Tagged 'Characters'

Select_All_Animatable_Biped_Objects.ms

3 votes

Using a selected biped body part this script will select the rest of the biped. If any of the parts are hidden or frozen they will be unfrozen or unhidden.

skeletools

6 votes

"skeletools is a collection of tools to make bone creation and setup in 3ds max 4 easier. Features include:

Select Biped

4 votes

Select any limb of a Biped character. Works best when assigned to keyboard short cuts.

skinLift

2 votes

"Export to an external file all vertex weighting data for a selected model and the vertex weighting data can be re-applied when necessary. This is a quick way to make external back-ups during the skinning process."

Rigging_Paste_Biped_or_Envelope_or_Mirror_Paste.ms

3 votes

This script will either (based on the object selected and its' subobject mode) paste a biped posture opposite or paste a skin envelope or mirror paste a skin envelope.

Bone info

7 votes

This is handy. In a skin modifier - select some verts and press the button. Util goes off and get bone assignments and weights for each vert. Good for fixing blending problems. Also tells you if vert weights are normalized or not.

Select Biped

5 votes

Select any limb of a Biped character. Works best when assigned to keyboard short cuts.

Bone TreeView

2 votes

A script that recognizes all your 3ds Bone roots and creates a nifty little treeview of them - allowing you to change most bone parameters.

SkinTools

4 votes

This little tool is for all animators out there who are using MAX´s Skin Modifier and getting tired of setting the cross sections for each bone in every character again and again and again...

vMuscleNodeMaker

2 votes

Creates proximal and distal nodes for muscles out of point helpers

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