Tagged 'export'

Bip2root

Copies horizontal position of the biped onto the root object and links the biped to the root.

Two useful uses for this script:

  1. Use it to create a root for your biped (using the Static Root option) - so you can place your biped with animation anywhere in the scene without adding extra keyframes. Simply move the root instead of the biped itself.
  2. Some game engines require a moving root to calculate biped's position in the game environment space. With a moving root the biped itself actually stays in place and only the root moves.

I/O Morpher

Exports or imports morpher data to or from a morpher.

Useful for copying morpher information from one file to another or from one head to another.

MASS File Exporter

MASS Batch EXPORTER

Maxscript to Batch Export Files to selected Format from a set of 3dsmax files.

Proxy Edit

This is a script that enables editing of VRayProxy objects instantly in the scene they are currently.

It is easy to use:

1. Drop the .ms file in the viewport to run the script. A dialog appears.

2. Click the Pick proxy button and select a proxy from the scene. It becomes a editable mesh with material applied.

3. You can change geometry, uvw mapping, apply modifiers etc.

Wall Worm Model Tools

Wall Worm Model Tools consist of a MaxScript utility to quicken the pace of sending models from 3ds Max to the Valve Source model compiler. It automates some of the steps of preparing your model and lets you export SMDs and textures in a simple manner.

Key Features


  • SMD, VTA, QC, VTF, VMF and more Exporters
  • SMD, QC, VMT, VMF, MAP Importers
  • Complete Entity tools (including outputs)
  • Displacement tools.
  • Automatically generates QC text files for your models
  • Batch model and texture exporters; auto compiling.

Fixes UVW mapping imported in 3ds max from maya

hi all

this was done for a very certain task...
i'm working with team mates who work in maya platform while most of the work is done by 3ds max and it plugins..and i work on both but better at 3ds max..

If you ever tried to export an FBX file from maya to max you will suffer from two or three basic things,
1: all materials are phong with high specular
2: some maps were defined in maya in som way that max understands them as maps with map channel != 1,then the need a uvw mapping
3: some faces problems
-----
fixing these in a very big scene could be very painful

WkXmlLibrary

 

The purpose of this script is to give an easy and full access to XML files: creation, reading and modifications
It is intented to be used with the same flexibility as a library: instanciate the structure where you need it
in your code and use the member functions to manipulate the XML files.

WkXmlLibrary - A WerwacK script at www.werwackfx.com

This script strongly relies on the DotNet interface.

AfterEffects Keyframe Exporter

A small tool to export keyframes to after effects. cam be used to export cameras and all other animation or static position. works with all kinds of animation (constrained, parented...).

this is my first script here. so feel free to post comments and suggest improvements.

UPDATED. working... again...

Terragen 2 Script For Autodesk 3D Studio Max

A script by Emecstudios that enables the user to share lights, cameras and objects with Terragen 2 from Planetside Software.

Latest build add-ons and updates (June 29, 2009):

Mass exporting of selected objects in 3dsmax

'

New Features
-- Settings in the util are stored in a ini file, so they are kept when you quit the util
-- I added a reset ini button so you can go back to the default settings
-- A simple button that selects all visible objects
-- I also made the outputPath button show the current outputPath..

My first version of this script was created to simplify the process of exporting many objects from one 3dsmax scene into separate obj files.