3ds Max | Scripts

Count By Layer

1 vote


Simple tool that allows to calculate triangle and vertex count of any object inside specified layer.

Vray Quick-Render

2 votes

"Vray Quick-Render" the utility for creating fast preview test-renderings.
It help you make fast test-renderings for setup lights and tuning materials.
All changes for Vray will be applied only on render-time.
Your settings for Vray not will be change.

RADOLOMEO extrude

3 votes

Uploaded version 0.9 of the script. Much more tools to be checked.
Not optimized too much.

Tools:
- prepare - converts model to editable poly
- extrude to - extrudes selected face to the point of mouse click
- bridge to - bridge tool
- make open - make an opening on selected face, no need to select opposite face
- make hole - make opening with inset not to have overlapping faces
- smart extrude - finds the nearest face and select it for extruding
- make simple window - makes simple window on selected face. no need to select opposite face

Prism

5 votes

IOR - Index Refraction

0 votes

Simple, harmless and silly script which allows you to view data of index refraction or IOR in the listbox

ior - reflection index

Selection Palette

0 votes

Selection Palette is an easy-to-use customizable tool for creating and editing visual selection sets on the fly. It is a great way to speed up your work as an animator, since you can create your own way in minutes to handle controls. It is also useful for riggers or anyone who needs a quick visual way to create selection sets.
Feel free to contact me if you have any questions about the tool. Enjoy using it!

Maxwell Multi-Scene gallery exporter

0 votes

This script exports multiple MXS files from a single 3ds Max scene by assigning different MXM files to a user specified MXM reference material. It does so through a dialog with the following features:

  • Select one or more MXM Files using a dotNet file selector
  • Select an MXM Reference material that you want to assign each MXM file to
  • Select the camera that you want to export each MXS Scene with
  • Manually override the export path (it defaults to the same path as your 3ds Max scene)

Edge Loop Regularizer EditPoly

7 votes

Edge loop regularizer for Edit Poly. This script is an extended version of the well known edge loop regularizer script. This version has a ported part of the original script that can handle edit poly objects. The only drawback is that it can be slower when you are planning to use it on an edit poly object, because how max is handling edit poly modifiers. If you are planning to use it on an edit poly modifier, it might better to detach the part you want to regularize, and than attach it back when you finished the modification.

mipoll Placement

6 votes

SplineVertexTool

10 votes

spline and vertet edit

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