3ds Max | Scripts

Quick Vray Camera for 3dsMax2016 and Vray 3.xx

0 votes

Very simply script which allows the creation of  "hidden" Vray Physical Camera in 3dsMax2016 with Vray 3.xx

qvc

In the last release of Vray 3.2 for 3dsMax, the Vray Camera does not appear; VRay uses the physical camera of 3dsmax. If you write in maxscript: " vrayCreateVRayPhysicalCamera() " we can create the "hidden" Vray physical camera.

Quick Vray Camera, facilitates the work for us.

CollapseToMorpher

0 votes

This script allows you to collapse changes to an object but maintain the morpher modifiers with its data intact.

Its idea is to activate every single target 100% ,copy the mesh ,collapse then finally add all targets again, it also work with progressive morph targets.

Works on single objects and only one morpher modifier.

Weave Mesh

7 votes

Simple wire mesh primitive.

Arch Primitive

0 votes

Want to make Arches in Max for games? Here's a new fast primitive for making arches for BSP games (this can export as world geometry in the Source Engine).

3D-Plexus

1 vote

This Script is 3D-Plexus for 3ds max.

Link to Vertex

17 votes

Do you want to link objects to vertex-positions of any geometry-object aka pinning them to the surface of the object? And do you want it as simple, fast and efficient as the default max link tool? Then try this one.

It handles like the 3DsMax link tool in that you first pick the child object and then the point on the surface of the parent object. The child object is then linked to this position on the surface at renderTime and realtime. To unLink an object again just select it and press the UnLink button.

UVall!

0 votes

UVall! is a script that adds a modifier UVWmap to each selected object. The UV addition is of cubic type. Script UVall! lets you choose the size of the UV map, offering three choices: 1, 10, 100. The unit of these values is set in the project.
UVall! has also an UNDO button that lets you cancel UV set to the script, if you feel they have chosen the proper fit. You can choose another measure, evaluate and possibly change it.

UVall! a script is very useful especially for those working on Architectural projects, in which 90% of the UVW maps are of cubic type.

Cam Spline

8 votes

Cam Spline 1.0.0

Please note: This script was written and uploaded here before the release of 3dsMax 2013, which now includes an 'egg' spline shape.

What it does:
Cam Spline is an interactive, parametric spline tool which produces spline shapes based on two circles joined by two straight or curved lines, or a 'cam' shape. Cam Spline faithfully keeps the intersections at a true tangent, regardless of the diameter of the circles or the distance between them.

How to use:
The basics are really simple:

VZ Mood

0 votes

VZ Mood is a 3ds Max script to optimize your work process. You can create 3 sets of your favourite images that insipre you, or images that helps you edit your scene. Images open in 3ds Max interface.

Vertex Normals Stitcher

7 votes

This script averages vertex normals at the borders (Open Edges).

It allows you to smooth a surfaces after separating vertexs / edges / faces.
(example: after detaching faces or splitting edges).
It still keeping a hard Edges if the object have multiple Smoothing Group ID

Images shown are not a welding operation

New UI :

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