Tagged 'surface'

Place Rivets

1 vote

Place Rivets is a max script for populating geometry object on a given surface along a driven spline.

Attach to Surface

2 votes

Given and object and a surface, creates a surface-aligned helper and parents the object to it.

Cylinder Rigger

13 votes

Cylinder Rigger is intended to be used in animations of cylindirical objects on hard surfaces.

Polygon Creator

63 votes


This script is very useful for car exterior modelling. It allows you to create really smooth polygonal surface using splines or NURBS curves to control the shape of the surface. Also allows you to control the edge loops of the surface. With this script you have to draw only the borders of the surface you want. Watch the video or the help page for more information!

Honeycomb

93 votes

Honeycomb is a free scripted geometry plug-in (for 3ds Max 9 SP1 and higher)
that build procedural hexagonal tiles surface sorted in 4 shape types.

Attach_to_face

4 votes

 Attach a Point Helper to Surface
of an Editable Mesh

 

Vertex Normals Stitcher

8 votes

This script averages vertex normals at the borders (Open Edges).

It allows you to smooth a surfaces after separating vertexs / edges / faces.
(example: after detaching faces or splitting edges).
It still keeping a hard Edges if the object have multiple Smoothing Group ID

Images shown are not a welding operation

New UI :

CANDO

7 votes

Cando-brick-3dmax-cgpack-random
CANDO is a software for create random tiles. It is able to output tiles in three dimensions or as textures. This program can be used to create bricks, mosaics, tiles, parquet and ... .
General features of the software are as follows:

PolyNurbs 1.0 - Released

20 votes

PolyNurbs is a tool to convert nurbs objects to quad poly.

Polynurbs

A lot of us want to use nurbs or spline to make our quad meshes. I have tried a lot of solutions, scripts, surface modifier, turn to poly and detriangulate... but no one works as we want.

With PolyNurbs you can:

Poly2Surf

22 votes

Conform selected objects to other objects's surface. The scripts works only with Collapsed Editable Poly objects from the selection. Other objects in selection are left intact.
Known issues
Sometimes when operating with surface objects with too many vertices some vertex may not be placed over the surface.
This tool is still in development phase so any feedback is quite welcome.

Simple process preview is available here:

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