Tagged 'modifier'

Add_MeshSmooth_Modifier_1.ms

This script adds a MeshSmooth modifier with an iteration of 1

Add_MeshSmooth_Modifier_0.ms

This script adds a MeshSmooth modifier with an iteration of 0

BaseJump

BaseJump is a callback script manager which will let you :

  • Jump to BaseObject level in the modifier stack whenever an object is selected
  • Jump to a specified modifier class on the stack (if present)
  • Jump to a specified level on the modifier stack (if present)
  • emptyModifier

    a simple empty modifier to add custom attributes to via maxScript. this is basically fred ruff's Modifier-Attribute Holder.ms that shipped with max 4 without the UI labels. his script wasn't included with max 6 & i don't know why. on create do( ) -- can't get easier than that!

    Bevel Lite

    A version of Bevel with far fewer controls - streamlined for doing what I use it for 99% of the time: chamfered extrusions.

    BaseJump

    "BaseJump is a callback script manager which will let you :

  • Jump to BaseObject level in the modifier stack whenever an object is selected
  • Jump to a specified modifier class on the stack (if present)
  • Jump to a specified level on the modifier stack (if present)
  • WkModActi

    This script allows to see easily modifiers and spacewarpmodifiers of every scene object in a given category (selection - geometry - shape - light - ...). Each modifier can be activated - desactivated - and accessed directly from the modify panel.

    Wrap Deformer

    "A scripted modifier plugin that allows you to bind one polygonal object A to another editable mesh B. Any transformation/deformation of B will be transfered to A based on distance between vertices."

    EndResultToggle

    Yep - everyone has one and so do I :) - I have it bind to the spacebar.

    Radial Skew

    Skews points radially or biaxially about the center sub-object. The skew is specified in degrees - and unlike taper - resulting slants are constant regardless of the points distance from the center.