3ds Max | Scripts

Rotation Axis Snap

0 votes

Version 1.0
Simple script but very useful script that switches active viewport to the view closely aligned to the screen axis. The analog of behavior of constrain angle snap in ZBrush.

Good replacement for internal switch viewport hot keys (t/l/b/v). Instead of 5-6 keys, now you will have only one, that is more visual and intuitive.

Rock Generator by Poly Design 3D

1 vote

2017 version

Rock Generator Script for 3dsMax

This script generates procedural random shaped rocks both low poly and highpoly.
Lowpoly mesh matches perfectly with highpoly mesh so you can easily bake normal map from highpoly to lowpoly.
Lowpoly mesh is automatic relaxed uvw mapped.
Lowpoly mesh uvs are bake ready.
Lowpoly mesh has clear non-overlapping uvs.
You can change advanced parameters or you can simply click "random seed" then click "generate detailed rock" it will give totally different results.

AdvArray Presets

1 vote

This is a helper script for my AdvArray modifier for 3ds max to give users some preset setups for common array patterns.

This is just the preliminary release, i'll be adding more and updating the script as time goes on. please let me know if you have any suggestions for presets that make sense.

if you don't have the AdvArray modifier, please check it out here: https://apps.autodesk.com/3DSMAX/en/Detail/Index?id=7221085778557027350&...

InstantRig

0 votes

InstantRig is modular auto rigging system for 3DS Max users. It helps riggers to create flexible, animator friendly and production quality rigs in minutes.

Instantrig allows everyone to create all kind of creature rigs! Simple interface makes rigging process easier than ever before. Everyone can create rigs like a pro.

Vray Mat Lister

3 votes

Hi everyone,

I'd like to share a script I have made.
It's for Vray and it makes a list of all your VrayMtl (and of the main parameters) you have in your scene.

UPDATE Version 0.5 for vray 3.xx

This tool allow you to modify all your vray materials parameters quickly. Globally it works like the Vray Lightlister

Batch Camera Render

256 votes

This script aims to replace standard 3dsmax's Batch Render and imitates Houdini Output Node workflow. Using it you can specify rendering parameters - frame size, frame number, output path - directly to camera object, so every camera in scene 'knows' what it intended to render. Additional functionality is Lighting Assignment - you can specify which light will be turn on or off for selected camera during the rendering.

1.11 Features and fixes:

  • State sets support added
  • "projectname" keyword added which resolves to project's folder name
  • other fixes and improvements

1.10.3b Fixes:

  • Crash when vray ir/lcache maps are set to auto-save
  • Region render was not set properly during the rendering

This is major update of the script, so it may not be as stable as before. Backup scenes or cameras at least before running this version. More information can be found here - 1.10b Multiple presets for each camera

Previous updates:

1.10.2b Fixes:

  • Problems with render elements paths
  • Copy/paste of render region settings
  • Properly convert render region values when change resolution

New features:

  • Multiple presets for each camera
  • New keyword %presetname% to support multiple presets
  • Distributed rendering checkbox added to vray common settings
  • Bugfix - Net render not starting after cancelling during local rendering.
  • Improved performance with scenes with lots of cameras
  • Added support of Vray RT as a production renderer
  • Added support of using MFRender script to render scenes through BatchCamera script.
  • Bugfix - Error was popping up sometimes during drag-n-drop
  • Bugfix - Render elements didn't render in certain conditions
  • Bugfix - Pre-render/post-render scripts didn't work on network rendering
  • Bugfix - Select All and Toggle All buttons didn't work properly

Here are some details: http://usakhelo.github.io/batchcam/batchcam-1.9.20.html

Vray Quick-Render

2 votes

"Vray Quick-Render" the utility for creating fast preview test-renderings.
It help you make fast test-renderings for setup lights and tuning materials.
All changes for Vray will be applied only on render-time.
Your settings for Vray not will be change.

Counter Game Online

0 votes

Mini MaxScript game for levelup mathematics skills.

 

# How to play:

The principle of the game is very simple, count the sum of two numbers and enter the correct answer.

If you make a mistake and enter the wrong answer, you lose points.

Runs on the 3Ds Max 2011 and higher.

You can also compete with other players. The top 100 players will be displayed in leaderboard.

 

# How to get more scores:

Try not to lose points.

Use numpad for quick input.

Spline Control

2 votes

While working on a small fun project that involved animating splines (Montpellier Tramway Map morph), the limitations of Spline IK and general hostility of spline animation forced me to create my own simple animation-friendly spline control.

Tx preview

5 votes

Hi, that's just simple script + .reg file to enable Tx previews in windows Cool

After running it:
- Tx files can be opened in any image viewer program
- enable Tx as window Thumbnails or Icons

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