Characters

Posture_Temp_Paste_Opposite.ms

Use this script to paste a posture opposite. Use this with the other Hotkey scripts Posture_Temp_Copy

skeletools

"skeletools is a collection of tools to make bone creation and setup in 3ds max 4 easier. Features include:

IK Control Helper

"Adds custom attributes to any dummy that parents an IK chain. Custom Attributes include Swivel Angle. Show Trajectory. Dummy Size and a quick jump to the IK chain’s motion panel.

IK to FK and vice versa

When having freeform forward kinematic animation - such as motion capture input - you may want to assign an IK solver to the animated chain - doing this will not destroy the underlying animation - and using this script - you will be able to snap the IK Solver Goal motion to the FK animation.

Rigging_Copy_Biped_or_Envelope.ms

Depending on the object selected this script will either copy a biped posture or copy a selected envelope from a skin modifier

Bone info

This is handy. In a skin modifier - select some verts and press the button. Util goes off and get bone assignments and weights for each vert. Good for fixing blending problems. Also tells you if vert weights are normalized or not.

Add Physique

Adds a Physique modifier to the selected object. Allows Physique to be linked to the right click menu

PoseKey tools

The 'PoseKey tools' is a concept tool of animation - It use 3ds max's named selection sets to define which objects need be 'set a key' - very similar to 'set key mode' -but the benefit is it works on multiple set.

SkinTools

This little tool is for all animators out there who are using MAX´s Skin Modifier and getting tired of setting the cross sections for each bone in every character again and again and again...

vMuscleNodeMaker

Creates proximal and distal nodes for muscles out of point helpers

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