3ds Max | Scripts

tPCacher

0 votes

TPCacher script  makes it easier for cache and Deadline submission.

imageCompHelper

34 votes

I wanted to create a script to visualize the `Rule of Thirds` inside the 3ds Max Viewport, to aid in the composition of my camera shots. Inspired by this script I also added some other overlay options. The lines inside the viewport are drawn as a kind of render effect, so no geometry is created and no camera is needed. They will interactively adjust to any image aspect and are visible in the active viewport, so switching the viewport will also move the lines there.

Copy/Paste Skin Modifier via Max Script

0 votes

I recently discovered that copying a skin modifier via maxscript (using addmodifier) doesn't set the weights correctly, so I wrote a function to transfer the weights from one mesh to another. (they need to have the same topology though)
Some other scripts out there won't work because at some point autodesk decided to change the way that the skin's bone table is indexed, and they would need a lookup table with the bone names to convert the old index to the new one. *sight It seems I fixed it.

Select By Material

4 votes

'SELECT BY MATERIAL'

NEW FEATURE: Select multiple node/s in SME.

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Script which allows easy selection of materials inside Slate Material Editor and Compact Material Editor over 3ds max standard method.

Benefits over maxes built in way:

V-Ray Material Presets Pro

354 votes

V-Ray Material Presets Pro is a powerful material collection for 3ds Max and V-Ray. It will includes shaders like: Metal, Glass, Leather, Liquid, Ceramics, etc.
SIGERSHADERS V-Ray Material Presets Pro version 3.2.0

Plane Lens Distortion

4 votes


Plane Lens Distortion (PL Distortion) it is the primitive plane with applied UV mapping coordinates which allows you to correct lens distortions on Bitmap of assigned Material.

Mesh Surface

7 votes

Creates surface defined by four splines. The order of picking the splines matters - they should form a closed loop. If you get a weird looking mesh, try once again starting with another of the four splines:

Note that if any of the splines are animated, the resulting mesh is animated, too.

Random Selector

44 votes

This script allow you to select random vertex-edge-border-face-element parts of the object (it works on Editable Poly converted objects), or objects in the scene. There are three different selection algorithms in vertex-edge-face modes.

AnalyticsFX

23 votes

ANALYTICS FX IS A POWERFUL TOOL FOR CREATING ANIMATED CHARTS BASED ON USER DATA.

Batch Camera Render

248 votes

This script aims to replace standard 3dsmax's Batch Render and imitates Houdini Output Node workflow. Using it you can specify rendering parameters - frame size, frame number, output path - directly to camera object, so every camera in scene 'knows' what it intended to render. Additional functionality is Lighting Assignment - you can specify which light will be turn on or off for selected camera during the rendering.

1.10b

New features:

  • Multiple presets for each camera
  • New keyword %presetname% to support multiple presets

This is major update of the script, so it may not be as stable as before. Backup scenes or cameras at least before running this version. More information can be found here - 1.10b Multiple presets for each camera

Previous updates:

  • Bugfix - Net render not starting after cancelling during local rendering.
  • Improved performance with scenes with lots of cameras
  • Added support of Vray RT as a production renderer
  • Added support of using MFRender script to render scenes through BatchCamera script.
  • Bugfix - Error was popping up sometimes during drag-n-drop
  • Bugfix - Render elements didn't render in certain conditions
  • Bugfix - Pre-render/post-render scripts didn't work on network rendering
  • Bugfix - Select All and Toggle All buttons didn't work properly

Here are some details: http://usakhelo.github.io/batchcam/batchcam-1.9.20.html

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