Tagged 'root'

Bip2root

Copies horizontal position of the biped onto the root object and links the biped to the root.

Two useful uses for this script:

  1. Use it to create a root for your biped (using the Static Root option) - so you can place your biped with animation anywhere in the scene without adding extra keyframes. Simply move the root instead of the biped itself.
  2. Some game engines require a moving root to calculate biped's position in the game environment space. With a moving root the biped itself actually stays in place and only the root moves.

Lock COM Bip

This script is actived to the 'lock COM keying' toggle, including Horizontal, Vertical and Rotation tracks at once in the selection track of the Biped root objects.


Open Root Directory

When executed the script opens windows explorer at the root of the current opened file. Giving you easy access to your project files. In a general work enviorment you will have a folder stucture where you store your working files for max including other folders for all related content and information. This Script gives you quick and easy access to the root of all these folders.

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