Tagged 'shape'

Uni-Grow-Shrink

7 votes

2.7.3 Fixed Decrease steps in splines
2.7.2
Fixed bug of grow subobjects and conflicts of functions
add

2.7
Esc+Grow = Splines as mesh with Thickness Toggle

v2.6
Transform Gizmo Size Up/Down If Esc + Any Button of Script pressed.

UniFlip

2 votes

v1.1 Fixed bug of flip normals several objects in group

Flip normals of polygons or objects
Flip (Reverse) splines

Outline Creator

5 votes

Outline Creator is a 3ds max script that will automate the process of creating outlines for shapes instead of doing it manually one by one.

Pay attention that this script only works with closed shapes for the time being.

Properties:

Create Holes

21 votes

Modifier for creating holes from selected vertices or polygons.

Available Lite version.

Polyline Pro

16 votes

Select spline segments by matID

0 votes

With this script you can select splines' segments by matID.
There are two methods of selection:
- "Use IDs of selected segments" - select some segments and press the [Select] button. The script will find the matIDs of the selected segments and will select all other segments with the same matIDs.
- "Use IDs typed below" - type as many matIDs as you want in the field(separate matIDs with comma) and press the [Select] button. The script will select all segments with the matIDs entered by you.

Pflow to Splines

6 votes

This Script will generate animated Splines on PFlow Particle trails.

The Script is mostly self-explanatory. You just have to pick a Pflow source and press the "Generate Splines" button.
You can additionally choose to "fade" the Splines after x frames. This will help to vanish the splines when the particles are dead.

Labyrinth Maker

12 votes

  

Profile shape

9 votes

Profile spline primitive to be used with classic Bevel Profile or Shell modifier as the edge profile shape, as a sweep profile and for other similar use cases. Can be rotated, flipped and reversed as needed (for example for Shell, you should use the X Direction).

Helix with Bezier Handles

15 votes

Just like the regular helix only with four bezier handles per turn (or more if you would like - you can control that with the Steps spinner) instead of 40 corner-points of the default Helix shape.

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