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The 'PoseKey tools' is a concept tool of animation - It use 3ds max's named selection sets to define which objects need be 'set a key' - very similar to 'set key mode' -but the benefit is it works on multiple set.
"This script is similar to what Max's 'Align Tool' does - except you can bind this to a nice hotkey or toolbar button. This will take all selected objects and snap them all to the position and orientation of the last selected object.
"Export to an external file all vertex weighting data for a selected model and the vertex weighting data can be re-applied when necessary. This is a quick way to make external back-ups during the skinning process."