3ds Max | Scripts

Animate street moving and racetracks in 3ds Max

0 votes

Trajectory

The script "Trajectory" animates a single vehicle on the street or racetrack.
It updates the bodie's z_rotation, front weels' z_rotation, wheels' y_rotation and
car's position.
Supports acceleration (acceleration control), time control, creation of custom car rigs,shortest distance or higher speed moving path, engine audio.
The audio need to be tuned and maybe improved in next editions.
In newer versions of 3ds Max you need to click 2 times in the viewport, when you create the 1 st vertex of the shapes (arcs and lines - watch the video).

Deviate Verts

1 vote

Deviate Verts is a free scripted geometry plugin for 3ds Max 2016+. This plugin is similar to a Noise Modifier except it has options to enforce vertices to get offset similarly per face.

Collect Asset

22 votes

This script collects textures and other files used in the scene in one folder. Check for the same file names.
It is free script.

Average / Copy Border vertex Normals

2 votes

By Marc Robert / Trebor777 ([email protected])

Tool to fix seams between 2 objects by averaging or copying the normals from one another's borders.

The user needs to select the same number of vertices on both mesh with an EditPoly modifier named "VertSelect". It's created automatically when the meshes are picked if they don't already have them.

The tool will compute the closest vertices from each other and uses those normals.

Batch Camera Render

258 votes

This script aims to replace standard 3dsmax's Batch Render and imitates Houdini Output Node workflow. Using it you can specify rendering parameters - frame size, frame number, output path - directly to camera object, so every camera in scene 'knows' what it intended to render. Additional functionality is Lighting Assignment - you can specify which light will be turn on or off for selected camera during the rendering.

1.11 Features and fixes:

  • State sets support added
  • "projectname" keyword added which resolves to project's folder name
  • other fixes and improvements

1.10.3b Fixes:

  • Crash when vray ir/lcache maps are set to auto-save
  • Region render was not set properly during the rendering

This is major update of the script, so it may not be as stable as before. Backup scenes or cameras at least before running this version. More information can be found here - 1.10b Multiple presets for each camera

Previous updates:

1.10.2b Fixes:

  • Problems with render elements paths
  • Copy/paste of render region settings
  • Properly convert render region values when change resolution

New features:

  • Multiple presets for each camera
  • New keyword %presetname% to support multiple presets
  • Distributed rendering checkbox added to vray common settings
  • Bugfix - Net render not starting after cancelling during local rendering.
  • Improved performance with scenes with lots of cameras
  • Added support of Vray RT as a production renderer
  • Added support of using MFRender script to render scenes through BatchCamera script.
  • Bugfix - Error was popping up sometimes during drag-n-drop
  • Bugfix - Render elements didn't render in certain conditions
  • Bugfix - Pre-render/post-render scripts didn't work on network rendering
  • Bugfix - Select All and Toggle All buttons didn't work properly

Here are some details: http://usakhelo.github.io/batchcam/batchcam-1.9.20.html

How to create spline trails in Pflow?

Hey Guys,

I have a Pflow setup with particles coming out of a piece of geometry and I want to create trails with splines that follow the motion of each particle. I have a script that generates splines out of the particles trajectory but they are not animatable. I am trying to get a bunch of branch-like things growing out of my geometry while twisting and curving (hence the Pflow setup).

Pflow to Splines

5 votes

This Script will generate animated Splines on PFlow Particle trails.

The Script is mostly self-explanatory. You just have to pick a Pflow source and press the "Generate Splines" button.
You can additionally choose to "fade" the Splines after x frames. This will help to vanish the splines when the particles are dead.

InstantRig

4 votes

 

Auto Overlap

Auto Skin

InstantRig is modular auto rigging system for 3DS Max users. It helps riggers to create flexible, animator friendly and production quality rigs in minutes.

ghostTown Lite

480 votes

 

ghostTown 0.21 Lite Beta for 3ds Max 2011


Hard Edges

2 votes

With this script, you can easily and simply select
all hard edges of Editable Poly object,
with the given minimum and maximum angle
between two faces who share same edge.

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