3ds Max | Scripts

Camera Resolution Mod

3 votes

The modifier will allow you to set the resolution of the render separately for each camera.

CycleZoomViews

1 vote


Simple tool to cyle trough viewports with zoom selected option.

RenderMask

365 votes

Render different types of masks (Luminance, RGB, Reflection, Lights/Shadows, ObjectsID, SSS, Texture, AO, ZDepth, Specular, Refraction). The script don't affect the scene materials, lights and render settings. Support "FumeFX" and "HairFarm".

Sk-Films: Camera Exporter

4 votes

 Camera Exporter

Morph Target Builder

1 vote

This script will help you build a morph target based on a final pose that is compatible with whatever skin you are using. If you need to convert a skin morph to a morpher or use a morph target instead of a skin morph, this should help you.

What it does:
It moves the vertices of a morph target around to make the vertices of the skinned poly match the position of the vertices in the posed poly.

You will need 3 objects:
1. An editable poly with a morpher modifier then a skin modifier (skinPoly).
2. An editable poly to get the final pose vertex position info from (goalPoly).

UniAttach-Detacher

15 votes

v2.7
Added: if all elements-splines (in subobjectlevet==3) then Explode by splines as separate objects
Добавлено: если выбраны все элементы-сплайны (в подобъекте 3) тогда будет разбиение на сплайны как отдельные объекты

Using single hotkey for Attach/Detach
Используя единственную горячую кнопку для Attach/Detach

PolySmoother

4 votes

PolySmoother is a tool to work with Smoothing Groups. It allows you to preview the model Smoothing Groups with different colors, select, modify and optimize them in an easy and quick way.

Bitmap Tracking / Resizing ....

23 votes

New  -  ++ All Assets ++
New - Custom Resize / Convert dialog
New - Faster multitreated Auto-Relink
New - Favorive folder list for Auto-Relink dialog (just drag and drop)
New - MyLocations - super fast check for file status - skips unknown network paths
New - support for FStorm Bitmaps - sort by size / resizie
.

Bitmap Tracking / Resizing... is tool similar to Asset Tracking. But it gives more possibility to work with bitmaps:

- Support for All Assets now
- Sort files by name, image width, height, file size, path, gamma, texture name, status (Found - network, Found -  local, Not found)
- Resize selected bitmaps to 2k, 1k, 512, 256, 128, 64px and save in new folder (not available in demo)
    - easy batch resize and reconect selected bitmaps (by size) before sending to external renderfarm,
    - resize bitmaps in large animation sceens to reduce memory ussage,
- Convert... see below
- Change / Rename paths (with paths history and rename path prefix eg. change only server/drive letter)
      * Choose from path from history (already used paths in curent project)
      * Pick new path
      * Batch rename paths beginng ( drive letter or paths C:\sample\abc\ and rename them to Z:\3d\sample\abc\ )
- Multi-threaded Auto-Relink
- And More...

Vray -> Redshift material converter

0 votes

Hey everyone,

Happy to share a script I've been working on recently. It lets you to convert your Vray-prepared models and scenes to the up and coming Redshift in one click.

111_sliceMulti

4 votes

This script makes multiple slices in editable poly, it is handy if you need to cut a lot of parallel lines. Just set the Slice Plane as needed, set the distance and push one of the buttons. Small checkbox in upper right makes the first cut in the position, where you have the plane initially. You can set your own number of cuts in addition to preset 1 10 and 20. And also a button to reset the plane.

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