3ds Max | Scripts

Uni-Collapse

Using single one hotkey of Collapse. Works with: Используется единственная горячая кнопка для колапса. Работает с: Edit Poly Editable poly UnwrapUVW SplineShape

UniConnector

UniConnector v1.3: Added AddModifier Suit

UniConnector v1.2:Added Advanced Vertex Connector

 

Same supports Edit_Poly

Relink Bitmaps

2.08 Changelog:

  • Corona Render fully supported
  • Browse buttons are Read-only share friendly
  • Attempted to support Octane Render, but the way they are exposing their custom map types like Image_Texture are not in line with any other plugin I’ve seen, if you want Octane support, it’d be best to contact them on their forums or email directly to help me resolve the issue, they were unhelpful when I attempted to contact them to resolve this.  My forum name on Octane forums is colinsenner.

2.07 Changelog:

  • Point Cache files are now supported
  • Fixed ‘directory not recognized: $’ error
  • Long overdue change to the way missing bitmaps are displayed, they are now displayed filename first, as requested by 100s of you.  Sorry this took so long.

Relink Bitmaps is a script to easily relink all missing files (Bitmaps, VRayMeshes, Mental Ray Proxies, VRayHDRI, IES, etc) when they change directories or when you move computers, check out the short video tutorial below for more detailed information.

Unlike some other scripts of its kind, this is free!  There is a small donation link within the script if you choose to donate, I will remove the nag.  It is a simple licensing system, that does not force you to transfer network cards or be connected to the internet and will work with all versions of Max that are supported by the script.  If you choose to donate I'll be more than happy to license multiple computers as well.

UniRemover

 

Added remove of modifiers

 

 

Instance Tool

Instance tool analyze the geometry objects in the scene and finds groups of objects that could be represented as instances of one of them. Then the user can turn every group into actual instances and choose which object from the group will be preserved. The objects in the group are objects that have the same topology (could be morph targets of one another) and the difference between them could be described with transformation alone.

Save Clean Selected

This is simple script to save clean selected without other materials, environment.

Bitmap Tracking / Resizing ....

New  -  Rename Files on HDD
New  -  Converts to Tiled EXR + translate BitmapTexture to VRayHDRI
New  -  Converts to Tiled TX + translate BitmapTexture to VRayHDRI
version v1.38 - testing beta available
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Bitmap Tracking / Resizing... is tool similar to Asset Tracking. But it gives more possibility to work with bitmaps:

- Sort files by name, image width, height, file size, path, gamma, texture name, status (Found - network, Found -  local, Not found)
- Resize selected bitmaps to 2k, 1k, 512, 256, 128, 64px and save in new folder (not available in demo)
    - easy batch resize and reconect selected bitmaps (by size) before sending to external renderfarm,
    - resize bitmaps in large animation sceens to reduce memory ussage,
- Convert... see below
- Change / Rename paths (with paths history and rename path prefix eg. change only server/drive letter)
      * Choose from path from history (already used paths in curent project)
      * Pick new path
      * Batch rename paths beginng ( drive letter or paths C:\sample\abc\ and rename them to Z:\3d\sample\abc\ )
- And More...

Collect Cropped Bitmaps

This is simple script to save / collect cropped bitmaps.
It finds all bitmaps with crop and save them as new cropped jpgs.

ExpertMode Modifiers Control

This little tool will allow you to control modifiers of selected object without accessing the command panel especially when it's active Expert Mode. Tooltip on the image below shows list of actions.

Save your time: ULTIMATE skin solution with 2 spinners (Skin++)

skin++

Hello evry one

Finaly ! skinning task will be much quicker and easy

the script category: "Mohamed Sami Hadef"

its free , Enjoy :)

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