3ds Max | Scripts

Bitmap Tracking / Resizing ....

New  -  Open bitmap in Photoshop
New  -  Rename Files on HDD
New  -  Converts to Tiled TX or  EXR + translate BitmapTexture to VRayHDRI
version v1.44 - testing beta available
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Bitmap Tracking / Resizing... is tool similar to Asset Tracking. But it gives more possibility to work with bitmaps:

- Sort files by name, image width, height, file size, path, gamma, texture name, status (Found - network, Found -  local, Not found)
- Resize selected bitmaps to 2k, 1k, 512, 256, 128, 64px and save in new folder (not available in demo)
    - easy batch resize and reconect selected bitmaps (by size) before sending to external renderfarm,
    - resize bitmaps in large animation sceens to reduce memory ussage,
- Convert... see below
- Change / Rename paths (with paths history and rename path prefix eg. change only server/drive letter)
      * Choose from path from history (already used paths in curent project)
      * Pick new path
      * Batch rename paths beginng ( drive letter or paths C:\sample\abc\ and rename them to Z:\3d\sample\abc\ )
- And More...

Library Track / Relink...

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First working version available :)
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Library Track / Relink... is similar to Bitmap Tracking / Resizing... .

Works with Multiple MAX files without opening them.  Dedicated to organize, collect or relink whole new moldel library or all projects after moving them to new location. Just few clicks and they ready !

Collect Asset

This script collects textures and other files used in the scene in one folder. Check for the same file names.

Collect Wirecolors into Diffuse Materials

This is the script I've built to fix FBX imports from Navisworks & the mass duplicated materials. Optionally it will also split them out to layers based on object wirecolor.

Majority of the code for the main function comes from http://www.scriptspot.com/blog/capitanred/collectbywirecolor

I'm using it in my workflow to effectively 'collapse' duplicate materials when bringing in an FBX. It's the last step shown in my video here: https://www.youtube.com/watch?v=VxmDA0NdWT8

antiNURBS chamfer

Usefull tool for antiNURBS modeling technique.

It can chamfer whenever other vertices or edges on the way, the script will eat them all and you'll nice and clean regular geometry along the edge.

For evaluation of the script you'll need to:

1. Select ONLY ONE edge loop of one EditablePoly object. When you've done, run the script and adjust a radius of a chamfer.

2.Then press OK and get the result.

Vertex Cleaner

usageThis script will help you to clean polygonal meshes from the useless vertex, for example after the Boolean operations. Script will find vertexes with 2 egdes only and, depending from angle between edges (treshhold you can control), will clean it. So you can leave a corner vertexes and clean vertexes on straight lines.

Transformer

Transformer is a tool for fast manipulating main properties of an objects and renderer. Works fine with vray and corona renderer.

Batch Camera Render

This script aims to replace standard 3dsmax's Batch Render and imitates Houdini Output Node workflow. Using it you can specify rendering parameters - frame size, frame number, output path - directly to camera object, so every camera in scene 'knows' what it intended to render. Additional functionality is Lighting Assignment - you can specify which light will be turn on or off for selected camera during the rendering.

Recent update:

  • Region render parameter can be specified for each camera
  • Set Viewport button sets viewport camera and resolution and aspect as well
  • It is possible now to specify backburner servers and server groups for silent rendering submit (code editing required)

Here are the details: http://usakhelo.github.io/batchcam/batchcam-1.9.15.html

miauu's Polyline

SimplyMaps

Overview:
A simple tool to render out top down maps from 3dsmax. An ideal way utilizing the tool would be in creating tilable textures. Besides tilable textures, this will help in overlaying additional small scale details on already made in-game meshes in a much more straight forward fashion.

How to Install

UI:

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