Tagged 'file'

File Organizer

0 votes

organizer

File Organizer leaves an object ready to save in the library. With this Script, the next time you merge some object to your scene it will be perfect.

TotalCommanderRCM

8 votes

OK, tell me that you use TotalCommander. I can not work without him. With this script I made contact with a TotalCommander. This is RightClickMenu which has quick access to the locations of key files (loaded maxfile, render file location, material maps). The script search only for x64 version of TotalCommander. You can find the script in "IllusionBoxStudio" category (Customize/Customize User Interface/IllusionBoxStudio)

Save Increment

1 vote

This code saves, and find the LAST SEQUENCE number in the file name to automatically increment.
This works especially with names with suffix after the sequence number.

3DS Max File Version

2 votes

This VB-compiled tool serves just to test which version of Max was used to create the saved Max file. Since 3DSMax doesn't do a good job at writing its version in the file's properties - I use this tool to find out what version it was created in so I can go back to the proper 3DSMax to edit the file.

If you have multiple versions of Max installed and want to know what version you used on an old project - use this tool to find out.

Load Multiple Bips

0 votes

I created this script to speed up my daily work with crowd animation. If you have a lot of character studios rigged bipeds and need to load the same animation (walk loops, conversation...) on all of then, so this script might help you.

It's a .mzp file that you can just drag and drop into 3ds Max or run through the MAXscript menu. After that you will find the script at: Customize > Customize User Interface > Toolbars tab > Category: MMScripts > Load Multiples Bips".

To use the script you just need to:

MaxCompress

10 votes

By compressing all the max files in a directory - it will save alot of space. If you have alot of max files and wish to compress save them all. use this script. it will scan all the sub dir and open every max file and save them in compress mode. usually will free half space.

AutoBack File Loader Zorb

52 votes

*v1.31 - Bug fixes, removed error on opening on some max versions
*v1.30 - Now supports displaying 133 different date formats!! (Use the "Change Date Format" option in the right click menu)
*v1.21 - Updated for 2010 and added thumbnail support!

Tired of navigating to the autoback dir, selecting view as detail then sorting by date to find your latest autobak file. then comparing it to your last good saved file? This script will make it easy for you. Brings up a list of max files in your autobak dir, max hold files and your last opened file, sortable by date, size and name. Double clicking will load the file, right clicking will give you a delete option.Sort settings and files displayed are saved between sessions

Unzip to your Max root dir, will be available in macroscripts under "Zorb Tools", or run it as a script from the scrips directory

Incremental Save

51 votes

It's a my super slim version with similar functionality to the Martin Breidt script, that saves incremental file versions while keeping the name of the latest - most-up-to-date version always the same as the original file. This is good for XRef'ing because the filename does not change.

Backup Max INI File

63 votes

Made a copy of Max INI file and save it with the same name (3dsmax.ini) into Archives folder in Max 9 and higher, or into Autoback in previous.

mental ray .Map Converter v1.1

21 votes

This MAXScript collects all of the bitmaps in your scene, converts them to mental ray .map files, places them into
a directory of your choice, and replaces all bitmap textures with a 'mib_texture_lookup2' shader containing the new
.map files.

Syndicate content