use it immediately, without dealing with names or folder structures for fluid workflow. Poses saved are stored as files and are thererfore persistent unless overwritten using the script store functions.

Features include:
- Supports multiple CAT rigs in the same scene. You can even transfer poses from one rig to another.

Biped Helper

A supplementary panel for use with Biped.

Main features include:
- Supports multiple Bipeds in the same scene
- Selection of core parts
- Hiding/unhiding and trajectory toggling
- Adding or toggling sliding/free keys for limbs
- Setting TCB values on a selection at current slider time, or over the full time range (if keys exist)
- Key all and delete all keys

Bake Objects

Allows baking of keys for selected objects while providing options for how parental linking is handled depending on requirements.

Features include...

- Time range or limited range with step option.

- Baking to existing parent with an unlink option.

- Baking to a new parent while following exiting parents.

- Baking to a target object with options to unlink from the current parent or link to the target object.

- Baking of constrained objects that utilize position/rotation constraints or link constraint.

 

Constraints Module

This script will automatically setup a "module" of three shapes where a star shape been wired to the other two via position and rotation constraints. The control is estabished through a couple of custom attribute sliders on the star. It allows you to animate the sliders of the star to gravitate towards either the circle or square, regardless of what the other shapes are doing. You can also freely animate the star as long as both sliders are to the left (off).

 

Apply Increment

Allows you to record an object's initial position and rotation values, record new values after moving and/or rotating then apply the calculated difference between these values (relatively) to any selected objects and their selected keys.

 

Updates:

Version 1.2;
- Contact email changed.
- Recoded script as a struct to minimize global variables.

Version 1.1;
- Changed the way controller variables are stored.

Version 1.0;
- First release.

 

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