3ds Max | Scripts

ProTrajectoryHandles

18 votes

ProTrajectoryHandles (PTH) creates in-viewport handles on trajectories. Now freeware!

TerrainAxe

4 votes






Save & Restore Views

5 votes

A simple script that is pretty similar to max's own "Save active perspective view" and "Restore active perspective view" functionality just that there are 5 slots with preview images. Un-comment the first 2 lines to install it as a macroscript. Click the little lock symbol to save a view, click the image button to restore it. 

MotionFX

25 votes

MotionFX-это мощный скрипт для анимированной графики и визуальных эффектов в 3D MAX.

IOR - Index Refraction

0 votes

Simple, harmless and silly script which allows you to view data of index refraction or IOR in the listbox

ior - reflection index

Chain Rigger

3 votes

Description:

Tool for creating a rigged chain along a spline.

Functions:

* create a chain of 1 or 2 different chain segments along a spline
* spline can be animated or linked and the chain will follow
* when spline is closed chain drive can be animated by an objects X-Rotation
* chain drive speed can be ajusted by a radius (of the rotation motor-object)

Manual:

* create a spline and 1 or 2 chain elements
* run script and select objects

Fountain Animation Tools (F-Tools)

215 votes

 

About FTools.script in English:
http://www.fountain-tools.com/en/service/ftools-script-info/

Manual in English:
http://www.fountain-tools.com/downloads/FTools.Help_.ENG_.pdf 

Uni-Chamfer

1 vote

Using single one hotkey of Chamfer, works with:
Используя единственную горячую кнопку для Chamfer, работает с:
Edit_Poly: [Vertices, Edges, Faces(inset)] 
Editable_poly: [Vertices, Edges, Faces(inset)] 
Edit_mesh: [Vertices, Edges] 
Editable_mesh: [Vertices, Edges] 
Edit_Spline: [knots (Fillet), 
Spline sub-obj (Outline)] 
SplineShape: [knots (Fillet), Spline sub-obj (Outline)] 
line: [knots (Fillet), 
Spline sub-obj (Outline)] 

Modifier Modifier Zorb

262 votes

v 2.7.07 Added "Edit Bitmap Gamma" to Materials right click menu to edit the gamma values on bitmap texture maps

v 2.7.06 Fixed bug where object has multiple non unique property names (Vray Lights)

v2.7.05. Added support for parameters with no entries. Works with Thinkbox Frost again

v2.7.04. Added support for Corona Renderer Materials

Edit ALL modifiers, ALL objects, ALL Materials, All Controllers, ALL Shadow types and ALL atmospherics/Render Effects. Work in max from a "Class-centric" way rather than a per object way. Edit thousands of object's perameters, randomize thousands of seeds, enable thousands of modifiers and more with a few clicks!

General Features (applies to all modifiers, controllers, materails, shadows, atmos and render effects):

MASS EDIT: Mass edit one property on all nodes at once, You can specify an absolute value, a relative value or apply an absolute value to modify

MASS RANDOMIZE: Randomize one property on all nodes at once

SELECT/DELETE BY CLASS: Select all objects with a meshsmooth, or all spheres or all objects with a path constraint etc

FULL INSTANCE/REFRENCE TOOLS: Make all objects/modifiers of a class or selection instances. Make Base object refrences. replace base objects with another obj (eg make all selected boxes an instance of a vrax proxie.) Available for Modifiers and Base objects only ATM.

LOAD/SAVE PRESETS: Load and save presets in xml format for modifiers, objects, etc.

Specific Features (Can be done to All or selected):

Modifiers: Enable, Disable, Enable in viewport, Disable in viewport.

PointCache Modifiers: Set ranges, Set path, Flush path, Reload, Record.

FumeFX: Simulate, Load settings

Lights: Turn all, selected, selected classes on or off. Multiply all light vlaues.

Xref Object: Merge object

Materials: Show/Hide In Viewport:  Shows the material in the viewport. Doesnt work with texture maps yet.

Bitmap Gamma: Mass edit the bitmap load gamma settings. Choose auto or an overide value. Max 2014+

Spring Controller: Modifyspring controller settings (Needis its own section as springs are controlled differently with maxscript.

Merge Xref Controller:  Merges All/Selected controllers

Selectionset Manager

3 votes

Tool for exporting and importing selection sets

Simple tool to transfer selection set between Max files.
Selection sets depend on the naming of scene objects.

Functions:

*export of actual selected objects as selection set
*export of all selection sets in scene
*import of exported SelectionSet files (.txt)
*import several files (.txt)

Manual:
Export:
*set name of export file
*paste or browse export path, otherwise it will choose the actual Max folder

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