Tagged 'Fume'

FumeFX Sim + 4/7/2011

Updates
- Can automate the simulation for all selected states (default,wavelet,post,render)
- Can continue simulation from any state (default,wavelet,post)
- Prints simulation time in the listener for most accurate simulation times

Fume Object Source Manager

Rollouts for duplicating and managing multiple object sources since you can't instance object sources (because you can only have one object per source)

*Can duplicate object source and assign objects to selected geometry automatically
*Optionally add new sources to fume grid obj/src list
*Contains all functionality of the object src modify panel

Fume Src Manager

FFX-Render-Manager

Big scale effects require usually more than one FFX. Having a lot of FFX and holdout objects asks for a lot of memory. Limited memory means rendering in passes. Different lights and shaders per pass multiply the renderpasses again.

To setup a render, it takes some steps and usually you forget one and need to resubmit. That's why I wrote this script, that overviews everything and gives the ability to set it up fast.

I avoided using .NET intentionally, because in big scenes it sometimes takes a long time just to open a scripted tool.

Fume & Flow Floater

Fume & Flow Floater
This floater is a way to hopefully unclutter the workflow with Particle Flow, Space Warps, and FumeFX. It is designed so you can work in expert mode to free up some screen space. It has just about all you need to work with pflow and fume. The script contains a large and small version. The large is nice when you've got a nice 20"+ inch monitor the "mini" is better for smaller screen sizes.
Regular Size: Mini Dialog:

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