Tagged 'Characters'

Skin Tools

6 votes

Various tools for use with the Skin modifier.


5 votes

This is a new version of the skintoolsenv that is has been available for some years now - it can save large amounts of time when setting up skinned characters.


4 votes

"Given pointHelpers or other objects of a specific name - this will take their positions and auto generate a character rig for animation based off of them. This includes Stretchy Legs - Stretchy Arms and a general finger setup - with Custom Attributes on proper controls. Version 1.31 now allows up to 8 neck bones/controls.

Select Opposite

4 votes

Unfortunately Character Studio does not give the user the ability to create shortcuts to some of the most useful tools it has to offer. This script detects which Biped bones are selected and then mirrors the selection i.e. left arm to right arm. This script supports multiple selections of bones and unlike Character Studio - it can be run on combinations of bipedal and regular bones.


1 vote

This script is for use with the naming convention described in the Tutorial section.Once the IK chain is created you will be prompted for the creation of an upnode object as well as a controller for that upnode.The script is still in development and will


4 votes

Hides your biped skeleton. Love it!


2 votes

If you select any piece of a biped and then run this script - it will select the entire biped except for the root.

Clever Biped Move

1 vote

This script toggles the selection between the current biped's horizontal and vertical transforms.

Spline IK Assigment

6 votes

This is a replacement to the shipping version of SplineIK assignment which adds automatic spline creation and vertex reduction.


3 votes

This script is to change the registered biped for the FigModeHotKey_Toggle script.

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