Tagged 'Characters'

FigModeHotKey_Setup.ms

This script is to change the registered biped for the FigModeHotKey_Toggle script.

LSAboutFace

During the development of Soul Forge Lodestone Games was asked to consider reusing some character art assets that a different studio had developed for another game Sony was going to publish. While the external assets were made in 3ds max and Character Studio - the build specifications were completely different that what was being used for Soul Forge.

BoxSkeleton

Creates a set of boxes and attaches them to the bones of a biped.

SkinWeightingTools

Limit verts to n bones - select by weighting - modify weights - remove weights based on threshold. Can be slow on large mesh - speed optimised version possible. Click to view interface snapshot

Boner LOD

Select the bone and then the skin mesh - then run the script. The script will then take a snap shot of the mesh in its current pose - then find all children of the selected bone - then find the vertices assigned to those bones - and reassign them to the parent bone.

This lets you bake-out a pose for selected parts of your model.

Create_IK_Error_Display.ms

This script creates an red error display for the selected IK Chain.The farther the ctrl object moved from the IK chan the largerthe error display will grow.The selected IK chain must be parented to another object that is used to animate its' location.Requ

UnHideBIP

Unhides the biped skeleton. Love it!

SelectedVerticesToStitchPointGroup

Copies selections from the editable mesh or editable poly level and makes stitch Point groups from them.

Hide/Unhide Biped

A simple tool that allows you to hide or unhide all bipeds in the current scene.

Biped Selector

This script makes selecting biped bones a breeze. A floating window contains an intuitive graphical selection of buttons to allow the user to quickly select any biped limb.

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