Tagged 'Animation'

Multi Slicer Pro

Multi Slicer Pro is a maxscript file that cuts your object with slicer modifier on any number of slicers, retaining at the same time the modifiers stack and providing you with an interface to control the parameters of the modifiers added to an object. As a result you have a setup that allows creating complex and unexpected animations of your object. Have free version.

SolidRocks

SolidRocks V1.7.2 is out !! - including adaptive glossy subdivs - V-Ray 3.1(SP1), MAX2015, Rebus Farm/RANCH interoperability

New presets : SolidRocks rendering quality have been Raised !

BipedKeyer v1.4

This script can set Key parameters "Ease To", "Ease From", "Tension", "Continuity" and "Bias" to ALL selected biped bones (including COM) - AT ONCE! If biped bone in selection does not have a key in the current time (frame), nothing happens with that bone.

BipedKeyer_scr1

New in v1.1: Possibility to set custom values. COM - EaseTo, EaseFrom and Bias (for vertical, horizontal and turning controller) parameters now also changes.

PolyFX

Version 3.0


Script for simple animation appearance / disappearance of the object.

Prime Automatic LipSync Tool

Prime AutoLipsync is text to animation Engine olso Audio Animation engine , Auto/manual timing systems and new Voice Recognition System .

whats new:

--v1.1

--new Mirror morph targets

--space = gap mode

when you write spaces on the text it will give you gap between keys , more spaces more gap some people feedback its annoying

so if you turn it off it will ignore any spaces and no gaps between keys .

--v1.11

--bug fix Timing little messed up when you disable "space = gap"

--v1.12

Biped Helper

A supplementary panel for use with Biped.

Main features include:
- Supports multiple Bipeds in the same scene
- Selection of core parts
- Hiding/unhiding and trajectory toggling
- Adding or toggling sliding/free keys for limbs
- Setting TCB values on a selection at current slider time, or over the full time range (if keys exist)
- Key all and delete all keys

Export FBX to Unreal

Designed specifically for Unreal 3 workflow, this script provides a quick way to export scene data with minimal interaction with scene objects.

It is currently being used successfully in full game production and has seen many iterations and bug fixes so far.

The script will quickly export static meshes and their existing collisions, skeletal meshes or skeletal animations using the FBX format.

For a full list of features see the attached PDF guide. The guide is also installed with the script and accessible via the interface.

 

VizRobot

macroScript VisRobot_1
category: "FlyinHawaiianTools"
toolTip: "VisRobot"
buttonText: "VisRobot"

-- Many thanks to denisT from CGSociety, he wrote most of the underlying script. I shoehorned some stuff together and added some options. Also, thanks to Arda Kutlu. His script: Visibility Ranger was the base from which I started.

Fountain Animation Tools (F-Tools)

 

About FTools.script in English:
http://www.fountain-tools.com/en/service/ftools-script-info/

Manual in English:
http://www.fountain-tools.com/downloads/FTools.Help_.ENG_.pdf 

Pro Bezier Assist

Pro Bezier Assist (PBA) is a new and awesome tool that will save animators a lot of time and frustration. Instead of fiddling with Bezier handles in the curve editor you can now work as an artist instead of as a mathematician. Think in terms of where you want the peak velocity, ramp up a segment or create an easy slow down, turn sharp corners into relaxed bends and much more. It will always keep curves free from unwanted bumps, wobbles or hiccups. All this without adding extra keyframes.

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