3ds Max | Scripts

Library Track / Relink...

21 votes

v0.85:
- new - Demo version available
- new - Resize bitmaps
- new - Favorite folders 
- new - Multi-Threaded auto-relink for multiple .max and .mat (material library) files
- Custom Scripts in Re-Save Options
- Batch Proxy Exporter  -  for multiple max files - VRay / Corona Proxy
- FStorm Converter
- Re-Save options: batch convert scenes with CoronaConverter

Library Track / Relink... works with Multiple .MAX .MAT files without opening them. 

Dedicated to organize, collect or relink whole new model library or all projects after moving them to new location. Just few clicks and they ready to merge / open !

Rock Generator

258 votes

aa_rockGen 1.0 - maxscript procedural rock generator for production and real time environments.

Color ID Pro

1 vote

Extended maxscript gui for material id/ color id assignment.

Color ID for Polygons

0 votes

A script aimed for 3ds max 2014 and upper versions, to assign colorID's required by programs like Quixel Suite and Substance Painter.
Tool strictly operates on polygons.
Make sure to backup your work before using the script.

Quick Blueprint Creator

0 votes

This is my version of a blueprint maker.
Key features: drag n drop image, blueprints are always shaded even in wireframe mode.
Enjoy ;)

V-RayMtl Converter

153 votes

The useful tool for automating such a time-consuming process as converting different types of materials (currently supported: Standard, Raytrace, Autodesk Material, Architectural, mrArch&Design, Corona Renderer, fr-Advanced, Brazil Advanced) to V-Ray materials, as well as reverse conversion to Standard materials (which is very useful for game developers, modelers etc.)

V-RayMtl Converter 3.0

NGon by Edge

5 votes

NGon spline primitive created by dragging the first edge. Holding shift constraints to ortho, holding ctrl flips the shape. The original idea and implementation comes from Aslan Tamjidi, see the discussion thread for further details.

NGon by Edge primitive

Drag & Drop Reference Images

13 votes

3DS Max Plugin Rename Modifiers

0 votes

In this video i will present you with two small scripts i created. one of them will reset the modifiers names to their default names. The second one will add the default names to the custom ones.
this is useful in case you have objects with many modifiers applied to them and these modifiers have custom names.

You can check my demo video on YouTube: https://youtu.be/ijK_BhxBAf8

Improved Face Weighted Normals

2 votes

IMPROVED FACE WEIGHTED NORMALS

This script is a must have for medium polygon modeling.

Weighted Vertex Normals or Face Weighted Normals use the area of the face to tune the vertexs normals.

This script does this for you with just one click.

Unlike others FWN Scripts, this one considers coplanar faces like they were a unique big face

You can disable this feature to get an standard FWN result, or tune threshold for not completely flat surfaces

Ver. history

1.2

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