Tagged 'Characters'

cometWeightTable

"This script does a Maya like Component editor - in that for the selected object - this will show the vertex 'skin weights' for each bone in an editable table for the top most skin modifier. And through editing the table - it allows you to easily set vertex weights for multiple vertices at once.

Character Assembly Modification

"This is an updated UI for the Character Assembly node - updates the .ms and also the characters macroscript. Interface snapshot.

Posture_Temp_Paste_Opposite.ms

Use this script to paste a posture opposite. Use this with the other Hotkey scripts Posture_Temp_Copy

SelectBipedRoot

Select any part of a biped and run the script - it now selects the biped's root.

IK Control Helper

"Adds custom attributes to any dummy that parents an IK chain. Custom Attributes include Swivel Angle. Show Trajectory. Dummy Size and a quick jump to the IK chain’s motion panel.

IK to FK and vice versa

When having freeform forward kinematic animation - such as motion capture input - you may want to assign an IK solver to the animated chain - doing this will not destroy the underlying animation - and using this script - you will be able to snap the IK Solver Goal motion to the FK animation.

Rigging_Copy_Biped_or_Envelope.ms

Depending on the object selected this script will either copy a biped posture or copy a selected envelope from a skin modifier

Character Select Utility

This is a utility which can generate selection sets for CStudio bipeded characters it came about over automating the task of when merging - Max leaves behind the selection sets.

Add Physique

Adds a Physique modifier to the selected object. Allows Physique to be linked to the right click menu

PoseKey tools

The 'PoseKey tools' is a concept tool of animation - It use 3ds max's named selection sets to define which objects need be 'set a key' - very similar to 'set key mode' -but the benefit is it works on multiple set.

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