modifier

Technical Camera Modifier

When you are making architectural visuals with max - you may get a problem with the perspective view of the camera you use. On many occasions you will see that the perfectly strait buildings are leaning backward or forward. Though it's 'physically' correct - many architects discuss the effect. In photography this can be corrected with a 'Technical Camera'. This is exactly what this script does.

Toggle Meshsmooth

For every SELECTED object that has meshsmooth on its stack - this will toggle the enable state of the modifier on or off.

Sphere2Plane

"Simple by-cilindrical projection of the sphere to a plane. You can check out a cool animated quicktime showing the earth being turned into a plane."

StackUp

Takes you one modifier higher then your currently selected modifier.

StackBottom

Takes you directly to the bottom of the stack.

RemoveNoiseAnimation

Ever get pissed off when you apply a noise modifier to an object - open trackview and say show animated and you see the noise phase has already been animated for you even though you have no desire to see it since you don't need it animated anyways? Well - me to. This takes any phase animation in any noise modifier in any selected object and deletes the keys.

Modifier Toggle

Toggles the visibility of all modifiers with a specified name within your scene.

Mesh Pull Modifier

Scripted modifier plug-in that lets you pull or push a meshes vertices based on vertex color weighting.

RemoveModifier

Any selected objects will have their modifier stacks checked - and any modifier that you specify in there will be deleted.

RemoveNoiseAnimation

Removes the automatically animated phase value on all noise modifiers in your selected objects.