3ds Max | Scripts

miauu's Spline Deformer

8 votes

Rapid Camera Pro

4 votes

Rapid Camera is the max script that creates both the camera rig to ease camera animation process and provides an interface to control the rig animation parameters.Have free version! Now supported VRay camera!!!

Preview Maker

3 votes

Preview Maker

Preview Maker

Simple script to create good animation preview from 3ds Max viewport.

Dome Bind vraylight+hdir

1 vote

dome Bind varylight+hdir

Operation Demo:

Instructions:

1.Dome Bind varylight+hdir,Use vray lights bind HDIR Anime.

2.First pick dome, light and select HDIR, click on the button binding.

Export FBX to Unreal

1 vote

Designed specifically for Unreal 3 workflow, this script provides a quick way to export scene data with minimal interaction with scene objects.

The script will quickly export static meshes and their existing collisions, skeletal meshes or skeletal animations using the FBX format.

For a full list of features see the attached PDF guide. The guide is also installed with the script and accessible via the interface.

 

 

Heuristic Edge Select

8 votes

Select a loop of edges both on quad and non-quad geometry. Both a command without GUI and a settings dialog to fine-tune the stop cases are available.

Heuristic Edge Select Dialog

DeformByProjecting Utility

4 votes

DeformByProjecting is a scripted utility for 3dsmax that allows deform one or more objects by projecting mesh verticies on the surface of another object (preform). The basic idea is similar to Conform (Compound Object), but functionality DeformByProjecting utility has differences and features:

SimpleWindow primitive

2 votes


Script makes fixed window with gor-vert dividers grid, board and sill. Any part of window can switch on/off, so you can easily change it.

AutoStretch

4 votes

Automatic stretch & squash values and gizmo's matrix calculated from object's motion.

Library Track / Relink...

14 votes

new version v0.56
- drag and drop max files or folders to main window (+ Ctrl to add more files)
- strip asset paths from main window
- automatic relink assets in multiple .max and .mat (material library) files

Library Track / Relink... works with Multiple .MAX .MAT files without opening them. 

Dedicated to organize, collect or relink whole new model library or all projects after moving them to new location. Just few clicks and they ready to merge / open !

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