Tagged 'Characters'

Posture_Temp_Paste.ms

3 votes

Use this script to paste a posture. Use this with the other Hotkey scripts Posture_Temp_Copy

muscle editor

7 votes

Muscle editor is a macroscript for making a true use of the bone scale/squash options in your rigs.

SelectEntireBiped

7 votes

"If you select any piece of a biped and then run this script - it will select the entire biped.
version 1.02 Changed a few variable names and cleaned the code."

ConstrainAB

4 votes

"This script Position and Orientation constrains one object between two others - with an animateable Custom Attribute for mixing between the two.

IK End Effector On/Off Toggle

4 votes

Ok - if you use Ik/Fk switch a lot - with many Ik Solvers - you might find it a little annoying to go in the motion panel all the time for this.
So - here's the shortcut - as a macroScript for you to put it where you want - say in a QuadMenu.

Convert_Biped_Fingers_To_Bones.ms

3 votes

Use This script to create a bone structure out of the existing biped fingers.

Character Animation Player

6 votes

A script that you can use to save and load named animation ranges. Great for playing up animation cycles without having to configure the timerange all the time.

Muscle Editor

7 votes

"Muscle editor is a macroscript for making a true use of the bone scale/squash options in your rigs.

BoxSkeleton

5 votes

Creates a set of boxes and attaches them to the bones of a biped.

cometWeightTable

1 vote

"This script does a Maya like Component editor - in that for the selected object - this will show the vertex 'skin weights' for each bone in an editable table for the top most skin modifier. And through editing the table - it allows you to easily set vertex weights for multiple vertices at once.

Syndicate content