3ds Max | Scripts

SplineTools

2 votes

Simple tools for working with splines in 3dsMax.

These tools includes:

  • -Selection filtering *Select only closed *Select only open 
  • -Clean up *Convert to spline and perform overlapping points weld.
  • -Close all *Close all splines
  • -Set points to corner/smooth/bezier/bezierCorner *Sub-object level sensitive
  • -Select by length *Select and sort splines by input length
  • -Sort *Detach open splines
  • -Explode *Explode shape object to splines (not segments)
  • -VArranger *Arrange selected splines by input z values and optionaly create a surface. Used to create terrain from drawing.

SplineTools_ScriptSpot_V.2.0

Copy Paste Material and Mapping

3 votes

Quick and easy way to copy paste material and mapping from one object to another without opening Material Editor. 

Purge Empty Layers

1 vote

This script deletes all empty layers. In max 2015 (at this time) it can keep ALL nested layers (user prompt) if any one of them has objects on it. In other words, if a user chooses "Yes" at the query, ONLY layers with NO children AND no objects will be deleted. All nested hierarchies are maintained down to the last layer that has objects in it. Choosing "No" at the prompt will unnest all layers and delete all empty layers. When using a version of max prior to 2015, the script will simpy delete any empty layers. There are no nesting options in previous versions of the Layer Manager.

Loop Regularizer

90 votes

Rearranges loops in regular n-gons.

UniRemover

21 votes

v.9.44 Fixed Converttopoly
v.9.42 Remove T-vertex

v.9.41 Overlaped faces

In SUBOBJECT 4 (faces), If selected all faces,
will be find and select overlaped (coplanar) faces
To setup tolerance press Esc+Key of script

В ПОДОБЪЕКТЕ 4 (грани) Если выделены все грани, будут найдены и выделены перекрывающиеся (компланарные) грани.
Для настройки расстояния отклонения нажать Esc+Кнопку скрипта.

Convert to MultiScatter

9 votes

This is only rough idea how to convert objects to MultiScatter

First it creates new distribution object and then MultiScatter distributes objects on it.
It keeps transform (position, scale and rotation) of objects

TransformbyStep

0 votes

v1.22: Fixed bug for move of selection in local coordinat system. Исправлена ошибка перемещения выделенного в локальной системе координат.

v1.21: Fixed bug of rotate group. Исправлена ошибка вращения групп


Show Textures in viewport (one click!)

3 votes

A simple check button to place on your toolbar, to show or hide the textures for all materials in scene.

It supports almost any kind of material or render engine.

The script was written in a way that depends as minimum as possible on render engine, so it should support a wide range of engines and materials. But it's not infallible.

Q-Proxies

0 votes

Q-Proxies 3dsmax plugin - banner

Instant Proxy Meshes for Scene Optimization

 

Description

Automatically create multiple proxy objects that replace your high-poly meshes to speed up your work on heavy scenes.

CrossHairCursor

0 votes

CrossHairCursor

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