3ds Max | Scripts

Textures2materials

3 votes

poster

Textures2materials is a very handy plugin which can turn multiple textures into materials at once (into multi-material or into multiple material slots). It also checks if your textures have a bump versions and load them as bump. "Must have" plugin for any 3D designer.

To Perspective

2 votes

 

Align lights/cams...anything (Force, PFlow, FFD...etc...etc...) to current Perspective view.

99.99% you'd use it for a 3rd party light eg. Vray, Redshift, Arnold. I got annoyed at doing it manually so got into Frankenstein mode and cobbled together bits of codes here and there...so don't flame me for the lack of mxs expertise...

Just drag the ms file into viewport...

Krakatoa light control

1 vote

A small tool I developed while working on StarTrek Beyond's krakatoa nebula cloud to help me control the lights that are acting like a giant stars on the go. It allowed me to control lights globally or just the selected ones and I only exposed the following parameters:

Loop Regularizer

75 votes

Rearranges loops in regular n-gons.

GTVFX_Toolbox

11 votes

 

 

 Updates:

===================================================================================

08/16/2014:

v2.34

Some minor bug fixes to the Toolbox. Added additional tools to the system menu.

05/23/2014:

v2.32

Fixed a bug that prevented the system menu from generating.

 

04/20/2014:

v2.31

Random Startup Splash Image

4 votes

 

A quick script for randomly changing the startup image for 3ds max.

I have seen other ones out there, but they require additional software, and have more complicated installations, so I made this one for me.

To install:

1. Unzip all files to a folder

2. run install.bat

if the folder structure of your max installation is different, simply copy the contents of $Scripts to your 3dsmax/scripts/ folder.

ProSequencer

17 votes

Rhino Importer

5 votes

A tool to import and update model in 3dsmax from other softs.
This tool is available for Revit, Archicad, Sketchup and Rhino.

From all of this softs you get in 3dsMax geometries based on the materials.
You get 1 mesh per material. Instead of various results.
(for ex. instead of 1 mesh per Revit construction elements from Revit if you use standard import, you get here 1 mesh per Revit material)
Also there is a problem of scale with standard FBX import that makes it impossible to have correct UVWMaps. This is fixed here.

as you update the model :

Revit importer

11 votes

A tool to import and update model in 3dsmax from other softs.
This tool is available for Revit, Archicad, Sketchup and Rhino.

From all of this softs you get in 3dsMax geometries based on the materials.
You get 1 mesh per material. Instead of various results.
(for ex. instead of 1 mesh per Revit construction elements from Revit if you use standard import, you get here 1 mesh per Revit material)
Also there is a problem of scale with standard FBX import that makes it impossible to have correct UVWMaps. This is fixed here.

as you update the model :

Archicad Importer

35 votes

This script lets build a parallel workflow with Archicad, in the same way as Artlantis.
You can import and update the AC model in 3dsMax while keeping materials, UVWmaps, and VrayDisplacementMaps.

NB: This script is now replaced by the Mirza Link manager

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