ScriptSpot is a diverse online community of artists and developers who come together to find and share scripts that empower their creativity with 3ds Max or SketchUp. Our users come from all parts of the world and work in everything from visual effects to gaming, architecture, students or hobbyists.
FilepathFinder it is a power tool for working with asset files in 3ds Max. With FilepathFinder you can easy find, collect and sort asset files. Utility supports XRefs of all types and processes all XRefs scenes linked to current. Unlike all other such scripts, it really finds all resources (images, HDR-images, Proxy, IES-files, shaders). Also the FilePathFinder can help you quick find objects or materials and textures by asset links.
FilepathFinder PRO v3.50.02
Increase the size of thumbnails up to 256px
Adds the support to Corona renderer
Adds the support to Octane renderer
Adds support to Maxwell renderer:
Search\Collect\Relink for Maxwell Proxy
Search\Collect\Relink for Maxwell MxLight
Search\Collect\Relink for Maxwell MxMesher
Search\Collect\Relink for Maxwell MxParticles
Search\Collect\Relink for Maxwell MxVolumetric
Search\Collect\Relink for Maxwell Materials and Maps
RappaTools3 is an advanced toolbox that comes with a great variety of tools for the artist working in 3ds Max. The main focus is to speed up the workflow and to reduce the click count. It offers a wide variety of tools, everything from selection tools to rendering tools. It can help you through the entire process of creating a 3D art piece.
Overview: A simple tool to render out top down maps from 3dsmax. An ideal way utilizing the tool would be in creating tilable textures. Besides tilable textures, this will help in overlaying additional small scale details on already made in-game meshes in a much more straight forward fashion.
help you create a symmetrical morph targets and accelerate the creation of your morph targets
-pick your master object
-if your object doesnt have morpher modifier you can press "add Morpher" button
-set offset value, depend how far you want to offset your morph target
-press copy button to create morph target
-modify your vertex then press "mirror morph" button (the object will be a new object), make sure you have selected the object you want to mirror
-then press "send to channel" button to send your selected object to morpher channel