3ds Max | Scripts

Book Rigger

165 votes



Book Rigger is the "one click" Page Turn solution for 3ds Max.

With Book Rigger it is extremely easy to make complex and accurate page and book animations inside 3ds Max in a few minutes if not seconds.







Main Features:

Altimeter and Speedometer

1 vote

There are two tools in the max scene - Altimeter and Speedometer. Altimeter shows Z coordinate of the selected object. Speedometer shows speed of the selected object. Both tools are 3dsmax text objects with custom attributes. Custom attributes let you select display units or pick the new object to measure. There are also two slider objects to display altitude and speed in viewport. These sliders might be deleted if there is no need in them.
Script is written in 3ds Max 2016. It will work in all later versions and probably some of the early versions of 3ds Max.

PowerCoreTools: 3ds Max's CPU management tool

8 votes


Just released version 1.2 of my PowerCoreTools CPU managment script for 3ds Max

A tool to control CPU usage while 3ds Max is rendering. Automatically sets process priority and affinity ( the number of  CPU cores the render process uses) at render start. Restores the initial settings when the rendering is done. Can be configured to run in a complete transparent  No-UI mode, which is launched right after 3ds Max has started.
This keeps your workstation responsive for other tasks while rendering. A second 3ds Max session stays responsive and can be used to continue work on different tasks.

A look at the following screenshot will probably tell more than thousand words:

PowerCoreTools in Action


51 votes

This script utilizes new EffectID property of the VrayMaterials in Vray 2.0 and creates MultiMatte render elements for the all or for the selected objects' Vray materials and assigns proper values to their Effects ID property.

V-RayMtl Converter

158 votes

V-RayMtl Converter 3 - the useful tool for automating such a time-consuming process as converting different types of materials (currently supported: Standard, Raytrace, Autodesk Material, Architectural, mrArch&Design, Corona Renderer, fr-Advanced, Brazil Advanced) to V-Ray materials, as well as reverse conversion V-Ray materials to Standard materials (which is very useful for game developers, modelers etc.)

View full list of currently supported materials and maps.

v3.2 update:

  • added support CoronaHairMtl
  • added support CoronaSkinMtl
  • added support CoronaBumpConverter
  • added support CoronaDistance
  • added support VRayHairMtl (basic)
  • added support VrayBumpMtl (simple)
  • added support VRayBmpFilter (basic)
  • added support VRayBump2Normal (basic)
  • adedd support VRayMultiSubTex (basic)
  • added support VRayLut (basic)
  • added support VRayUserColor (simple)
  • added support VRayUserScalar (simple)
  • added support VRayFakeFresnelTex (simple)
  • added support VRayHairInfoTex (simple)
  • fixed VRayColor2Bump conversion issue
  • fixed support VrayNormalMap for V-Ray 3.3 and older
  • improved support for CoronaNormal
  • improved conversion to Standard material
  • and more improvements...

View full changelog

V-RayMtl Converter 3.0


12 votes


Pose Manager

Auto Overlap

Auto Skin

Batch Merge

31 votes

Quick script to merge multiple files in a scene quickly.

Changelog from 1.3: Added support for many file formats for merging including

fbx, prj, dwg, dxf, ige, igs, iges, max, 3ds, shp, skp, stl, obj


Edit curve control

4 votes

Edit curve controls in bigger, resizable window:

Curve edit


14 votes

Arrow spline primitive, useful as a control object in rigging. Works only in 3ds max 2016 SP2 and higher.

Polyline Pro

13 votes

Syndicate content