3ds Max | Scripts

3dsMax Ini Backup

As you know max 2014 has a bug about resetting to default configuration when max crash, it's becomes pain in the ass when you open max after crash your setting back to default, toolbar become big, caddy become active again , etc... This script do backup and restore max ini setting, so you can go back to previous setting that you already backup. You can specify directory where to save the ini file.

Hope its useful to you.

Thanks

Note : after do restoring do restart max.

Reset material

Control Pressed then -- Edit: Select By Color
Alt Pressed then -- Assigne one color

SliderMan

Does everything that a slider can...

Box Trick Tool

Box Trick Tool

Made as a small school project to fix broken objects in 3Ds Max. Sometimes 3Ds Max brakes your objects in a way that Reset Xform is not enough. With this tool you can easily fix most of your broken objects. I've used this method for a long time and know other people who use it too.

AvizStudioTools - A2Dimage

A2Dimage

A2Dimage is a scripted 3ds Max plug-in for adding simple 2D images with alpha channel to your 3ds Max scene. Script reads the height of the image from the end of the file name and on render generate automatically shadows based on alpha channel of the image. With this script you can render fast previews and final images with correct shadows in one pass without compositing all individual elements later.

Subobjects Converter




Converts subobjects by shortcuts.
Indispensable tool for work in the Expert mode.
Конвертирует подобъекты по горячим клавишам.
Незаменимый инструмент для работы в Expert mode.

Batch Camera Render

This script aims to replace standard 3dsmax's Batch Render and imitates Houdini Output Node workflow. Using it you can specify rendering parameters - frame size, frame number, output path - directly to camera object, so every camera in scene 'knows' what it intended to render. Additional functionality is Lighting Assignment - you can specify which light will be turn on or off for selected camera during the rendering.

Recent update:

  • Region render parameter can be specified for each camera
  • Set Viewport button sets viewport camera and resolution and aspect as well
  • It is possible now to specify backburner servers and server groups for silent rendering submit (code editing required)

Here are the details: http://usakhelo.github.io/batchcam/batchcam-1.9.15.html

Average Normals

Average Normals is a MAXScript that averages all the vertex normals for each selected faces, so they all point the same direction.

 

Easy animate

Z Manager

This is a 3dsMax manager tool, preferably for Vray users, very useful for editing architectural models created with other software (eg. ArchiCAD) and fast scene setup. Very useful tools for Selection, Rendering, Incremental Rendering, Copy/Paste objects from other scenes, Material Replacer, Animation with Moving Objects, Exporting/Importing Vray Proxy with material and so on...

Z MNG VR - The manager for working with Vray

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