3ds Max | Scripts

metamesh Asset Manager

a simple to use asset manager, similar to "openPipeline" for maya, but for 3dsmax. First release on it. feel free to send comments and feedback.
How to: Run the script and then go to customize-> customize user interface.You will have a new entry called metameshTools. Assign it to a hotkey or toolbar.
The first time you run it you will have to pick a folder to store projects. You can create new projects, create new assets, new disciplines, save the files etc, open merge and xref files by right clickinging on them etc... Is fairly straight forward!

ProVoronoi

Divides an object in Voronoi cells for Autodesk 3ds Max

miauu's Polyline

MotionFX

MotionFX-это мощный скрипт для анимированной графики и визуальных эффектов в 3D MAX.

Simple Tetris

play tetris (sort of) in viewport.
without disruppting your work

UniAttach-Detacher

Fixed bug of detach for Edit_Poly modifier




Using single hotkey for Attach/Detach
Используя единственную горячую кнопку для Attach/Detach

Rapid Camera Pro

Rapid Camera is the max script that creates both the camera rig to ease camera animation process and provides an interface to control the rig animation parameters.Have free version!

Multi Slicer Pro

Multi Slicer Pro is a maxscript file that cuts your object with slicer modifier on any number of slicers, retaining at the same time the modifiers stack and providing you with an interface to control the parameters of the modifiers added to an object. As a result you have a setup that allows creating complex and unexpected animations of your object. Have free version.

Vehicle Rigger

This simple script allows you to rig your wheel based vehicle easily for creating nice vehicle animations in littile minutes

 

 

Read data from csv txt

Just simple script / code to read data from csv files exported from Excel and then create objects - (here: spheres)

How CSV should look:
Every planet in single line. Every value separated with "|" character.

for eg: (name|radius|x|y|z|sphere segments)

Sun|20|0|0|0|12
Earth|2|100|100|0|12

And so on.

If you need apply specific colors then add extra 3 numbers controlling rgb (egz |0|10|200)

Before run change file location in code or copy "SolarSystem.txt" file to C:\

Cheers,

Syndicate content