Tagged 'maxscript'

Harry's Proxy Creator

This script is very similar to a script Jason Schleifer wrote from Maya, it allows you to split a predefined object into several segments based on the transforms of special cutter objects, these segments can then be linked back into a skeleton hierarchy. The advantage of displaying segmented geometry in the viewport rather than the skinned mesh is that you get faster playback speeds.

When you evaluate this script it create a new "Category" in the "Customize User Interface" window called "Harry's Proxy Creator" where you'll find the tool

Advanced Bend Modifier

A maxscript that gives the user more control over the bend modifier
It lets the user input a width and the script will move the center to get the correct width

features:

- uses smart snap to snap to a custom grid
- easily choose angle and direction
- apply new bend modifier with correct offset
- auto update current bendmodifier with selected settings
- realtime update of all settings!
- support for all 4 directions and 4 angles (90 180 270 360)
- choose your final width
- modify multiple selections at same time
- snap position to grid

Automat - Artist Workflow Tools

Automat banner

A large collection of time-saving scripts all organized into a simple and clean interface.

SCRIPTS included: Pivot Tool, Imagebar, SpinScatter, Miror Tool, Zipper Tool, Object Tools, Image Check Tools, Model Diagnostic Tool, Mat/Smooth Tool, Nubbins script launcher, Match Properties Tool, Object Cleaner, Golden Ratio Tool, Subdivision Calculator, Jumble Tool, JunkBox, and more.

Pipelicious

duberPython

A first public release of duberPython, a dotNET plugin that bridges MAXScript and Python scripting, is finally available.

A battle tested plugin used by such as Pixomondo or Orbit Studio, can be yours!

The main purpose for this plugin is the ability to communicate with Python APIs, such as Shotgun (for which there is also a wrapper that I wrote, available on request) or Tactic, or your Python tools of choice!

The plugin takes care of all the necessary data type conversions so that strings in MAXScript are strings in Python, booleans in MAXScript are booleans in Python etc...

UniAttach-Detacher

Using single one hotkey of Attach/Detach
works with:
Edit Poly
Editable poly
Edit mesh
Editable mesh
Edit Spline modifer
SplineShape
line
UnwrapUVW

Используя единственную горячую кнопку для Attach/Detach
работает с:
Edit Poly
Editable poly
Edit mesh
Editable mesh
Edit Spline модификатор
SplineShape
line
UnwrapUVW

TP autojoint script

Script for placing cebas TP joint helpers(Shape collision only) between objects.

It's a fast and "dirty" way to make lot of joint helpers with auto linking to objects.

The good idea is to check distance between objects BEFORE press button "Place joints".

In other case it can freeze and create a thousand of joints.

Require a "TP easy joint script" to work with joint properties after approval placing.

 
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External MaxScript IDE

Bitmap Collector

This script was created in order to help artists with collecting and re-pathing bitmaps (textures) that are coming into the scene files from all over the places.

This tool will let you automatically re-name the bitmaps based on dynamic names as well as your defined static names. It will then copy all the bitmaps to a single directory of your choosing and automatically re-path the bitmaps in your scene, so that you don't have to manually do a thing.

Here's a quick video demonstrating how it works