Tagged 'Characters'

Select Biped

Select any limb of a Biped character. Works best when assigned to keyboard short cuts.

skinLift

"Export to an external file all vertex weighting data for a selected model and the vertex weighting data can be re-applied when necessary. This is a quick way to make external back-ups during the skinning process."

Rigging_Paste_Biped_or_Envelope_or_Mirror_Paste.ms

This script will either (based on the object selected and its' subobject mode) paste a biped posture opposite or paste a skin envelope or mirror paste a skin envelope.

Bone info

This is handy. In a skin modifier - select some verts and press the button. Util goes off and get bone assignments and weights for each vert. Good for fixing blending problems. Also tells you if vert weights are normalized or not.

Select Biped

Select any limb of a Biped character. Works best when assigned to keyboard short cuts.

Bone TreeView

A script that recognizes all your 3ds Bone roots and creates a nifty little treeview of them - allowing you to change most bone parameters.

SkinTools

This little tool is for all animators out there who are using MAX´s Skin Modifier and getting tired of setting the cross sections for each bone in every character again and again and again...

vMuscleNodeMaker

Creates proximal and distal nodes for muscles out of point helpers

CycleSiblings

Cycles through the selection of siblings in a heirarchy. Also works with envelopes in the Skin modifier.

Connect_Multiple_Objects_With_Stretch_Bone_System.ms

Using a set of objects this script creates a stretchy bone system that is based on the positions of those objets

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