3ds Max | Scripts

PolyUnwrapper

28 votes

Version 4.0.3 - April 2015

PolyUnwrapper is a complete set of professional tools designed for the texture artists, especially for the architectural and game industries.

It contains plenty of features that will greatly help you improve your unwrapping workflow.

PolyUnwrapper

Main Features Features

WMagicTools

1 vote

WMagicTools-v1.5.6

Instructions:

1. It used to find  bitmap, vary proxy, hdri, Photometric Web path.

2. I use less texture modification, please test yourself.

Texture Lister

0 votes

 

Texture Lister Help

 This script is inspired and use Collect asset by antomor as references.

Sweep Profile

517 votes

Script for a quick and convenient applying of profiles to shape with a modifier Sweep.

Included to Trackscripts pack with the 37 prepared to using architectural profiles.

User can add\change custom profiles in the folder “\Scripts\TrackScrips\Section”

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Sweep Profile v.0.97

  • Fixes a bug with adding a new catalog.
  • Fixes an issue with setting a size of profile.
  • Enlarged a size of thumbnails.
  • Adds ability to avto-check for updates.

AnalyticsFX

23 votes

ANALYTICS FX IS A POWERFUL TOOL FOR CREATING ANIMATED CHARTS BASED ON USER DATA.

miauu's Texture Dropper Pro

4 votes

.timo - Renamer

0 votes


Renamer for 3dsMax

Renamer allow you to quick Rename one or multiple object using custom settings that is provided

How to use:

1. Select Object\s

2. Fill in requred text

3. Execute

Installation: Drop The file in max viewport and go to Customize ==> Customize User Interface ==> Category: .timo ==> .timo Renamer

Tested on 3ds Max 2015

.timo - Selection Tools

0 votes

Selection tools for 3dsMax
Selection tools allow you to quick Select one or multiple object using custom settings that is provided

How to use:

AttributeHolder

11 votes

This is a scripted modifier. Place this script in your scripts/startup directory and restart Max. This modifier can be added to any object and is designed to hold Custom Attributes. There are added tools for keying and reseting all the CA's as well as saving presets and copy/paste functions. You can also save the presets out to a text file to be loaded on other objects in the scene.

.timo - Project Manager

0 votes

This time, i’m creating script for my final project in my university :D

Based on Asset manager created by Stephen Putra in my previous company during my internship, i tried to recreate it in 3dsmax since there we are using maya.

By using this tools i hope to achieve good, clean and effective project management for my final project.

Project Manager for 3DS Max

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