3ds Max | Scripts

ghostTown Lite

480 votes

 

ghostTown 0.21 Lite Beta for 3ds Max 2011


Find and Select VRayFastSSS2 Object

0 votes

This script will help find and select object which have assigned VRayFastSSS2 material.

Thanks to jahman who helping me to make this script work.

CAD cleaner

0 votes

--WHAT THE SCRIPT DO --
When you import CAD file into 3d studio max it usually contains some "extra" data and the so called body objects. Also it contains some hierarchy and you cannot group objects.
The Script converts all this "extra" data to native 3ds studio max objects (typicaly lowering the polygon count almost twice:), but retains the instancing from the original CAD file.

This lets you group and manage your scene as typical max scene and stil use the istanced objects to quickly apply changes.

RAL to RGB Converter (+Hex)

0 votes

--RAL to RGB Converter--

Little tool for quick converting your RAL color to RGB and/or hexidecimal values.

--Installation--

Put the RALtoRGB folder in your .\scripts\Startup\ folder and restart 3dsmax.

In most cases this will be something like this:

C:\Program Files\Autodesk\3ds Max 20xx\scripts\Startup\

where 20xx is your 3ds max version.

Find the category named RALtoRGB in your Customize User Interface Dialog and then drag it on toolbar or assign a shortkey to it.

==Usage--

In the UI of the script fill in your 4 digit RAL code in the RAL field and click CONVERT.

VRay Studio Tools

0 votes

Tools for studio setup and soft studio light.

Wall Worm Model Tools

58 votes

 A Hammer User's Guide to 3ds Max Wall Worm is the complete Source Engine Pipeline. With extensive exporters, importers, model, material and level design tools, Wall Worm makes working with the Source Engine fun.

Key Features


  • DMX*, SMD, VTA, QC, VTF, VMF, MAP and more Exporters
  • Native MDL Loader (3ds Max 2015+)

StrTools

8 votes

Quick tools in one place. Dockbar!

RenderMask

363 votes

Render different types of masks (Luminance, RGB, Reflection, Lights/Shadows, ObjectsID, SSS, Texture, AO, ZDepth, Specular, Refraction). The script don't affect the scene materials, lights and render settings. Support "FumeFX" and "HairFarm".

Power Masker

3 votes

The 3dsmax UI only allows you to set material effects ID up to 16 channels. The VRayMtl allows you to go beyond this using the effects ID override but other types of materials don't have any UI to adjust this. This tool using a backdoor into 3dsmax to set the effects ID beyond the 16 limit imposed by the UI.

This means you can create masks for every material in your scene. Using this tool you can either assign effects IDs by hand or just press to automatically create them and their mask render elements.

Polyline Pro

13 votes

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