3ds Max | Scripts

Quick Link Lock Tool

1 vote

 

Tronotools Quick Link Lock Info

A small tool I created to more quickly handle link locks. You can globally lock or unlock everything with one button. Same with just movement, rotate or scale separately. Supports multiple objects and behaves just like the normal 3dsMax Hierarchy->Link Info System.

PolyUnwrapper

28 votes

Version 4.0.3 - April 2015

PolyUnwrapper is a complete set of professional tools designed for the texture artists, especially for the architectural and game industries.

It contains plenty of features that will greatly help you improve your unwrapping workflow.

PolyUnwrapper

Main Features Features

miauu's Script Pack vol.2

8 votes

 

Power Masker

3 votes

The 3dsmax UI only allows you to set material effects ID up to 16 channels. The VRayMtl allows you to go beyond this using the effects ID override but other types of materials don't have any UI to adjust this. This tool using a backdoor into 3dsmax to set the effects ID beyond the 16 limit imposed by the UI.

This means you can create masks for every material in your scene. Using this tool you can either assign effects IDs by hand or just press to automatically create them and their mask render elements.

rapidTools toolset

17 votes

The Download is now live on the rapidTools website!

MotionFX

36 votes

MotionFX is a powerful tool for motion graphics and visual effects in 3D MAX.

Bone on spline

0 votes


Animates bone spline. It will be useful when the animation: worm, snake, or something like that.
3ds max 2014-2016

Bake animation to bones

1 vote

This script is designed to bake all your animation in the bones. If you work in the game industry, this script you will be very useful. Because it allows you to optimize your scene in such engines like Unity or Unreal engine. Instead of having to stage a lot of objects, we will be able to load them as one. Very useful when simulating breaking RDB.

-- Script fuction
Bake your animation on bones for every object

Average Normals

66 votes

Average Normals is a MAXScript that averages all the vertex normals for each selected faces, so they all point the same direction.

 

Lazy UVW editior - Procedural UVW layout and texture baking tool for 3dsMax

8 votes

The Lazy UVW editor is a way to procedurally create seamless textures without having to unwrap uvs. It accomplishes this by using multiple uvw channels to cover pinching, stretching, or seams of the basic uvw mapping options, and the resulting map may be baked down to one channel if desired.

 

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