Tagged 'maxscript'

Automat - Artist Workflow Tools

Automat banner

A large collection of time-saving scripts all organized into a simple and clean interface.

SCRIPTS included: Pivot Tool, Imagebar, SpinScatter, Miror Tool, Zipper Tool, Object Tools, Image Check Tools, Model Diagnostic Tool, Mat/Smooth Tool, Nubbins script launcher, Match Properties Tool, Object Cleaner, Golden Ratio Tool, Subdivision Calculator, Jumble Tool, JunkBox, and more.

Pipelicious

duberPython

A first public release of duberPython, a dotNET plugin that bridges MAXScript and Python scripting, is finally available.

A battle tested plugin used by such as Pixomondo or Orbit Studio, can be yours!

The main purpose for this plugin is the ability to communicate with Python APIs, such as Shotgun (for which there is also a wrapper that I wrote, available on request) or Tactic, or your Python tools of choice!

The plugin takes care of all the necessary data type conversions so that strings in MAXScript are strings in Python, booleans in MAXScript are booleans in Python etc...

UniAttach-Detacher v1.7

Using single one hotkey of Attach/Detach
works with:
Edit Poly
Editable poly
Edit mesh
Editable mesh
Edit Spline modifer
SplineShape
line
UnwrapUVW

Используя единственную горячую кнопку для Attach/Detach
работает с:
Edit Poly
Editable poly
Edit mesh
Editable mesh
Edit Spline модификатор
SplineShape
line
UnwrapUVW

TP autojoint script

Script for placing cebas TP joint helpers(Shape collision only) between objects.

It's a fast and "dirty" way to make lot of joint helpers with auto linking to objects.

The good idea is to check distance between objects BEFORE press button "Place joints".

In other case it can freeze and create a thousand of joints.

Require a "TP easy joint script" to work with joint properties after approval placing.

 
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External MaxScript IDE

Bitmap Collector

This script was created in order to help artists with collecting and re-pathing bitmaps (textures) that are coming into the scene files from all over the places.

This tool will let you automatically re-name the bitmaps based on dynamic names as well as your defined static names. It will then copy all the bitmaps to a single directory of your choosing and automatically re-path the bitmaps in your scene, so that you don't have to manually do a thing.

Here's a quick video demonstrating how it works

MaxScript Navigator

This tool simply helps organize, run, and edit your maxScripts more quickly. Quickly create a menu of your favorite scripts. Then place this menu anywhere you choose in the max. To change the currently selected name in the list. Just type in the top text box and press enter. Note that the .ms file name remains unchanged if you do this.

See my site for installation details

Modifiers Clipboard

Clipboard for modifiers.

!!! UPDATE !!!