Tagged 'spline'

FreeHand Spline

Draw Freehand splines with custom segment size in any viewport using the mouse. Similar to the 3DS DOS / 2D Shaper function.

FreeHand Spline

"Draw Freehand splines with custom segment size in any viewport using the mouse. Similar to the 3DS DOS / 2D Shaper function.
Updated for 3ds max r4 by Swami Lama"

FreehandSpline15-AsMCR

Bobo's 'freehandspline15.ms' as a MacroScript for MAX r3.x. Contains brief explanation of how to convert UtilityScript to MacroScript.

Here's the original description: "FreehandSpline (FHS) lets you draw freeform splines with the mouse or tablet similar to drawing with a pencil. It lets you quickly create complex shapes with control over form and quality."

Frodo's Magic Scripts Pack

NEW UPDATE TO v4.4 RELEASED!!

Hi,
this is a small package of my latest scripts, i hope you'll find them usefull.

Includes:
Camera lister - usefull for fast navigation and selection of scene cameras
Autobackup check - you'll never forget to turn autoback on
Speed meter - measures speed of selected object
Grider - slices object by grid
Center & Reset - resets xform and centers pivot
Aligh spline to Z - flattens spline in Z direction
Object ID - assigns random g-buffer ID to whole scene

Fuse n' Weld

Takes all vertices in a shape - compares them to their closest neighbour and moves them to an average position if within the threshold.

Geo Spline Helper

This is a geo spline I've create for 3ds max. Right now it displays a pop up dialog when the script is run, from there you can create a geo spline. I'm working on making it a scripted spline plugin. That will allow users to create it similar to when you create a circle or rectangle spline. If anyone knows how to go about doing that feel free to modify the script and then upload here to script spot.
Thanks
John "Joker" Martini

c & c's are welcome!

Knot smooth

Smooth out bezier knot handles. Try it - you might like it.

KnotstoBezierViaSmooth

Sets selected vertices in a spline to smooth and then bezier - something I often do in two steps by hand. Only works on base level editable splines or lines.

Line Per Vertex

Creates lines out of an object's vertices.

LoftSnapShot

Creates a Section Shape along the Loft Path and lets you snapshot any number of spline cross-sections. The Loft must be created using the Path->Shape method.

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