3ds Max | Scripts

Library Track / Relink...

20 votes

new v0.74 - available for tests (read changelog for details)
v0.65:
- new - Custom Scripts in Re-Save Options
- new - Batch Proxy Exporter  -  for multiple max files - VRay / Corona Proxy
- new - FStorm Converter
- new - Re-Save options: batch convert scenes with CoronaConverter
- automatic relink assets in multiple .max and .mat (material library) files

Library Track / Relink... works with Multiple .MAX .MAT files without opening them. 

Dedicated to organize, collect or relink whole new model library or all projects after moving them to new location. Just few clicks and they ready to merge / open !

Time Range Manager

25 votes

Allows you to edit and save a collection of named time ranges and access them via a dropdown list to change the scene time range based on their time settings.

Ranges are stored as a collection called sets. Multiple sets are then stored as a collection called projects.

The data is stored in INI files and so makes it independent of any maxfile.

There's also a compact option by clicking the thin bar above the ranges list.

 

Additional features include:

ImagineCG Maxscript - DDO - Delete Duplicate Objects

0 votes

http://www.imaginecg.it/2017/08/23/delete-duplicate-objects/

This useful script delete all overlapping objects in any imported model.

IMPORTANT
- before launching the script you have to convert all the geometry in Editable Poly
- DDO script deletes all the overlapping objects only if they share the same vertex number

miauu's Edge Cutter

77 votes

 

Version 1.6 - added installator. Now the script is properly installed in OS: Windows VIsta, 7, 8

Version 1.5 - added Compact UI mode - idea by @Silix

Version 1.4 - added support for 3ds max 2012.

MultiScatter Listener

3 votes

This is just simple Listener for MultiScatter.

Options:
- sort by columns
- On/Off for multiple selection
- select Objects from list (MultiScatters or dependences)
- edit Names (press F2)

Convert to MultiScatter

8 votes

This is only rough idea how to convert objects to MultiScatter

First it creates new distribution object and then MultiScatter distributes objects on it.
It keeps transform (position, scale and rotation) of objects

ImagineCG Books Creator

3 votes


Books Creator v2.0

Books Creator v2.0 improvments:

- flat and round books integration in one script and possibility to choose between one of them or both of them (random)
- 1 to 100 books iterations on the same textures collection
- randomization of texture order
- position randomization to enchace realism
- vray and mental ray support (arch&Design materials)

PolyModOp

2 votes

Say goodbye to scripts that only work with Editable Poly and not Edit Poly modifier. PolyModOp is a MAXScript struct wrapping the Edit Poly methods using the familiar signatures of the polyop methods. That means you check once at the beginning what kind of object you are dealing with, pick either polyop or polymodop, and the rest of the code will be the same as if you were writing it for Editable Poly.

RenderMask

363 votes

Render different types of masks (Luminance, RGB, Reflection, Lights/Shadows, ObjectsID, SSS, Texture, AO, ZDepth, Specular, Refraction). The script don't affect the scene materials, lights and render settings. Support "FumeFX" and "HairFarm".

image to color

2 votes

This simple script help you to convert image to colors.

 — Manage hundreds of colors by only one material

 — Define wirecolor by image

 — create gradient material by node distance

 — create gradient wirecolor by node distance

(youtube) How to use this script

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