3ds Max | Scripts

Texture Atlas Generator

This script generates a texture atlas out of the selected objects, and manipulates their UVs (and if necessary, their geometry as well). Currently only Multimaterials and/or Standardmaterials (with bitmaps in diffuse channel!) supported.
Texture atlasses especially are important for real time applications and game development. Check http://developer.nvidia.com/object/texture_atlas_tools.html to see performance comparisons.

- geometry slicing
- padding
- simple packing algorithm
- editing many objects at once, thus creating only one atlas for all of them

Randomize UV coordinates

This script randomizes UV Offsets of selected objects or selected object's elements. It's an irreplaceable tool to bring some variace to your models!

1)MaxScript --> Run Script
2)Customize User Interface --> Toolbars --> Category "# Scripts"
3)Drag and drop "randomize UV coordinates" to any panel you want

Selectionset Manager

Tool for exporting and importing selection sets

Simple tool to transfer selection set between Max files.
Selection sets depend on the naming of scene objects.


*export of actual selected objects as selection set
*export of all selection sets in scene
*import of exportet selection set files (.txt)

*set name of export file
*paste or browse export path, otherwise it will choose the actual Max folder
*choose export of selection or selection sets



Using this script, you can turn on, turn off, or delete certain modifier simultaneously within all objects that contain such modifier (or only within the selected objects).
The list of modifiers attend only those used in the scene.
You can find the script in "IllusionBoxStudio" category (Customize/Customize User Interface/IllusionBoxStudio)


Lister for Vray Lights. I use this script permanently. Extremely comfortable for controlling VrayLights present in the scene.
You can find the script in "IllusionBoxStudio" category (Customize/Customize User Interface/IllusionBoxStudio)


Shater AutoRig

I Believe Your time is valuable in production , Let Shater Autorig do the technical work and you focus your effort and money on the Art.

Who can use this?
anyone can use Shater autorig its very simple to use.

What kind of Rigs it gives
?it can give you Games Rigs and feature Animation production rigs.

-FK-ik controls , stretchy limps &spine , bendy-curvy limps ,biped mocap support ,pose manger.
- clean layering system for rig bones helpers controllers
see Youtube video for Workflow.

Volumetric Object Select

The selection of objects volumetrically. Simple script ..
Of volumetric objects are selected, and click the "VOLUMETRIC SELECT" button.

We hope that it will be useful somebody :)

Wall Worm Model Tools

Wall Worm is the complete Source Engine Pipeline. With extensive exporters, importers, model, material and level design tools, Wall Worm makes working with the Source Engine fun.

Read the new e-book: Hammered to the Max: A Hammer User's Guide to 3ds Max.

Render Passes and State Sets Tool


A tool to render or store the following passes as State Sets:

  • Matte
  • Shadows and Reflections
  • Shadows
  •  Reflections
  • Z Depth
  • Fast Skin Subsurface Scattering
  • Ambient Occlusion
  •  Normals
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