Tagged 'modifier'

Modifier Manager

With this maxscript tool, you can manage your modifiers
1: you can align gizmo and change gizmo properties on multiple objects
2: you can attach gizmo to an object, so one object can control multiple gizmo on multiple objects with move, scale and rotate
3: you can control all the modifiers options on your object selection.

Modifier Sweeper

Utility to scan for a particular modifier in a selection - then optionally delete all occurrences of it. I hope to add a feature to select only objects that have the modifier (so you can see which they are in the viewport).

Modifier Toggle

Toggles the visibility of all modifiers with a specified name within your scene.

ModifierControl

Using this script - you can turn on - turn off - or delete certain modifier simultaneously within all objects that contain such modifier (or only within the selected objects). Use the 'Setup List' button to configure which modifiers you would like the script to work with - you can change this option at any time

ModifierManager

"Allows you to add a modifer to selected objects (each modifier is a seperate modifier - not an instance of the same modifier which happens if you multiselect objects and apply a modifier in the modifier panel) - and to delete modifiers from selected objects (Any selected objects will have their modifier stacks checked - and any modifier that you specify in there will be deleted.) Replaces RemoveM

Modifiers Clipboard

Clipboard for modifiers.

!!! UPDATE !!!

modifierUtilities

Lets you perform various modifier related tasks on a set of selected objects. For example, takes all the selected objects and adds / removes seperate instances of a specific modifier. Or lets you find any objects in the current selection that contains a specific modifier. Add modifiers to your Favorites area for faster access.

Multi Slicer Pro

Multi Slicer Pro is a maxscript file that cuts your object with slicer modifier on any number of slicers, retaining at the same time the modifiers stack and providing you with an interface to control the parameters of the modifiers added to an object. As a result you have a setup that allows creating complex and unexpected animations of your object. Have free version.

NewNoise

The same as the regular noise modifier - except it strips away some unnecessary features (not unnecessary in all situations - just in most) and binds the x y z of strength into a single spinner that affects all axes equally.

Notes modifier

A modifier that does nothing to the object but just holds a piece of text with it.
Think 'post-it notes'.

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