3ds Max | Scripts

Time Range Manager

25 votes

Allows you to edit and save a collection of named time ranges and access them via a dropdown list to change the scene time range based on their time settings.

Ranges are stored as a collection called sets. Multiple sets are then stored as a collection called projects.

The data is stored in INI files and so makes it independent of any maxfile.

There's also a compact option by clicking the thin bar above the ranges list.

 

Additional features include:

Material ID Organizer

14 votes

New:
 - save settings on dialog close + size and position
 - select / fileter foem SME and Material Editoe in one button now
 - select / filter from multiple materials in SME
 - more Create Render Elements Options
 -
fixed red button highlights - for selected IDs - same as in Object ID Organizer
 - Support for Corona G-Buffer ID and CMultiMatte
 - Filter - show materials from selected only (MatEditor, SME or Objects)
 - "A" buttons :
    - Automatic Select / Filter from... MatEditor, SME or Objects

Max Hotbox

585 votes

 

This script is in open beta phase, available for public.

Who creates the best interface for the users? The users theirselves! This tool is inspired by the Maya Hotbox. It is not ment to be a tool collection on its own, its idea is to provide ways to you for accessing and organizing functionality. Build your own interface, customize your workflow to your needs.

QuadrifyAll+

23 votes

•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• VERSION 1.2

With this script you can easely clean old .3ds models, imported Onyx trees and other types of geometry(mesh) with triangular faces.

Extended Timeline

15 votes


This free script allows you to easily navigate in timeline. You can change the active time segment by dragging the slider, or zooming with your mouse wheel.

Bug report: [email protected]

Version info:
1.6.1 (2013. Apr 7.) Error in new scene fixed, callback event error fixed, zoom to selected keyframes works with biped objects.
1.6 (2013. Mar 19.) Available to Zoom to selected keyframes.

Align side by side

0 votes

tool helperpoints --mouse click definition
(
local p
on mousePoint clickp do (p = point name:("point_" + (random 0 100 as string)) pos:worldPoint size: 1 wirecolor:[130,225,40])

on mouseMove clickno do p.pos = worldPoint
)

rollout rlhelperPoints "Helper Points Creation" -- create rollout to fill with buttons
(
button btstart "Start Helping Points" width:125 --this will activate the tool
button snapobjects " Snap objects on Points" width:125
button deletepoints "DELETE all points" width:125 -- this will DELETE the points

-- this STARTS the tool

AOBakeSwap

1 vote

This is a tool for the Vizard VR engine to aid with preparing baked materials for export. Specifically, for transferring baked AO maps into composite layers with the diffuse map.

To use, go to customize user interface, and select "AO Bake Swap" from the category"# SP_BakeScripts". The button text will be "AOBakeSwap".

screenshot

Visual Studio Code - MaxScript support

2 votes

MaxScript language support

Autodesk 3ds Max Scripting language (MaxScript) support for vs code.

LopoL City

3 votes

Hi. This is my newest script i did for 3ds max. As i was playing a little bit with game making. I noticed lack of isometric help. By that i invented procedural isometric builder for cities. it has now around 60 models to build from. it has smart roads that will connect themselfs if possible. Script is prepared to work with cm. over a grid of 10m size. using snap to grid you can very fast create the whole city in 5 minutes. or even less. Really!! Right now textures are prepare for Corona randerer, but that is just a matter of days.

Polyline Pro

13 votes

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