Tagged 'Characters'

Select Biped

4 votes

Select any limb of a Biped character. Works best when assigned to keyboard short cuts.

Spline IK Assigment

6 votes

This is a replacement to the shipping version of SplineIK assignment which adds automatic spline creation and vertex reduction.

skinLift

2 votes

"Export to an external file all vertex weighting data for a selected model and the vertex weighting data can be re-applied when necessary. This is a quick way to make external back-ups during the skinning process."

FigModeHotKey_Setup.ms

3 votes

This script is to change the registered biped for the FigModeHotKey_Toggle script.

Rigging_Paste_Biped_or_Envelope_or_Mirror_Paste.ms

3 votes

This script will either (based on the object selected and its' subobject mode) paste a biped posture opposite or paste a skin envelope or mirror paste a skin envelope.

LSAboutFace

4 votes

During the development of Soul Forge Lodestone Games was asked to consider reusing some character art assets that a different studio had developed for another game Sony was going to publish. While the external assets were made in 3ds max and Character Studio - the build specifications were completely different that what was being used for Soul Forge.

Biped Cataloger

6 votes

Point this script at a directory of .bip files and it will generate AVIs showing what each .bip does. This makes it handy when working with multiple .bips in production because you can look at a directory of AVIs to find the proper file.

splineCP

2 votes

Binds spline vertices to point helpers via John Burnett's BindPoints modifier. Means you can animate vertices without going to subobject mode. Yummy! It can be useful to animate (and deform) tail - tentacles - etc.

Biped Selector

6 votes

"This script is made for Character Studio animators. It creates a floaterinterface allowing easier selection of biped's different bodyparts. Thisversion is turned to macroscript for easier usage. New feature is biped listthat allows to select multiple bipeds. Biped list is saved with .max file forlater use."

Mirror Bones

2 votes

"Mirror Bones is a bone mirroring utility - which - unlike the standard mirror tool - it does not perform negative scaling. Therefore it doesn't flips the local Y axis - and thus prevents reversed rotation when rotating bones using local coordinate system.
This tool is designed to mirror bone only. It has not been tested on other objects. "

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