3ds Max | Scripts

SME Get Selected Materials

2 votes

This script is useful only for script writers.

This is just simple function to get selected materials / textures / controllers from active view in SME.

Function returns materials :) - not names of materials.


10 votes

Converts a selection of objects with materials applied to all have a single Multi/Sub-Object material with each of its sub-materials be the same materials that were formerly applied as top level materials. This script uses the Material Modifier to give each object a specific material ID#.

tPCacher & Submitter

0 votes

tPCacher & Submission 3 scripts depending of user needs, or a pack with the 3 scripts.

Those scirpts were mostly done to use in conjunction with farm management to use the tP network-sim provided with each tP seat licence...

tPCacherStandalone : Permit in single place, to manage all tP systems in scene and make cache locally.System detect if a cache already exist, if the scene have been already saved, etc... Options and automate Folders path (and creation if do not exist)... Auto-naming for Cache depending on selection or custum one ability.

Fit Bounding Box

0 votes

Minimize volume Bounding Box

Multi Map Loader

37 votes

Loads multiple files from a folder into your choice of available materials & maps. Then puts the new created materials to the material library.


Version 2.1 updates:

Choose Default 3ds Max

4 votes

This is simple script to change default 3ds Max - when double click on .max file

I did it because sometimes windows couldn't change it with default "Open with..." and still open in wrong version.


6 votes

Hexagon pattern primitive. The size of individual hexagons is driven by a texture map.


29 votes

RappaTools3 is an advanced toolbox that comes with a great variety of tools for the artist working in 3ds Max. The main focus is to speed up the workflow and to reduce the click count. It offers a wide variety of tools, everything from selection tools to rendering tools. It can help you through the entire process of creating a 3D art piece.
rappatools3 bridge

Batch Camera Render

246 votes

This script aims to replace standard 3dsmax's Batch Render and imitates Houdini Output Node workflow. Using it you can specify rendering parameters - frame size, frame number, output path - directly to camera object, so every camera in scene 'knows' what it intended to render. Additional functionality is Lighting Assignment - you can specify which light will be turn on or off for selected camera during the rendering.

Recent update:

  • Region render parameter can be specified for each camera
  • Set Viewport button sets viewport camera and resolution and aspect as well
  • It is possible now to specify backburner servers and server groups for silent rendering submit (code editing required)

Here are the details: http://usakhelo.github.io/batchcam/batchcam-1.9.15.html

Mega 'Sweep'

5 votes

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