3ds Max | Scripts

TurboSmooth Pro

12 votes

No more annoying support loops

TurboSmooth Pro is a modifier plugin for 3ds Max which produces nice smooth semi-sharp creases on your models, unlike the ugly creases that the standard TurboSmooth produces. Get it from http://www.mariussilaghi.com/products/turbosmooth-pro

Fountain Animation Tools (F-Tools)

214 votes

 

About FTools.script in English:
http://www.fountain-tools.com/en/service/ftools-script-info/

Manual in English:
http://www.fountain-tools.com/downloads/6

Modifier Modifier Zorb

271 votes

v 2.8.03 Fixed Save preset bug (for plugins like ky_trails)

v 2.8.02 Fixed ini file bug stopping wondow for opening a 2nd time

v 2.8.00 Added Exclude text field for filtering by name. Editing Refrence targets Tab now working!!! This means you can mass edit FumeFX object settings such as speed multipliers and other FumeFX and TP properties that were previously impossible to edit!

v 2.7.07 Added "Edit Bitmap Gamma" to Materials right click menu to edit the gamma values on bitmap texture maps

Edit ALL modifiers, ALL objects, ALL Materials, All Controllers, ALL Shadow types and ALL atmospherics/Render Effects. Work in max from a "Class-centric" way rather than a per object way. Edit thousands of object's perameters, randomize thousands of seeds, enable thousands of modifiers and more with a few clicks!

General Features (applies to all modifiers, controllers, materails, shadows, atmos and render effects):

MASS EDIT: Mass edit one property on all nodes at once, You can specify an absolute value, a relative value or apply an absolute value to modify

MASS RANDOMIZE: Randomize one property on all nodes at once

SELECT/DELETE BY CLASS: Select all objects with a meshsmooth, or all spheres or all objects with a path constraint etc

FULL INSTANCE/REFRENCE TOOLS: Make all objects/modifiers of a class or selection instances. Make Base object refrences. replace base objects with another obj (eg make all selected boxes an instance of a vrax proxie.) Available for Modifiers and Base objects only ATM.

LOAD/SAVE PRESETS: Load and save presets in xml format for modifiers, objects, etc.

Specific Features (Can be done to All or selected):

Modifiers: Enable, Disable, Enable in viewport, Disable in viewport.

PointCache Modifiers: Set ranges, Set path, Flush path, Reload, Record.

FumeFX: Simulate, Load settings

Lights: Turn all, selected, selected classes on or off. Multiply all light vlaues.

Xref Object: Merge object

Materials: Show/Hide In Viewport:  Shows the material in the viewport. Doesnt work with texture maps yet.

Bitmap Gamma: Mass edit the bitmap load gamma settings. Choose auto or an overide value. Max 2014+

Spring Controller: Modifyspring controller settings (Needis its own section as springs are controlled differently with maxscript.

Merge Xref Controller:  Merges All/Selected controllers

InsetFix Modifier

8 votes

An inset-by-SG type modifier that works similar to Chamfer modifier when set to zero tension. However, the max chamfer modifier is highly topology dependent and doesn't work well with diagonal and unconnected edges. This modifier fixes that behavior:

The insetFixChamferStack scripted modifier automates the process of using the InsetSGFix modifier with a Chamfer modifier for a quick and clean rounded edges effect.

Morpher Floater

2 votes

 

 

 

Tree Maker

33 votes

Great script for creating trees... Some of the 'sweet' things about this script are:
- After you generate the branches - you can rotate and move them about to more easily control the shape of the generated tree.
- The generated tree already has mapping coordinates applied (this isn't perfected yet - but it works pretty well).

Auto Snap Mode

1 vote

This is a simple (free) script that detects viewport changes. It will automatically set the current snap mode to 3D snaps when the current viewport is perspective, camera, etc; it will switch to either 2D/2.5D if the current viewport is set to standard orthographic projections.

The function only changes the current snap mode if:

1: Snaps are On
2: Either the target snap mode is 2/2.5 and the current snap mode is 3D OR the target snap mode is 3D and it isn't currently set to 3D. (In other words, for top/left/front the mode won't change if it is 2 or 2.5--it uses the current 2 or 2.5.)

NURBS to Spline Convertor

4 votes

Converts a Point or CV Nurbs curve to a standard spline. Originally written by Jarek Dukat; I merely did some recoding to make it work with max5. Simply run the script from the main Maxscript/Run menu... I'll get around to making it a macro someday. Also - see enclosed ReadMe for known issues.

NURBS 2 Spline

15 votes

Converts NURBS curves in Spline Shapes.

Spline 2 NURBS Curve Converter

11 votes

"Converts Spline shapes into NURBS curves - in addition it connects all NURBS curve segments into one curve.
Updated for 3ds max 4/5"

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