Tagged 'Characters'


"Given pointHelpers or other objects of a specific name - this will take their positions and auto generate a character rig for animation based off of them. This includes Stretchy Legs - Stretchy Arms and a general finger setup - with Custom Attributes on proper controls. Version 1.31 now allows up to 8 neck bones/controls.

Select Opposite

Unfortunately Character Studio does not give the user the ability to create shortcuts to some of the most useful tools it has to offer. This script detects which Biped bones are selected and then mirrors the selection i.e. left arm to right arm. This script supports multiple selections of bones and unlike Character Studio - it can be run on combinations of bipedal and regular bones.


This script is for use with the naming convention described in the Tutorial section.Once the IK chain is created you will be prompted for the creation of an upnode object as well as a controller for that upnode.The script is still in development and will


Hides your biped skeleton. Love it!


If you select any piece of a biped and then run this script - it will select the entire biped except for the root.

Clever Biped Move

This script toggles the selection between the current biped's horizontal and vertical transforms.

Spline IK Assigment

This is a replacement to the shipping version of SplineIK assignment which adds automatic spline creation and vertex reduction.


This script is to change the registered biped for the FigModeHotKey_Toggle script.


During the development of Soul Forge Lodestone Games was asked to consider reusing some character art assets that a different studio had developed for another game Sony was going to publish. While the external assets were made in 3ds max and Character Studio - the build specifications were completely different that what was being used for Soul Forge.


Creates a set of boxes and attaches them to the bones of a biped.

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