Tagged 'Animation'

Multi Slicer Pro

Multi Slicer Pro is a maxscript file that cuts your object with slicer modifier on any number of slicers, retaining at the same time the modifiers stack and providing you with an interface to control the parameters of the modifiers added to an object. As a result you have a setup that allows creating complex and unexpected animations of your object. Have free version.

EchOoo PRO

This tool is inspired from tools you can find in 2D animation softwares,
like the Onion Layers in Flash or the Echo effect in After Effects.

It's a new max object where you can pick different sources and offset their time animation, but alsodivide this time offset by the number of source copies you want.

Creating nice animated duplication effects, for motion graphics or simply to check your animation without using trajectories.

The Pro version has now a lot more motion graphics options.
- copy N times the source object with an animated time delay.

Load Multiple Bips

I created this script to speed up my daily work with crowd animation. If you have a lot of character studios rigged bipeds and need to load the same animation (walk loops, conversation...) on all of then, so this script might help you.

It's a .mzp file that you can just drag and drop into 3ds Max or run through the MAXscript menu. After that you will find the script at: Customize > Customize User Interface > Toolbars tab > Category: MMScripts > Load Multiples Bips".

To use the script you just need to:

After Effects transforms exporter

Here is a free tool for copying animation from 3ds Max into After Effects via the clipboard, and the native AE clipboard data. You will be able to copy and paste keyframe data for position, rotation and scale from 3ds Max onto objects in AE.

ProTrajectoryHandles

ProTrajectoryHandles (PTH) creates in-viewport handles on trajectories.

SolidRocks

SolidRocks V1.6.5 is out !! - Unified Save feature - V-Ray 3.x, MAX2015, Rebus Farm interoperability

New presets : SolidRocks rendering quality have been Raised !

Autoweight - Automatic skinning tool for 3ds Max

Autoweight is a script designed for 3D Studio Max helping you speeding up the skinning process of characters and machines.
You define special polygon regions and the script finds the appropriate bones, calculates the appropriate skin-vertices and sets up smooth transitions between those regions.

There are also Youtube video tutorials explaining the script step-by-step.

The new version 1.0 comes with an installer so you don't need to hassle around with the mzp-stuff anymore.

Harry's Proxy Creator

This script is very similar to a script Jason Schleifer wrote from Maya, it allows you to split a predefined object into several segments based on the transforms of special cutter objects, these segments can then be linked back into a skeleton hierarchy. The advantage of displaying segmented geometry in the viewport rather than the skinned mesh is that you get faster playback speeds.

When you evaluate this script it create a new "Category" in the "Customize User Interface" window called "Harry's Proxy Creator" where you'll find the tool

TimeLine Control

Version: 1.0.5
If you have several animations in 1 file and want a quick way to switch between them, this script might be useful for you.
TimeLine Control lets you create a list of named time ranges. Also add, remove, rename and sort items in this list. List is stored in INI and automatically loaded on next opening of your max file.
Docks above max timeline for quick and easy access.

UI screenshot

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