3ds Max | Scripts

Grider

this script cuts object by user defined grid

version beneath v0.3 wasnt released

v0.3:
- work at any combination of axes
- cut by segment lenght or edges count
- always recalculate segment lenght to keep it same in hole object

Text Typer

Did you ever want to make a text in your MAX scene appearing letter by letter? It was a pain. But not anymore. This cool script does it for you - just create text object - setup script (appear start - end and mode) and pick the text. Done!

Batch Export/Import

This is a free script, for non commercial use.

This is the perfect script to transfer your models from 3ds Max to ZBrush/Unity/UDK/...
Basically it batch exports objects to multiple files.
Supported formats : max, obj, fbx, 3ds, ase, dwf, dwg, dxf, dae.

TotalCommanderRCM

OK, tell me that you use TotalCommander. I can not work without him. With this script I made contact with a TotalCommander. This is RightClickMenu which has quick access to the locations of key files (loaded maxfile, render file location, material maps).
The script search only for x64 version of TotalCommander.

You can find the script in "IllusionBoxStudio" category (Customize/Customize User Interface/IllusionBoxStudio)

LH | Auto-skin

Complete assistance to skin any 3ds Max rig !

LH | Auto-Skin will automate all the heavy skinning, leaving only finition to make manuelly, or even, in somes cases, skinning will not need editing! To make this operation, the tool will generate a "sliced" character/object, animators will be able to use this low character/object to animate more faster!

Texture Atlas Generator

This script generates a texture atlas out of the selected objects, and manipulates their UVs (and if necessary, their geometry as well). Currently only Multimaterials and/or Standardmaterials (with bitmaps in diffuse channel!) supported.
Texture atlasses especially are important for real time applications and game development. Check http://developer.nvidia.com/object/texture_atlas_tools.html to see performance comparisons.

Features:
- geometry slicing
- padding
- simple packing algorithm
- editing many objects at once, thus creating only one atlas for all of them

UniAttach-Detacher

Fixed bug of detach for Edit_Poly modifier




Using single hotkey for Attach/Detach
Используя единственную горячую кнопку для Attach/Detach

Randomize UV coordinates

This script randomizes UV Offsets of selected objects or selected object's elements. It's an irreplaceable tool to bring some variace to your models!

Installation:
1)MaxScript --> Run Script
2)Customize User Interface --> Toolbars --> Category "# Scripts"
3)Drag and drop "randomize UV coordinates" to any panel you want

Selectionset Manager

Tool for exporting and importing selection sets

Simple tool to transfer selection set between Max files.
Selection sets depend on the naming of scene objects.

Functions:

*export of actual selected objects as selection set
*export of all selection sets in scene
*import of exportet selection set files (.txt)

Manual:
Export:
*set name of export file
*paste or browse export path, otherwise it will choose the actual Max folder
*choose export of selection or selection sets

Uni-Grow-Shrink

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