3ds Max | Scripts

Pair Vertex Collapser

2 votes

v2.2 The algorithm is accelerated. Script even faster works.

FFD_spin

1 vote

LPM 2.0

1 vote

ViewHorizont=Edge

0 votes

Grabviewport

7 votes

 

 UPDATES//

03/31 Update2: Added a Nodialog option that uses the last settings . Enable by shift+clicking the grabviewport button

03/31: Fixed camera Deletion with zdepth and fixed version check in some places

LPM 2.0 Quick scripts

1 vote

Quick scripts is the set of the additional scripts, which simplifies LPM procedures even more, saving your time. Using Quick scripts, you can create a commonly used passes (mask, UV, ambient occlusion, zdeph etc.) in just one click. Scripts like the “Object set by layer”, “Light set by layer”, “Pass by layer” allows you to quickly setup passes. The “Shots from ProSequencer” script helps you create a set of shots, using the data from the popular script ProSequencer.

Copitor

68 votes

Copitor allow you to quick copy/paste selected objects to another Max scene or in another Max if you have 2 3dsMax opened. I also like to use it like as a "quick backup" for try something, and to be sure to loose nothing :)

Installation: Drop The file in max viewport and go to Customize ==> Customize User Interface ==> Category: zOffTy Tools ==> Copitor

Uni-Hide/UnHider

1 vote

Works on objects, selection objects and subojects
Edit_Poly
Editable_poly
Edit_mesh
Editable_mesh
line
SplineShape
Edit_Spline
ObjectSet
Unwrap_uvw

Max Hotbox

584 votes

 

This script is in open beta phase, available for public.

Who creates the best interface for the users? The users theirselves! This tool is inspired by the Maya Hotbox. It is not ment to be a tool collection on its own, its idea is to provide ways to you for accessing and organizing functionality. Build your own interface, customize your workflow to your needs.

PropLine

3 votes

PropLine Plugin for 3ds Max PropLine is a scripted geometry plugin that distributes props along splines with various parameters to control how the props are distributed and transformed. The transformations of the props can be easily retrieved later to export into game engines.

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