3ds Max | Scripts

Strip Paths from Bitmaps

0 votes

Removes current paths from all bitmaps in the scene. Primarily for getting rid of irrelevant paths on files recieved from users on other systems.

This functions in a similar way to stripping paths manually in asset tracking, but when doing that I've found that it can lag a lot and sometimes fail to strip some of the paths until you do it multiple times.

Bad paths can cause lag when Max tries to search for the missing textures, especially when they're pointing to a nonexistent network location.

Object info [free]

1 vote

A little free utility which shows information about selected objects. The field is editable so you can copy information to the clipboard.

Dirtizer 2

0 votes

Very useful plugin which can make your materials dirt in one click!
- You can control dirtiness.
- You can make presets more dry or wet.
- Dirtizer supports Multi-material (you can set random dirt to all materials at once)
- You can add your own textures of dirt. (Organize textures in "Dirtizer" folder as you want)

Most renders are supported now! Tested with V-Ray, Mental Ray, Scanline, Corona, Redshift.


4 votes

Materializer (materials equalizer) is the fastest way to create materials mixing different templates. It works like equalizer but for materials!
Example: To make glossy wood press the 'Wood' button and then add a little bit of plastic.

Every time you hit 'Set' selected material will be updated without removing of maps.

Currently only V-RAY supported.
Plugin works both with Compact and Slate material editor.


1 vote

addCameraLock is a macroscript that will add a new rollout (by means of a Custom Attribute) to your selected camera, which allows to quickly lock/unlock all transformations of that camera, so you don't accidentally move a carefully tracked/matched/animated camera.

Since it is implemented as a custom attribute, it travels with the .max file, so you can safely send the file to others (or to render farms) without having to worry about missing plugin files etc...


104 votes

This is a small script for completely removing all references to missing plugins from your 3ds Max scene.

Use with care (!) and do not save the results under the same file name!

The script will replace any missing plugin object with the first usable alternative object of the same class (e.g. a missing render effect will be replaced by the first available render effect). I cannot give any guarantees this will not mess up your data, your machine or your live.

Library Track / Relink...

14 votes

new version v0.62
- new re-save options: batch convert scenes with CoronaConverter
- resave with Thumbnalis images
- automatic relink assets in multiple .max and .mat (material library) files

Library Track / Relink... works with Multiple .MAX .MAT files without opening them. 

Dedicated to organize, collect or relink whole new model library or all projects after moving them to new location. Just few clicks and they ready to merge / open !

Vertex Color Killer

0 votes

Removes vertex alpha, vertex illumination and vertex color data on the current selection.

This uses the same method as clearing those channels in the Channel Info utility, but across a selection.

Create Holes

9 votes

Modifier for creating holes from selected vertices with additional features.

Available Lite version.


2 votes

Unwraps all objects in a selection using Max's built-in flatten function based on the specified parameters. Intended mainly for texture baking.

Rollout Screenshot

Some minor additional functionality is planned for later releases. I'd like to keep this very simple and straightforward, but I'm open to feature requests.

- Run the script using MaxScript -> Run Script
- Go to Customize -> Custom User Interface
- It can be found in a category called "# Scripts" under the group "Main UI."

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