3ds Max | Scripts

Unwrap Pro

1 vote

Unwrap Pro is a 3ds Max plugin which unwrap meshes while producing low distortion, overlap free, weighted density UVs unlike the 3ds Max Peel command which produces overlapping uvs with high area distortion. Get it from https://mariussilaghi.com/products/unwrap-pro

Collect Asset

19 votes

This script collects textures and other files used in the scene in one folder. Check for the same file names.
It is free script.

Edge Selection from SmoothGroups

0 votes

Modifier that converts smoothing group borders to edge selection. If you want to display the result, put a Mesh Select modifier below this one and make its edge mode active.

AnalyticsFX

23 votes

ANALYTICS FX IS A POWERFUL TOOL FOR CREATING ANIMATED CHARTS BASED ON USER DATA.

ESR Mini Browser

0 votes

Esr mini browser is another inhouse script that i wrote for my daily basis works.Usually 3d artists work with many folders contains such as textures, materials , referances etc.With this tiny script you can save your favourite folders path,maxscipts full path and also software full path in a list.So you can launch all this paths in the list whenever you want. For complete usage please watch the video.

Easy Spring Controller Tool

0 votes

I made this script last year , but Now i made it more usable for everyone as (Spring Controller Tool)
features:
1) Add Spring Controller to hierarchy of bones,Objects or etc...
2) Add Spring To Selection Objects (its Require The Object Hierarchy Links)
3) Add A Modifier Controller For Each Spring Controller
4) Change The Spring Values One By One
5) Change Spring Values Of Massive Group Of Objects In Hierarchy At Once , Using Offset
6) 2 Default Presets To Change Spring Values Quikly
7) Run Timeline After Every Change To Spring Value (For Catch Spring And Play Fast After)

QTools progressive Morpher

0 votes

Small contribution, giving back to the good community here.

This Script helps with rigging setup and export of progressive morphs from Max to Real time engines such as Unreal or Unity. Since traditional Progressive morph setups from Max or other such methods of in-betweens from other 3d apps are incompatible with Engines.

BakeScript: VRay to Standard Copier

0 votes

To transfer maps from one type of material to another after a bake for game exporters that primarily look for Standard materials.

This is currently limited to just the diffuse map.

To use: Run the Macroscript and add it to a toolbar from the category: #_SP_BakeScripts

WorldViz R4 Lightmap to R5

0 votes

This script is for users of WorldViz software to aid in the conversion of scenes using R4 materials to R5 materials. Specifically, this swaps baked maps from their old slot in Standard materials (self-illumination) to their new slot (ambient).

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