Tagged 'Characters'

Convert_Biped_Fingers_To_Bones.ms

Use This script to create a bone structure out of the existing biped fingers.

Character Select Utility

This is a utility which can generate selection sets for CStudio bipeded characters it came about over automating the task of when merging - Max leaves behind the selection sets.

Muscle Editor

"Muscle editor is a macroscript for making a true use of the bone scale/squash options in your rigs.

Skin Radius Fix

A simple little one that sets the inner and outer radius of a skin envelope to a fixed size. Easier than doing it by hand if you've a lot of bones.

Hair Stylist's Tools

"Hair stylist tools is a collection of scripts to aid guide hair creation for Shag:Hair. It consists of:

  • Place Model Hair: to place guide hairs on surface.
  • Add Model Hair (unique): adds Model Hair modifier to selected splines
  • Add Model Hair (instanced): similar to the unique version - but instead of adding a unique modifier to each splines - it adds an instanced modifier.
  • Character Assembly Modification

    "This is an updated UI for the Character Assembly node - updates the .ms and also the characters macroscript. Interface snapshot.

    Posture_Temp_Paste_Opposite.ms

    Use this script to paste a posture opposite. Use this with the other Hotkey scripts Posture_Temp_Copy

    skeletools

    "skeletools is a collection of tools to make bone creation and setup in 3ds max 4 easier. Features include:

    IK Control Helper

    "Adds custom attributes to any dummy that parents an IK chain. Custom Attributes include Swivel Angle. Show Trajectory. Dummy Size and a quick jump to the IK chain’s motion panel.

    IK to FK and vice versa

    When having freeform forward kinematic animation - such as motion capture input - you may want to assign an IK solver to the animated chain - doing this will not destroy the underlying animation - and using this script - you will be able to snap the IK Solver Goal motion to the FK animation.

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