3ds Max | Scripts

Convert to MultiScatter

5 votes

This is only rough idea how to convert objects to MultiScatter

First it creates new distribution object and then MultiScatter distributes objects on it.
It keeps transform (position, scale and rotation) of objects

Poly Flow

19 votes

Poly Flow is a set of scripts designed to help the modeler with the everyday boring task of rearranging edges. It makes predictable changes to the topology giving you want you want.

Poly Stitch tools

0 votes

     

       The Stitch tools  work on editable polyon object ,and create new faces between selected open edges(borders),which are mainly used to connect roads and terrain.

      In this update,stitch algorithm has been improved and enhanced,error probability is reduced greatly,no longer need to clear jags of borders but final triangluation is much better.

Inventor to Substance Painter

0 votes

Introduction:

InvToSP (Inventor to Substance Painter) is a script which prepares an Inventor CAD model for texturing in Substance Painter. It works around various bugs in 3ds Max, maintaining the explicit normals at all times.

The manual is in the InvToSP chapter in "Inventor for Game Design.pdf", which is located in the same rar file as the script.

Features:

-Significant workflow speedup.
-Automatically import high poly and low poly from supplied directory.
-Fix flipped faces using automated re-import.
-Dynamically adjust mesh resolution.

UV2POS

0 votes

slow..., could someone help me to improve the performance pls.
this tool ia trying to do something similar to "vrayPattern" plugin does, but the script is too slow, please help me.
it works for meshes only , don't try high poly count...

Library Track / Relink...

14 votes

new version v0.60
- New re-save options
- automatic relink assets in multiple .max and .mat (material library) files

Library Track / Relink... works with Multiple .MAX .MAT files without opening them. 

Dedicated to organize, collect or relink whole new model library or all projects after moving them to new location. Just few clicks and they ready to merge / open !

ghostTown Lite

478 votes

 

ghostTown 0.21 Lite Beta for 3ds Max 2011


Rename PF

1 vote

Script to rename multiple operators Pflow at once.

- Put the name of the FX in the "prefix", select the operators to be renamed and click "Rename"
The script renames operators this way: prefix + operator name + number

- Function "Clear name":
If no text is present in the "Prefix" button clear name removes the entire name of the operator.
If a text is present in the "Prefix" button clear name removes the prefix if it is present in the name of the operator.

Example:

"Prefix" FX_dust
Operator name: FX_dust_rotation_02
Operator name after clear name: rotation_02

TerrainAxe

14 votes

TerrainAxe : modeling accurately  &nbs

KillMax

4 votes

It's a useful script for quitting Max.
I recommend to put it instead of File -> Quit and assign the keyboardshortcuts "Alt" + "F4"

 

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