maxscript

TP autojoint script

Script for placing cebas TP joint helpers(Shape collision only) between objects.

It's a fast and "dirty" way to make lot of joint helpers with auto linking to objects.

The good idea is to check distance between objects BEFORE press button "Place joints".

In other case it can freeze and create a thousand of joints.

Require a "TP easy joint script" to work with joint properties after approval placing.

 
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Bitmap Collector

This script was created in order to help artists with collecting and re-pathing bitmaps (textures) that are coming into the scene files from all over the places.

This tool will let you automatically re-name the bitmaps based on dynamic names as well as your defined static names. It will then copy all the bitmaps to a single directory of your choosing and automatically re-path the bitmaps in your scene, so that you don't have to manually do a thing.

Here's a quick video demonstrating how it works

MaxScript Navigator

This tool simply helps organize, run, and edit your maxScripts more quickly. Quickly create a menu of your favorite scripts. Then place this menu anywhere you choose in the max. To change the currently selected name in the list. Just type in the top text box and press enter. Note that the .ms file name remains unchanged if you do this.

See my site for installation details

Modifiers Clipboard

Clipboard for modifiers.

!!! UPDATE !!!

ScriptBuilder

This script is made after the *nix's MAKE utility. It helps you quickly "save-and-compile" multi-file maxscripts and make additional steps in building process such as closing windows, running compiled scripts, copying files etc. All this by pressing toolbar button! Enjoy!

Batch Export/Import

Batch export all objects in your scene as separate files to obj/fbx/max....
-Exported files use the object names in the scene.
-Reset geometry of the objects (pivot[0,0,0], scale[100,100,100],rotate[0,0,0] without changing the objects)  if checked it will be undone after export.
-Delete turbosmooth modifier on selected objects before export. if checked it will be undone after export.

DarkScintilla: Maxscript Editor dark scheme

A dark color scheme for the Maxscript Editor, inspired by dark schemes available for other IDEs

As i was doing more and more max scripting lately, the urge to do something with the eye hurting Maxscript Editor colors escalated. So i sat down today and had a walkthrough on the various options Scintilla (Maxscript Editors core) provides.

 

MaxScriptManager

MaxScriptManager

Installing scripts for 3dsMax has never been easier!

MaxScriptManager is a tool that will help you keep track of installed scripts, help you install new ones in a number of different ways, get notified if updates are available and even apply updates automatically. Developers can create script repositores so that users can access their script without leaving 3dsMax.