

Batch export all objects in your scene as separate files to obj/fbx/max....
-Exported files use the object names in the scene.
-Reset geometry of the objects (pivot[0,0,0], scale[100,100,100],rotate[0,0,0] without changing the objects) if checked it will be undone after export.
-Delete turbosmooth modifier on selected objects before export. if checked it will be undone after export.