Rendering

fr tinyGlobals

"A little bitty globals floater (the size of the display floater) that controls the globals you're likely to use after setting up your samples for draft/production switching."

fr Defaults fix

"Fixes the default in finalRender that objects are created with GI disabled in their properties. Just put this file in scripts/startup and all objects will create with send/receive GI and receive caustics turned on. One less thing to worry about. "

fr Material2

" full replacement for the cumbersome and irritating interface of the shipping finalRender material. Cebas used part of this design (the locals rollout) in their patch releases without credit - which I guess is a backhanded compliment.
It has the following features:

batchRenderAvi

this is a quick script i threw together to render a folder of over 650 2-3 second lipsync animations for the Alias project. just point to the folder - specifiy the output folder - hit 'go' and sit back and have a sandwich. requires a camera named Camera01 (i'll prolly add the ability to specify a camera name later or if enough people ask for it).

Copy Render to Clipboard

Simply copies your last render to the clipboard. I've separated it into two macroscripts - one 'CopyRenderToClipboard' copies the RGB data to the clipboard and the other one 'CopyRenderAlphaToClipboard' copies the Alpha data to the clipboard.

RPC ShadowMan

"Archvision RPC Trees are great for quickly placing bitmapped trees in your scene quickly. However - due to the billboard technology - a tree that is less than perpendicular to the primary light source will appear to have a skewed shadow. This script fixes that problem by automatically rendering a file from the light viewport - projecting the shadows of your trees onto the scene.

Brazil Material Converter

Converts Brazil Advanced Materials <--> Standard Materials. The new version should also handle multi-sub materials - blends - shellacs - double-sideds - top-bottoms - etc. The mass converts of multiple objects doesn't work quite right on larger scenes yet - so save your file if you are going to use them - but converting single materials/material trees in the material editor still seems stable.

Multi-Render

Renders all cameras in the scene with current render settings - sending the jobs to the Backburner Manager. Will need editing if you use a non 255.255.255.0 subnet mask.

Preview to RAM player tools

This one is two scripts - one to create and one to play. All the player will do is bring up the create preview dialog and after creating the preview - will ask whether you wish to view the preview in the RAM player. As for the player - well - I know other people have created the same script - but... well... I thought I'd make my own version (and I suddenly can't think why).

Radiosity Quickbar

A macroscript which produces a space-saving floater that allows you to start/stop/reset the radiosity solution - and change the meshing size. Has a progress bar to show you how far the solution has got - but it doesn't always seem to update on heavy scenes.