Tagged 'freeze'

FumeFx FreezeFrame

FumeFx FreezeFrame is a very simple script for work with “still simulation” like clouds, nebula, ecc...The script have only 2 buttons:

-Freeze/unfreeze button: to set the out-of-range type to work statically
-Frame spinner: set the simulation frame(useful in lookdev step)

let me know if there are some bug or some request.

Thanks

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Outliner

 The Outliner 2.0 is a fast and easy to use scene management tool. It has a wide range of features, including selecting, hiding, freezing, linking and grouping objects in the "Hierarchy Mode". In the "Layer Mode" you can organize your scene by dragging&dropping objects from one layer to the other. What's more, the Outliner offers support for nested layers, to manage scenes more efficiently. The interface is nimble enough to keep it open constantly.

Unfreeze By Name

This macroscript allows the user to unfreeze object by name.
Like the Unhide By Name tool.

You will find it in the "Aespid" Category

Hide Layer By Pick

Hide Layer By Pick v1.0

The idea behind hide/freeze layer, was to
be able to hide/freeze a layer quickly on
screen by picking an object rather then
opening the layers tab and picking the
corresponding layer.

Non-Destructive Freeze Transform

Freeze and/or zero-out transforms on objects while keeping all existing controllers in-tact. This means any existing constraints, script controllers, expression controllers, noise controllers, etc., will still be there afterwards.

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