Tagged 'cache'

Ani Baked

Ani Baked (animation tool for creating keys on every-frame)

Similar to Cache Bar except this isn't using any cache files. This allows you to make key frames on your object at every frame. Great way to take procedural animation and make keys out of it. Works on your selection.

Automatically bake the animation to a point helper or to the Original Object. After baking down the animation you can clean up the keys.

Cache Bar

A small tool for Point Cache automation. Easy way to cache out all selection objects at once. Also ability to load cache files automatically on selected objects by name or load one cache file onto many objects. A few other things as well. Watch the video tutorial.

Relink Bitmaps

2.07 Changelog:

  • Point Cache files are now supported
  • Fixed ‘directory not recognized: $’ error
  • Long overdue change to the way missing bitmaps are displayed, they are now displayed filename first, as requested by 100s of you.  Sorry this took so long.

Relink Bitmaps is a script to easily relink all missing files (Bitmaps, VRayMeshes, Mental Ray Proxies, VRayHDRI, IES, etc) when they change directories or when you move computers, check out the short video tutorial below for more detailed information.

Unlike some other scripts of its kind, this is free!  There is a small donation link within the script if you choose to donate, I will remove the nag.  It is a simple licensing system, that does not force you to transfer network cards or be connected to the internet and will work with all versions of Max that are supported by the script.  If you choose to donate I'll be more than happy to license multiple computers as well.