3ds Max | Scripts

Unreal Tools

0 votes

This is a tool to help game artist using 3ds max and unreal engine BUT this can be used by anyone as it has some cool one hit button features.

Script_Capture
gif upload 20mb

features include:
Batch export
[centers the object to the world and exports as an fbx to your project folders export folder, ideal for UE4 exporting]

Unwrap ch2

Reference Rotation

0 votes

This script works exectly as autocad rotate (and 3d rotate) command. It rotetes selected objects based on 3 points.
Points are picked up in that order:
1. pivot point
2. reference point
3. target point

Viewport Align

12 votes

Rotates your top view to your selection. Go to top view, select 1 edge or 2 verts, run the script (and switch to coordinate system "screen" if you like). Click once to align horizontal, click again to align vertical. Good for architectural modeling with non-orthogonal walls.

 

AlignViewToFace

6 votes

Aligns the perspective view to the face that is under the mouse while keeping the distance to the selected object (the distance will pretty much the same as between the view and the face to align to). It does not matter if the object has modifiers applied and the view will not be distorted into some strange rotation but kept aligned to the world axis.

AnalyticsFX

24 votes

ANALYTICS FX IS A POWERFUL TOOL FOR CREATING ANIMATED CHARTS BASED ON USER DATA.

ProTrajectoryHandles

22 votes

ProTrajectoryHandles (PTH) creates in-viewport handles on trajectories. Now freeware!

The Rig Vadar

0 votes

Simple Facial Animation script. Also provides a simple bone based rig.

Explode Baker

0 votes

will explode your meshes based on their names

 

step 1) set up the suffixes and name your meshes

supports custom tags such as _LP or _lowpoly
_HP and _highpoly

please make sure all objects are named correctly
floaters can be attached as a child to their highpoly parent and they will auto move along with the parent during the explode

step 2) click create projection

Mega Aligner 3000XT

0 votes

This script can be used for aligning an object to another through the timeline, or a given time range. You can select the tracks what you want to be aligned (pos/rot/scale) and the interval where you want the script to put keyframes.

It is very usable if you don't want to use the built-in constrains for example when a character has to grab something (which is in my oppinion is a weak point of 3ds max).

It should work on earlier versions too, but I couldn't test it.

ghostTown Lite

479 votes

 

ghostTown 0.21 Lite Beta for 3ds Max 2011


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