3ds Max | Scripts

3DS Max Multi/Sub-Object Material Browser Script

2 votes

When dealing with various bitmaps to be applied on multiple objects (i.e large video walls), this script comes really handy. The purpose is to scroll through the Multi/Sub-Object Material diffuse bitmaps and apply on one or several objects.

Change Log:
v0.9a :

  • SubObject Support.
  • Preview before applying.
  • Improved Code and functionality.
  • New features added.

v0.8.5 :

  • Improved UI.
  • Undo enabled.
  • Material Editor Slot list for direct access.

Advanced Spline Reduction

5 votes


This tool removes vertices of a spline that doesn’t contribute much to the global shape integrity.


the mathematical technicality of the script.


Library Track / Relink...

11 votes

new version v0.54
- fexed find / replace in rename files window
- few fixes
- automatic relink assets in multiple .max and .mat (material library) files

Library Track / Relink... works with Multiple .MAX .MAT files without opening them. 

Dedicated to organize, collect or relink whole new model library or all projects after moving them to new location. Just few clicks and they ready to merge / open !


4 votes

MB Resource Collector

43 votes

Interface of MB Resource Collector 0.2 This script is something like a replacement for the File > Archive... function found in 3ds Max. It will collect ALL assets currently used in the scene file into one common directory, optionally changing/removing path names. This includes final gather maps, photometric files, environment maps, bitmaps used in a displacement modifier etc., basically everyhting that is listed in the Asset Tracking System will be collected, too.

This is useful if you want to send your entire scene with all required files to someone else in one flat folder.

Optionally, the script can change the asset path names to match the new location, either as absolute or relative path names. It can also include the currently open .max file and create a .zip archive from all collected files in one go.


2 votes

A fillet tool,but for polygon object, which can maintain tangent properties to adjcent edges of an arc ,keep or ajust the Radius and number vertices for it, output a more smooth apperance. So you need not worry about your splines have not been optimized enough


Fast Architecture

9 votes


Fast Architecture is a Maxscript that create a modern building structure, make your own design in real time, usefull to make cityscapes.

Relink Bitmaps

482 votes

2.08 Changelog:

  • Corona Render fully supported
  • Browse buttons are Read-only share friendly
  • Attempted to support Octane Render, but the way they are exposing their custom map types like Image_Texture are not in line with any other plugin I’ve seen, if you want Octane support, it’d be best to contact them on their forums or email directly to help me resolve the issue, they were unhelpful when I attempted to contact them to resolve this.  My forum name on Octane forums is colinsenner.

2.07 Changelog:

  • Point Cache files are now supported
  • Fixed ‘directory not recognized: $’ error
  • Long overdue change to the way missing bitmaps are displayed, they are now displayed filename first, as requested by 100s of you.  Sorry this took so long.

Relink Bitmaps is a script to easily relink all missing files (Bitmaps, VRayMeshes, Mental Ray Proxies, VRayHDRI, IES, etc) when they change directories or when you move computers, check out the short video tutorial below for more detailed information.

Unlike some other scripts of its kind, this is free!  There is a small donation link within the script if you choose to donate, I will remove the nag.  It is a simple licensing system, that does not force you to transfer network cards or be connected to the internet and will work with all versions of Max that are supported by the script.  If you choose to donate I'll be more than happy to license multiple computers as well.


22 votes

Relocate, replace or search missing maps.
See on which materials they are placed,
Double click to relink bitmaps
Globally change paths
Search and replace maps in subdirectories

Max Defaults

8 votes

Objects and modifiers defaults

  - New version - save defaults / presets and automatically load them on create object or add modifier
  - up to 8 defaults / presets - just Ctrl, Alt, Shift combination
  - Now also without Ctrl, Alt, Shift

This script saves and loads not accessible Max Defaults. It automaticaly starts with your 3ds Max and works in background.

It saves selected values of modifiers as your defaults / presets and load them while adding new modifier

It can copy / paste modifier properties to other max instance !

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