3ds Max | Scripts

Save button

3 votes

If you're tired of 3dsmax Auto-saving and freezing when you are working, this script is for you.

It's based on an idea of Vincent Lacour.

installation :

Put the file in the Scripts/startup folder of your 3dsmax installation.

Restart 3dsmax How it works :

When you start 3dsmax you'll notice a new tool at the bottom left of your UI.

If you right clic on the biggest button, you'll see a few options :

InstantRig

6 votes

 

Auto Overlap

Auto Skin

InstantRig is modular auto rigging system for 3DS Max users. It helps riggers to create flexible, animator friendly and production quality rigs in minutes.

gizmoControl

40 votes

gizmoControl UI screenshot
This macroscript (to be found in the "MB Tools" category after executing the .mcr) will allow you to link the transformation of a modifier gizmo to some other scene object. Afterwards, the gizmo will always be fully aligned to that other scene object, which can be freely animated by any kind of controller and linked to any other scene node. In some way this is very similar to World Space Modifiers but it works for any kind of modifier gizmo.

This tool can be very useful for creating complex modifier animations, for example animating a Slice modifier's plane along a path, attaching a UVW Map modfier to some animated helper object, transforming a Displace modifier with some other object, or having an extra node control the- symmety plane of a Symmetry modifier.

Single Click Render Menu

0 votes

renderMenu rollout gives you an ability to start different types rendering (single frame, active segment, specified frames, or single frame at current time) with one click, toggle some render options and adjust animation range. Useful for animations that are being rendered and edited often in different places and segments.

"C" button clears GI cache
"H" button triggers "render hidden geometry" option

Auto Snap Mode

2 votes

This is a simple (free) script that detects viewport changes. It will automatically set the current snap mode to 3D snaps when the current viewport is perspective, camera, etc; it will switch to either 2D/2.5D if the current viewport is set to standard orthographic projections.

The function only changes the current snap mode if:

1: Snaps are On
2: Either the target snap mode is 2/2.5 and the current snap mode is 3D OR the target snap mode is 3D and it isn't currently set to 3D. (In other words, for top/left/front the mode won't change if it is 2 or 2.5--it uses the current 2 or 2.5.)

IE Tool

0 votes

This tool allow the user to import/merge and export/save a lot of objects and files at once!
This is a comercial tool.
Get this tool here:
https://gum.co/rmJuE

ghostTown Lite

480 votes

 

ghostTown 0.21 Lite Beta for 3ds Max 2011


Geometry projection

28 votes

    

Description

"Geometry projection" projects one or several objects or it's vertex selection on another along global or local x,y or z axis.

SuperHelix

3 votes

Description

SuperHelix is a professional tool to create complex helix splines for 3D modeling, Animation and VFX.

Make convoluted objects like DNA strands, ropes, tornado-like shapes, balls of wool, woven wicker baskets, tangled cables, wires, springs, spirals, intricate knots and a lot more.

Build custom deformed helical paths to animate your objects, characters or particle systems.

MultyConvertor

285 votes

MultyConvertor - allow to convert any materials, lights (objects) of any renders to any materials, lights (objects) and renders!!! It is all in one.

You can simple create *.mct (edit text file in any text editors and change extension) file for new render and facilities that support this type of rendering. See any *.mct in archive

Now you start the script and setup link properties from one render type to other. You can also use expression for translate value to other value or execute any max script expression.

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