Tagged 'Characters'

Ghost

8 votes

Ghost is a plugin script that takes any object in the scene and haunts it with its ghost. You can also use Kghost that kills the selected object and turns it into a ghost.SGhost (sticky Ghost) to create 'Spirit leaving the body' like Fx.

Pluck

5 votes

An extension of magnetic 1.5 - pluck 1.1 is the first tool that allows you to quickly paint feathers on a mesh surface. Once attached - the feathers will automatically retain their position/orientation as the underlying surface is animated. Besides attaching feathers one by one - you now have the option to paint a whole row of feathers at a time.

Add_ClothFX_Modifier.ms

2 votes

This script adds the ClothFX modifier

Control Objects

3 votes

Creates custom spline control objects for rigging characters and other objects. Add the macros to your favorit quad or button bar and drag and drop these controls to place and size them. Due to limitations in creating scripted shape plugins these objects don't have any parameters to size them after creation. Use XForm modifier to size after creation.

SelectEntireBiped

7 votes

"If you select any piece of a biped and then run this script - it will select the entire biped.
version 1.02 Changed a few variable names and cleaned the code."

BoneSizer

3 votes

A quadmenu option to resize the width/height/taper od many bone objects in one go. (Max4.x only)

ConstrainAB

4 votes

"This script Position and Orientation constrains one object between two others - with an animateable Custom Attribute for mixing between the two.

rigHelp

1 vote

rigHelp will help you with the creation of a rig for your 3D character. A rig is a setup to make the animation of a 3D character easier. The rigHelp script uses standard 3dsmax features. You can share your rigged character with other 3dsmax user without the need of plug-ins.

IK End Effector On/Off Toggle

4 votes

Ok - if you use Ik/Fk switch a lot - with many Ik Solvers - you might find it a little annoying to go in the motion panel all the time for this.
So - here's the shortcut - as a macroScript for you to put it where you want - say in a QuadMenu.

Convert_Biped_Fingers_To_Bones.ms

3 votes

Use This script to create a bone structure out of the existing biped fingers.

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