3ds Max | Scripts

Oblong and Oblong Void Primitives

3 votes

Oblong and Oblong Void is a pack of two primitives for 3DS Max.
Change parameters in real time. Map coordinates. Separated materials ID.

Merge / Relink

6 votes

Free version of Merge and Relink

What do you think about this idea... Merge and Auto-Relink in the same moment ?!

This script can find and Relink new assets during Merge process. All in background so you don't have to do anything.

Easy and fast. It search for missing assets in the closest folders to merged file.

Select Objects By BitmapTex

12 votes

•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• VERSION 1.6
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With this tool you can quickly perform certain operations that normally require more time to perform, such as:
. Selecting all scene objects by choosing a specified bitmap texture used in the current scene file. >>>

miauu's Polyline

13 votes

Poly Flow

19 votes

Poly Flow is a set of scripts designed to help the modeler with the everyday boring task of rearranging edges. It makes predictable changes to the topology giving you want you want.

Save Clean Selected

2 votes

This is simple script to save clean selected without other materials, environment.

Wall Worm Model Tools

57 votes

 A Hammer User's Guide to 3ds Max Wall Worm is the complete Source Engine Pipeline. With extensive exporters, importers, model, material and level design tools, Wall Worm makes working with the Source Engine fun.

Key Features


  • DMX*, SMD, VTA, QC, VTF, VMF, MAP and more Exporters
  • Export Wrinklemaps*

ToTex Render To Texture

205 votes

TOTEX v3

New Version 3.0

"ToTex" is a render to texture script that gives you the ability to quickly bake multiple textures to a folder. ToTex will start baking all the selected objects with the chose selections and will save it to the specified folder

New features (3.0):

 

- Stability : Bigest issue with ToTex 2.0 was the stability. The ToTex engine is recreated for stronger stability, focussed on high speed expanding.
- Improved User Interface : More compact and focussed on usability
- Auto-Update functionality : Get directly the new features
- New maps in development : xNormal, instant preview and photoshop connection.

 

New features (2.4):

- new improved UI: much more clear design with thumbs
- Element map now works!

New features (2.3):

- Improved UI: a lot more compact design, better overview and more dynamic system
- Expert Mode: press on the *-button at the top, this will show all the maps of totex, you can easily toggle this on and off

New features (2.2):

- Max Merge: Merge a max file when baking, for embedding complex lightscenes, after the bake ToTex go back to your start state
- Render Preset: Override the renderpresets when baking with ToTex, you can choose between three RPS files that you can override to your own render settings.

New features (2.1):

- Preview : with realtime directX shader (Xoliul shader - http://www.laurenscorijn.com/)
- Light Trace Ambient Occlusion
- Gradient Map
- Mask Map
- For Each Material ID
- Selection Bake : Bake only the selected faces

CAD files importer

10 votes

 

 

 

 

3dsMax Ini Backup

3 votes

As you know max 2014 has a bug about resetting to default configuration when max crash, it's becomes pain in the ass when you open max after crash your setting back to default, toolbar become big, caddy become active again , etc... This script do backup and restore max ini setting, so you can go back to previous setting that you already backup. You can specify directory where to save the ini file.

Hope its useful to you.

Thanks

Note : after do restoring do restart max.

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