3ds Max | Scripts

ProTrajectoryHandles

23 votes

ProTrajectoryHandles (PTH) creates in-viewport handles on trajectories. Now freeware!

Populate:Terrain

33 votes

Populate:Terrain assists in creating and optimizing terrain surfaces from contour lines or from existing meshes. The quad based output allows for easier later remodeling, for example using push/pull painting. The regular face size reduces rendering issues (GI, displacement) and you can use Turbosmooth on it.

Rotation Axis Snap

3 votes

Simple script but very useful script that switches active viewport to the view closely aligned to the screen axis (camera view). The analog of behavior of constrain angle snap in ZBrush (activated by holding shift key).

Good replacement for internal switching between viewports hot keys (t/l/b/v), allowing you to rapidly switch to the top, bottom or side views while modeling. Instead of 5-6 keys, now you will have only one, that is more sense and intuitive.

new in v1.10: press hotkey again to switch back to the previous perspective view

miauu's Script Pack vol.1

10 votes

miauu's Script Pack is a set of scripts that will help you to make faster and easier some of the tedious task when you use 3ds Max.

miauu's Script Pack include:

BIPPY

64 votes

Bippy is a tool for converting FBX bone data onto a 3ds Max Biped and offeres serveral tools to help optimize this conversion pipline.
Its perfect for motion capture data when the client needs the data in a biped format.

The script in action:

The script in action

 

The Script's feature list includes:

Collect Asset

22 votes

This script collects textures and other files used in the scene in one folder. Check for the same file names.
It is free script.

Maya-like Time Slider

0 votes

I've always liked animating in Maya and missed the time slider toolbar you have there. I quickly recreated something similar for 3dsMax. It's not identical or perfect, but it works. I would love for it to lock and scale to match 3dsMax own Timeline/slider, but it sticks to the bottom of the screen and should work for most resolutions.

 

v1.1 Fixed a bug with a function not being declared

Spliner

2 votes

GuideLines

Spliner is a tool for flatten splins on one axis and conform the spline on mesh.
The script is working on a copy of the selected shape so you can always tweak
your base shape and run the script.
Spliner works only on shaps with no modifiers on top(stability reason).

The script is base on a script made by Klaas Nienhuis – www.klaasnienhuis.nl

Delete Modifiers

7 votes

••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• VERSION 2.0

This little tool provide advanced way for modifiers deletion, especially in complex scenes. Second version can be also used to:
- select group of object that share same modifiers
- turn on/off modifiers by user choise
Requested by draging

Viewport Snap

0 votes

Viewport snap scripts snaps to the orthographic viewport that's closest to the current orthographic, perspective or camera view. It also frames current selection to fit into new view. If viewport that is snaps to is closest to the bottom or top orthographic views script will also try to detect the orientation of the current view and orient new view correctly.

This script is meant to replace repetitive task of switching to the top, side, bottom etc. views while modeling.

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