Tagged 'game'

Flow Map Painter

5 votes

very early alpha of a script that I've been working on for a while, that will be used to literally "Paint" flow maps to be used in realtime game shaders.

the map is to be used in the shader as offset for the time value of the factor that is animating your textures, whether it is a panner node or an up-vector-based algorithm.

the how to use .txt file is included in the download.

UPDATE 0.5

SEA3D

3 votes

An open-source cross-platform file format for games

Export entire scenes to Web with just one click

Model Quality Checker

5 votes

Designed for 3ds max 2012 and up, the 3ds Max Model Quality Check is a tool to help the user while modeling in 3ds Max. This tool contains two elements: Scene Info and a Model Quality check.

Obj-Exporter

0 votes

This is a custom obj exporter I wrote a while ago for exporting models that is compatible with some game engines, it was written specifically for the game lineage II..but it suppose to work with most Unreal engine based games.

Follow Them

28 votes

Follow Them was developed in order to help Game Developers work with more complex animations by reducing render calls. What script does, is to track listed objects' motion in Points and then attach all geometries into one and skin the new object with these Points.

Invasion

7 votes

It's a game script for 3Dsmax (2009 or higher version). Try to catch the red flying saucer. :)

Invasion

11 votes

It is a simple game for 3Dsmax (2009 or higher). Try to catch the red flying saucer. :)
The video shows you how it works.

Puzzle

8 votes

Just for fun. I made a simple Puzzle game
feel free to add more buttons, a timer, and maybe a high score log. and please send it back to me : )

Slot machine

6 votes

 

Reset 3ds max, goto MAXScript--Run MAXScript--Select this script and run.
Please play on "Smooth + Highlights" mode.
Enjoy it :)

dwTools

16 votes


dwTools is a set of few handy scripts for 3dsmax, that I made to speed up repetitive operations at work.

Updates:
- some UI changes
- added: Assign Maps for materials of selected objects
- added: dw_tools_starter.mcr so script could be assigned to hotkey
- added: postfix customization for Assign Maps
- added: DX toggle for materials of selected objects
- fixed: crashing after 2nd check for SubMultiSub

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