3ds Max | Scripts

Render Region

18 votes

Render Region - 3DS MAX scripted RenderEffect.   While Render Region some versions of Arnold/Mental Ray blacks out everything but the region render after it's done. This scripted RenderEffect  allows the previous image to remain in the VFB, along with the newly rendered region.

- v1.1.0 (22.11.2016) Added 3dsmax 2017 support with HighDPI fix.
- v1.0.1 (20.10.2007) - added support for MAX 2008. 

ExplodeSpline

11 votes

Select spline and run the script. It will explode every spline to separate spline object.

PolyFX

22 votes

Script for simple animation appearance / disappearance of the object.

Scene Explorer Delete Extension

0 votes

This script allows deleting selected nodes and layers in the Scene Explorer. The default delete option of 3ds Max only deletes empty layers and nodes without childs. With this tool, deleting a selected parent node or layer implies deleting all its children hierarchy.

When you drag this script into the viewport of Max, it’s added to the “Barreira” category of the Customize User Interface panel. Then, you can create a button to execute the script easily.

zmTools

AnalyticsFX

23 votes

ANALYTICS FX IS A POWERFUL TOOL FOR CREATING ANIMATED CHARTS BASED ON USER DATA.

Guilloche

8 votes

Procedural guilloché pattern.

Geometry projection

26 votes

    

Description

"Geometry projection" projects one or several objects or it's vertex selection on another along global or local x,y or z axis.

Sweep Profile

521 votes

Script for a quick and convenient applying of profiles to shape with a modifier Sweep.

Included to Trackscripts pack with the 37 prepared to using architectural profiles.

User can add\change custom profiles in the folder “\Scripts\TrackScrips\Section”

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Sweep Profile v.0.97

  • Fixes a bug with adding a new catalog.
  • Fixes an issue with setting a size of profile.
  • Enlarged a size of thumbnails.
  • Adds ability to avto-check for updates.

Feathers RigTools 3dsmax

1 vote

Hi Everybody
Recently I've Done a Simple 3dsmax Script For Making Number Of Feathers Which Every Single Feathers Can Control By Animator Plus Wind Simulation on Feathers and its Kind of Auto rigger For Feathers Stuff.
i am sure there will be some bugs , so please let me a comment if you find one . Thankyou :)
and i can make a howtouse Tutorial for that if i find out you are interested.

Inventor to Substance Painter

0 votes

Introduction:

InvToSP (Inventor to Substance Painter) is a script which prepares an Inventor CAD model for texturing in Substance Painter. It works around various bugs in 3ds Max, maintaining the explicit normals at all times.

The manual is in the InvToSP chapter in "Inventor for Game Design.pdf", which is located in the same rar file as the script.

Features:

-Significant workflow speedup.
-Automatically import high poly and low poly from supplied directory.
-Fix flipped faces using automated re-import.
-Dynamically adjust mesh resolution.

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