Tagged 'normal'


22 votes

Conform selected objects to other objects's surface. The scripts works only with Collapsed Editable Poly objects from the selection. Other objects in selection are left intact.
Known issues
Sometimes when operating with surface objects with too many vertices some vertex may not be placed over the surface.
This tool is still in development phase so any feedback is quite welcome.

Simple process preview is available here:

Ccom Map Baker-Auto Render To Texture

0 votes

If you have high polygon file and low polygon file finished UV mapping process before,
this tool can  extract Normal, Diffuse, Ambient Occlusion, Lighting map in one single image within 3DS Max.
So you don't  need to use Photoshop to collaborate all these map images in a single image file.
Baking process will be easily done in a minuite by using this tool.

1. Easy hide unhide delete low poly object, high poly object
2. Auto Import highpolygon
3. Single Import highpolygon

Change priority

16 votes

With change priority you can set Max to start either with "Low" or with "Normal" priority. With this feature you can prevent from freezing your PC under heavy calculations such as Rendering.

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