3ds Max | Scripts

MacroScript Maker

1 vote

Hello all!

Yesterday i decided to working back with 3ds Max 2013 after long time forgot it (about 3 years). I was install 3ds Max 2013, download and install many mini-plugins, go to scriptspot.com and download many scripts too.

Biped Helper

2 votes

A companion interface for use alongside Biped. PDF guide below and accessible in the About rollout.

Features include:
- Supports multiple Bipeds in the same scene (picked via a dropdown list)
- Limited selection
- Hiding/Unhiding Biped
- Trajectory toggling
- Key all, key selected, delete all keys, and delete frame keys
- Setting TCB continuity values on a selection at the current slider time, or over the full time range (if keys exist)
- Adding or modifying limb Body/Object spaces (set Free or Planted keys)
- Toggle limb spaces

overscan

26 votes

Useful utility if you need extra image margins for your renderings - it adjusts your camera and render settings so that your old image will be part of the new rendering without changing perspective - just like changing Canvas Size in Photoshop - but in 3D.

Collect Asset

21 votes

This script collects textures and other files used in the scene in one folder. Check for the same file names.
It is free script.

Expanded Object Colors

1 vote

This free script will give you some extra options for wire colors of new objects. You can set it to use default max, use current active layer color, set a specific color, set a range of colors and set value stepping.

To Install, just place the file in the Scripts/Startup folder.

To change settings, run this Macroscript:

macros.run "wallworm.com" "WallWormLaunchColorManager"

You can create a button/menu to launch the settings floater via Customize > Customize User Interface and finding the function "Launch Color Manager" in the "wallworm.com" category.

Batch Material Editor

4 votes

This script allows you batch edit multiple materials and bitmaps.

Bitmap Tracking / Resizing ....

20 votes

New  -  ++ All Assets ++
New - Faster refresh and sort by column
New - Collect asset info in background - - still testing mode
New - MyLocations - skpis unknown network paths
New - Change / Save Font Size and Color schemes

New  - support for FStorm Bitmaps - sort by size / resizie
.

Bitmap Tracking / Resizing... is tool similar to Asset Tracking. But it gives more possibility to work with bitmaps:

- Support for All Assets now
- Sort files by name, image width, height, file size, path, gamma, texture name, status (Found - network, Found -  local, Not found)
- Resize selected bitmaps to 2k, 1k, 512, 256, 128, 64px and save in new folder (not available in demo)
    - easy batch resize and reconect selected bitmaps (by size) before sending to external renderfarm,
    - resize bitmaps in large animation sceens to reduce memory ussage,
- Convert... see below
- Change / Rename paths (with paths history and rename path prefix eg. change only server/drive letter)
      * Choose from path from history (already used paths in curent project)
      * Pick new path
      * Batch rename paths beginng ( drive letter or paths C:\sample\abc\ and rename them to Z:\3d\sample\abc\ )
- And More...

FilePathFinder Pro & Light versions

411 votes

FilepathFinder - most power tool for working with Asset Files in 3ds Max.
With FilepathFinder you can easy find and collect asset files.
Utility supports XRefs of all types and processes all XRefs scenes linked to current.
Unlike all other such tools, FilepathFinder really finds all resources (images, HDR-images, Proxy, IES-files, shaders).
Also the FilePathFinder can help you quick find objects or materials and textures by asset links.

 

 

FilepathFinder PRO v3.70.19

  • Redesign the interface.
  • Increase the size of thumbnails up to 512px.
  • Adds support to different screen dpi settings.
  • Adds an ability to display thumbnails for 3ds Max scenes saved in 3ds Max 2017.
  • Updates for Unique Asset Tracking System what allows to working with assets which unsupported by default 3Ds Max Asset Tracking System.
  • Fixes the bug with crash of 3Ds max when Corona interactive rendering is active.
  • Fixed a bug when working with Assets whose name begins with the symbol "$" ( Error message: "$directory not recognized").
  • Fixes a bug with asset files when path contains invalid characters.
  • Fixes a bug when viewport displays a scene in black when use a Nitrous Direct3D Display Driver.
  • Adds the ability to rendering previews for models using all cameras present in rendered scene.[Batch Render&Relink].
  • New option "Fit view to nodes" - to disable/enable fitting view to objects in rendered scene. [Batch Render&Relink].
  • New methods and properties for API: PostScriptInfo.FitCameraFov and "BeforeRender" property for PostScriptInfo.BatchMode. [Batch Render&Relink].*
  • Adds a new property to 'Batch Render&Relink' API - BatchMode (return the string Unknown, Render, Relink, Test). [Batch Render&Relink]*
  • Fixes an issues with rendering previews: now studio scaled to nodes instead previously used method for scaling nodes for fitting to studio. [Batch Render&Relink].
  • Fixes an issue with stopping batch mode with message dialog about read-only files. [Batch Render&Relink]
  • Fixes a minor issue with rendering models using the Batch Render&Relink. [Batch Render&Relink]
  • Adds an ability to rendering preview for materials used in .vrmat files. [Batch Render&Relink]
  • Fixes a bug with relinking Material Library files using the Batch Render&Relink tool. [Batch Render&Relink]

Spline Cleaner

3 votes

Clean, repair and organize thousands of splines in no time!

 

Description

Spline Cleaner is an advanced batch processing tool for cleaning, repairing and managing spline curves in Autodesk 3ds Max.

Select, attach, detach and delete multiple shapes using smart filters: by size, by length, by proximity, by similarity, by wirecolor, by layer, etc.

Cleaner

73 votes

Problem: The filesize of scenes suddenly increases dramatically. This slows down the workflow since every manual-save and autobackup-save takes long and it fills your fileserver with maxfiles that are very big.

Reason: 3ds max adds notetracks and reactor-collisions to the scene. A common workaround for this problem is ctrl+N (New Scene: Keep Objects and Hierarchy) or to merge your scene into an empty new scene.

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