3ds Max | Scripts

BodyFast Rigging Character

0 votes

BodyFast

ONE CLICK GEOMETRY ONE CLICK RIGGING ONE CLICK ANIMATION
>>>>>>>>>>>>>>>>>>>>>>>>>>>FAST>>>>>>>>>
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CREATE A CHARACTER THAT IS READY TO LOAD MOTION_CAPURE FILE,
AND MOTION_TRAKIN FOR THE FACE ANIMATION..
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WITH BODYFAST
(FIND HIGH DEFINITION VIDEO ON MY WEBSITE)
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AOBakeSwap

1 vote

This is a tool for the Vizard VR engine to aid with preparing baked materials for export. Specifically, for transferring baked AO maps into composite layers with the diffuse map.

To use, go to customize user interface, and select "AO Bake Swap" from the category"# SP_BakeScripts". The button text will be "AOBakeSwap".

screenshot

Align side by side

0 votes

tool helperpoints --mouse click definition
(
local p
on mousePoint clickp do (p = point name:("point_" + (random 0 100 as string)) pos:worldPoint size: 1 wirecolor:[130,225,40])

on mouseMove clickno do p.pos = worldPoint
)

rollout rlhelperPoints "Helper Points Creation" -- create rollout to fill with buttons
(
button btstart "Start Helping Points" width:125 --this will activate the tool
button snapobjects " Snap objects on Points" width:125
button deletepoints "DELETE all points" width:125 -- this will DELETE the points

-- this STARTS the tool

Unify / Flip normal polygons

84 votes

Use this script to make normal polygon of the objects.
Unify or flips all the faces of multiple selected objects with/without accses to SubObjects level.

New UI

SuperExtruder

42 votes

Autodesk_Map to Bitmaptexture

0 votes

Looks for Autodesk_Map textures in Standard materials and converts them to BitmapTexture instead. Autodesk_Map maps often exist in Revit imports.

Version 2014-11-07:
This version now loops through all slots in a Standard material, and keeps most map properties - tiling, offset, etc.

BakeScript: VRay to Standard Copier

0 votes

To transfer maps from one type of material to another after a bake for game exporters that primarily look for Standard materials.

This is currently limited to just the diffuse map.

To use: Run the Macroscript and add it to a toolbar from the category: #_SP_BakeScripts

Attach by Same Material

0 votes

Attached all geometry with the same material to the currently selected object. This collapses to editable poly first, so make sure you're cool with that before you click. :)

Created for merging objects in heavy architecture scenes recieved in Max format with large numbers of individual objects.

Achitecture to Standard Material Converter

1 vote

- Upon running the script, it will ask for confirmation. (the script overwrites existing materials)
- Reports unconvertible materials in the output window
- Using the log, fix the remaining materials manually

v0.8 - original names should stick around on all materials now.

Visual Pivot Placer

38 votes

The image above says all. :)

Places the pivot of the selected object/s in one of the red colored circle.

For Editable Poly object/s you can place the pivot in the center of selected vert/s. edge/s, face/s.

Click with LMB on one of the red circle will tread all selected objects as one and the pivots of all objects will be in the same place.

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