Tagged 'Characters'


2 votes

Binds spline vertices to point helpers via John Burnett's BindPoints modifier. Means you can animate vertices without going to subobject mode. Yummy! It can be useful to animate (and deform) tail - tentacles - etc.

Mirror Bones

2 votes

"Mirror Bones is a bone mirroring utility - which - unlike the standard mirror tool - it does not perform negative scaling. Therefore it doesn't flips the local Y axis - and thus prevents reversed rotation when rotating bones using local coordinate system.
This tool is designed to mirror bone only. It has not been tested on other objects. "


1 vote

Bind this script to a hotkey to toggle a bip in and out of figure mode.


3 votes

This script will either (based on the object selected and its' subobject mode) paste a biped posture opposite or paste a skin envelope or mirror paste a skin envelope.


3 votes

Allows you to change the TCB values globally on selected portions of a Biped

Bone Display Toggle

5 votes

Toggles the display of bones in the scene


2 votes

This script will take a biped(s) and add a fig mode prior to the start of the animation.


7 votes

Selects the biped skeleton.


3 votes

When executed it stores all Bips in a floater where they can interactively be placed in and out of figure mode. This is a time saver especially with large scenes with lots of characters.

Hide Trajectories

3 votes

A simple tool that hides all of the trajectories in the current scene.

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