3ds Max | Scripts

Materializer

4 votes


Materializer (materials equalizer) is the fastest way to create materials mixing different templates. It works like equalizer but for materials!
Example: To make glossy wood press the 'Wood' button and then add a little bit of plastic.

Every time you hit 'Set' selected material will be updated without removing of maps.

Currently only V-RAY supported.

V-Ray Material Presets Pro

354 votes

V-Ray Material Presets Pro is a powerful material collection for 3ds Max and V-Ray. It will includes shaders like: Metal, Glass, Leather, Liquid, Ceramics, etc.
SIGERSHADERS V-Ray Material Presets Pro version 4.0.0

Cleaner

68 votes

Problem: The filesize of scenes suddenly increases dramatically. This slows down the workflow since every manual-save and autobackup-save takes long and it fills your fileserver with maxfiles that are very big.

Reason: 3ds max adds notetracks and reactor-collisions to the scene. A common workaround for this problem is ctrl+N (New Scene: Keep Objects and Hierarchy) or to merge your scene into an empty new scene.

Batch Camera Render

248 votes

This script aims to replace standard 3dsmax's Batch Render and imitates Houdini Output Node workflow. Using it you can specify rendering parameters - frame size, frame number, output path - directly to camera object, so every camera in scene 'knows' what it intended to render. Additional functionality is Lighting Assignment - you can specify which light will be turn on or off for selected camera during the rendering.

1.10b

New features:

  • Multiple presets for each camera
  • New keyword %presetname% to support multiple presets

This is major update of the script, so it may not be as stable as before. Backup scenes or cameras at least before running this version. More information can be found here - 1.10b Multiple presets for each camera

Previous updates:

  • Bugfix - Net render not starting after cancelling during local rendering.
  • Improved performance with scenes with lots of cameras
  • Added support of Vray RT as a production renderer
  • Added support of using MFRender script to render scenes through BatchCamera script.
  • Bugfix - Error was popping up sometimes during drag-n-drop
  • Bugfix - Render elements didn't render in certain conditions
  • Bugfix - Pre-render/post-render scripts didn't work on network rendering
  • Bugfix - Select All and Toggle All buttons didn't work properly

Here are some details: http://usakhelo.github.io/batchcam/batchcam-1.9.20.html

ctrlmaker

3 votes

dynamically creates scripted custom attributes...
sliders and spinner with linked values laid in a group with optional color tag and progress bars.

- update -
now with preset spinners for position/ rtation/ scale

GoldenDust

0 votes

Description:

This script is designed to quickly creation of realistic dust particles or dandelion fluff flying in the air based on the geometry.

GoldenDust_v2.5

DeformByProjecting Utility

4 votes

DeformByProjecting is a scripted utility for 3dsmax that allows deform one or more objects by projecting mesh verticies on the surface of another object (preform). The basic idea is similar to Conform (Compound Object), but functionality DeformByProjecting utility has differences and features:

Vray Mass Material Editor

0 votes

Simple script, that walks through all Vray Materials (including Sub Materials of Multimaterials, VrayBlendMtl, Vray2Sided, VrayBump etc. including Sub-Sub...and Sub-Sub-Sub Materials) to make mass-changes like adjust Glossy Reflection Samples, Enable/Disable Bump Maps, change Trace Depth etc.

Have fun, use at your own risk!

universal Pivot to Selection Script

0 votes

This script sets the pivot position to your selection

Supports:
Editable Poly and Edit Poly Modifier with
Vertex, Edge, Border, Face and Element Selection

It also supports knot/vertex points of Editable Splines and lines
When an object is selected, it sets the pivot position to the objects center

MotionFX

37 votes

MotionFX is a powerful tool for motion graphics and visual effects in 3D MAX.

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