3ds Max | Scripts

GoldenDust

0 votes

Description:

This script is designed to quickly creation of realistic dust particles or dandelion fluff flying in the air based on the geometry.

DeformByProjecting Utility

4 votes

DeformByProjecting is a scripted utility for 3dsmax that allows deform one or more objects by projecting mesh verticies on the surface of another object (preform). The basic idea is similar to Conform (Compound Object), but functionality DeformByProjecting utility has differences and features:

Vray Mass Material Editor

0 votes

Simple script, that walks through all Vray Materials (including Sub Materials of Multimaterials, VrayBlendMtl, Vray2Sided, VrayBump etc. including Sub-Sub...and Sub-Sub-Sub Materials) to make mass-changes like adjust Glossy Reflection Samples, Enable/Disable Bump Maps, change Trace Depth etc.

Have fun, use at your own risk!

universal Pivot to Selection Script

0 votes

This script sets the pivot position to your selection

Supports:
Editable Poly and Edit Poly Modifier with
Vertex, Edge, Border, Face and Element Selection

It also supports knot/vertex points of Editable Splines and lines
When an object is selected, it sets the pivot position to the objects center

MotionFX

37 votes

MotionFX is a powerful tool for motion graphics and visual effects in 3D MAX.

Dirtizer

2 votes

Very useful plugin which can make your materials dirt in one click!
- You can control dirtiness.
- You can make presets more dry or wet.
- Dirtizer supports Multi-material (you can set random dirt to all materials at once)
- You can add your own textures of dirt. (Organize textures in "Dirtizer" folder as you want)

Outliner

748 votes

 The Outliner 2.0 is a fast and easy to use scene management tool. It has a wide range of features, including selecting, hiding, freezing, linking and grouping objects in the "Hierarchy Mode". In the "Layer Mode" you can organize your scene by dragging&dropping objects from one layer to the other. What's more, the Outliner offers support for nested layers, to manage scenes more efficiently. The interface is nimble enough to keep it open constantly.

Render Node Monitor

2 votes

Hi!

I am wrinting for those who work with MAX+V-RAY combo and have several render nodes.

I'm sure you have encountered many DR and Backburner problems, that you could only solve by restarting the V-ray spawner or BB server.

I used to do this with remote desktop access, or in worse case, manually back then, but now I have started to develop a system that makes this a lot easier.

I know how frustrating it is to constantly fight with this, this I wanted to help anybody that are in the same shoes as I was.

So i have developed a program for it. Its called Render Node Monitor.

Replace Objects/Groups

2 votes

Replace desired objects or groups with clones(copies, instances, references) of another object or group.

How to use it:
- select the objects/groups that you want to be replaced
- press the GET THE OLD OBJECTS/GROUPS button
- select the object or group that will be cloned to replace the OLD objects/groups
- press the GET NEW OBJCET/GROUp button
- choose the type of the cloned objects - copies, instances, references
- choose to match or not the position and/or rotation. The cloned objects will match the position of the old objects using its the pivot point

Base Pivot

3 votes

This script will set the pivot point of all selected objects to be at the centre of their bases.

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