3ds Max | Scripts

Snail primitive

14 votes

A simple primitive based on a logarithmic spiral.

VP | Walls & Tiles

10 votes

Walls & Tiles Feature Image


16 votes

TerrainAxe : modeling accurately  &nbs


0 votes

A tool for replacing the currently selected geometry with a same named snapshot (old model is deleted). Can be used for dealing with corrupt geometry.

To use: Run the macroscript, and add SnapSwap to a toolbar from the category "# SP_MeshScripts".

WorldViz R4 Lightmap to R5

0 votes

This script is for users of WorldViz software to aid in the conversion of scenes using R4 materials to R5 materials. Specifically, this swaps baked maps from their old slot in Standard materials (self-illumination) to their new slot (ambient).

BakeScript: VRay to Standard Copier

0 votes

To transfer maps from one type of material to another after a bake for game exporters that primarily look for Standard materials.

This is currently limited to just the diffuse map.

To use: Run the Macroscript and add it to a toolbar from the category: #_SP_BakeScripts

QTools progressive Morpher

0 votes

Small contribution, giving back to the good community here.

This Script helps with rigging setup and export of progressive morphs from Max to Real time engines such as Unreal or Unity. Since traditional Progressive morph setups from Max or other such methods of in-betweens from other 3d apps are incompatible with Engines.

Edge Selection from SmoothGroups

1 vote

Modifier that converts smoothing group borders to edge selection. If you want to display the result, put a Mesh Select modifier below this one and make its edge mode active.

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