3ds Max | Scripts

PFlow Baker

74 votes

Bakes particle flow particles into meshes and/or helpers.

NOTE: This script bakes only the viewport particles, so in order to get the amout of particles set in your system, set the viewport count to 100%.

 

Version: 0.71 (2010-06-02 17:25:44)     Compatibility:MAX 9,MAX 2008,MAX 2009,MAX 2010,MAX 2011    

HexGrid

9 votes

Hexagon pattern primitive. The size of individual hexagons is driven by a texture map.

Fit Bounding Box

1 vote

Minimize volume Bounding Box

Affinity Priority Switch

0 votes

This simple switch can decrease/increase Affinity for 1 thread. Also it changes priority to low/normal.

To install just drag-n-drop into 3dsMax viewport. Then look at the NikScripts category -> Priority switch.

Checked state of button on toolbar means - low priority, thread 0 disabled.

Unchecked state - normal priority and all threads enabled.

WARNING - script works only on PC that have <33 threads. I'm trying to fix that.

Copy Paste Image

9 votes

Just simple script to paste image form windows clipboard to 3ds MAX (as reference plate)

It can be used to copy paste selected from Photoshop, screenshot or web page

It reads proportion of image and creates plate with correct aspect ratio.

Contour Generator

47 votes

UIA small tool which creates cross-section splines of one or several objects in the scene.

miauu's Work Plane

9 votes

Expert Mode with Command Panel

0 votes

This is just small script - similar to Expert Mode (shortcut "Ctrl+X") but it keeps Command Panel visible

You can used as shortcut or toolbar button

IDTool

14 votes

For people who work often with Objects ID, this script may make it easier. It allows you to see which objects have ID, to select objects by ID, assign a ID and all this without entering in properties of the objects.

Version: 2.34

  • Add "Assign ID by Layers" button
  • Add Option to Assign Wirecolor by ID

SME Get Selected Materials

2 votes

This script is useful only for script writers.

This is just simple function to get selected materials / textures / controllers from active view in SME.

Function returns materials :) - not names of materials.

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