3ds Max | Scripts

Conformist

1 vote

Conformist is a maxscript that allows you to conform a low poly mesh onto a high poly mesh nearly perfectly. Currently it offers 3 different methods (Inwards projection, outwards projection or both).

In addition to that, if you already have UVs set up for your low poly mesh, to combat distortion the conforming process will bring, the dialog windows also offers uv relaxing and repacking, with a wide variety of options.

PolyFX

22 votes

Version 3.0


Script for simple animation appearance / disappearance of the object.

Align to XYView

1 vote

v1.39 Fixed bag of work Editable Poly.

ZOA Path Editor

38 votes

Simple Path relinker application for maps, ies, hdri and vrayproxy objects. Features are: path text replacing and copy functions. The two text fields below each section are for "original" and for "future" paths. $ stand for string. Use it to copy a map path of a selected map to the desired text field.

User interface for the maps section. Others look the same.

Biped Helper

2 votes

A companion interface for use alongside Biped. PDF guide below and accessible in the About rollout.

Features include:
- Supports multiple Bipeds in the same scene (picked via a dropdown list)
- Limited selection
- Hiding/Unhiding Biped
- Trajectory toggling
- Key all, key selected, delete all keys, and delete frame keys
- Setting TCB continuity values on a selection at the current slider time, or over the full time range (if keys exist)
- Adding or modifying limb Body/Object spaces (set Free or Planted keys)
- Toggle limb spaces

UniRemover

11 votes

v8.5: Fixed bug of convert to Editable spline, Remove modifiers, refactoring code
v8.49: Convert to poly and enable Modify mode. (If object is not Editable poly)


And all this works by single button

UniConnector

12 votes

v3.54: Fixed coflict between DistanceConnect and Bridge edges



Same supports Edit_Poly

All this works by single hotkey.

Vray Quick-Render

2 votes

"Vray Quick-Render" the utility for creating fast preview test-renderings.
It help you make fast test-renderings for setup lights and tuning materials.
All changes for Vray will be applied only on render-time.
Your settings for Vray not will be change.

EdgeStraighten

20 votes

LayeredIsolate

15 votes

Isolate Selection with "Layers"..

 

Bind LI_Isolate to "Alt+Q" and LI_Back to "Q" or whatever suits you best.

Has its limits compared to the original, deleting or attaching objects will result in everything beeing unhided.

 

Syndicate content