3ds Max | Scripts

ZOA Path Editor

38 votes

Simple Path relinker application for maps, ies, hdri and vrayproxy objects. Features are: path text replacing and copy functions. The two text fields below each section are for "original" and for "future" paths. $ stand for string. Use it to copy a map path of a selected map to the desired text field.

User interface for the maps section. Others look the same.

Biped Helper

2 votes

A companion interface for use alongside Biped. PDF guide below and accessible in the About rollout.

Features include:
- Supports multiple Bipeds in the same scene (picked via a dropdown list)
- Limited selection
- Hiding/Unhiding Biped
- Trajectory toggling
- Key all, key selected, delete all keys, and delete frame keys
- Setting TCB continuity values on a selection at the current slider time, or over the full time range (if keys exist)
- Adding or modifying limb Body/Object spaces (set Free or Planted keys)
- Toggle limb spaces

AnalyticsFX

21 votes

ANALYTICS FX IS A POWERFUL TOOL FOR CREATING ANIMATED CHARTS BASED ON USER DATA.

UniRemover

11 votes

v8.5: Fixed bug of convert to Editable spline, Remove modifiers, refactoring code
v8.49: Convert to poly and enable Modify mode. (If object is not Editable poly)


And all this works by single button

UniConnector

12 votes

v3.54: Fixed coflict between DistanceConnect and Bridge edges



Same supports Edit_Poly

All this works by single hotkey.

Vray Quick-Render

2 votes

"Vray Quick-Render" the utility for creating fast preview test-renderings.
It help you make fast test-renderings for setup lights and tuning materials.
All changes for Vray will be applied only on render-time.
Your settings for Vray not will be change.

EdgeStraighten

20 votes

LayeredIsolate

15 votes

Isolate Selection with "Layers"..

 

Bind LI_Isolate to "Alt+Q" and LI_Back to "Q" or whatever suits you best.

Has its limits compared to the original, deleting or attaching objects will result in everything beeing unhided.

 

PowerSwitcher : Enanced Viewport Switching (Release)

7 votes

 Summary:

PowerSwitcher switches viewports while remembering previous viewport's position/pan and zoom data. No more panning/zooming after switching through the various different viewports, as PowerSwitcher stores and recalls all that info for you. Comes with addional features like, cycling views through scene cameras/light views per keypress etc.

Features new in Release Version 1.0:

Affinity Priority Switch

1 vote

This simple switch can decrease/increase Affinity for 1 thread. Also it changes priority to low/normal.

To install just drag-n-drop into 3dsMax viewport. Then look at the NikScripts category -> Priority switch.

Checked state of button on toolbar means - low priority, thread 0 disabled.

Unchecked state - normal priority and all threads enabled.

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