3ds Max | Scripts

PatternMaker

10 votes

Display Image

Purge Unused Materials

2 votes

A simple macroscript to delete all unused materials from the Compact Editor Material Slots AND the Slate Material Editor Views.
The Compact Editor Code is from the existing Macro found under the Compact Material Editor "Utilities" menu.
I have added the code to also purge the SME at the same time.

You might want to check out the "Purge Empty Layers" macroscript as well. There are some awesome scene management tools out there but these are both small, simple tools without a lot of overhead for doing a little housekeeping before saving your file.

FBX to Biped

3 votes

You can convert FBX animation to Biped with this script

3ds MAX to UE4 FBX Scene Export

3 votes

Here's a script that I've had tucked away for a looong while now.

Inset Scale

1 vote

Make inset polygon on no normal. Correctly to use this script for one groups of polygons. Values bridgeTwist1 and bridgeTwist1 need when got uncorrect result

Scale on Value

1 vote

Scale on the custom value (+ or -) for X, Y, Z axises (for planes on second axises)

Render Still Cameras

1 vote

VERY QUICK & SIMPLE BATCH RENDERER for STILL IMAGES. Just 2 clicks and ready to go!

This script is very useful to render many views from a single model or scene when you have already placed still cameras.

It combines many still cameras into one single animated camera that shows all those views sequentially, one per frame.

Then you just need to render the new camera to a sequence of images.

 

HOW IT WORKS:

The script lets you first select the still cameras to combine into one.

Select Vertex Cross-section

40 votes

Extend 3ds Max selection features on Editable Mesh and Editable Poly.

Select Vertex Loop

* [Read Notes]

Multi Map Loader

37 votes

Loads multiple files from a folder into your choice of available materials & maps. Then puts the new created materials to the material library.

   

Version 2.1 updates:

QuadrifyAll+

18 votes

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With this script you can easely clean old .3ds models, imported Onyx trees and other types of geometry(mesh) with triangular faces.

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