3ds Max | Scripts

Geometry projection

25 votes



"Geometry projection" projects one or several objects or it's vertex selection on another along global or local x,y or z axis.

PowerSwitcher : Enanced Viewport Switching (Release)

7 votes


PowerSwitcher switches viewports while remembering previous viewport's position/pan and zoom data. No more panning/zooming after switching through the various different viewports, as PowerSwitcher stores and recalls all that info for you. Comes with addional features like, cycling views through scene cameras/light views per keypress etc.

Features new in Release Version 1.0:

Easy pivot

6 votes




“Easy pivot” allows you to set new position of pivot point with just one click .


Transform by edge

1 vote



“Transform by edge” allows to transform (move, rotate, scale ) sub-object selection in selected edge coordinate system.

How it works

1. Apply "Editable Poly" modifier to your object.

2. Select an edge which you want to be Z axis.

3. Press "transform by edge" script button.

Scripts collect

2 votes


"Scripts collect" significantly speeds up the work with scripts, eliminating the complicated installation scripts via "Customize" menu, makes it easy to assign your icons to buttons which run scripts, go to  script editing in one click.

Deformation Cleaner

11 votes

Deformation Cleaner is a modifier for 3ds Max that smooths arbitrary deformations of a model without smoothing the original detail. It can be used as a fast post correction step on top of any deformation.

Detach by Material ID

34 votes

Detach Polygons based on its Material ID

Rigid Animation to Skinned Mesh

0 votes

This script have been used for a project on which I needed to simulate some destruction effects with MassFX and then import it in Unreal 4. Basically the script transfer the rotation/position/scaling of every selected objects into a single skined object where each bone represent the previously selected object animation.


0 votes


Gets the distance between two objects. Returns the value in your current System units. 

Automatically copies the value to your clipboard so you could, for example, past that distance value into your ZDepth distance.





8 votes

Tool to create branching geometry from a series of splines.

The Download URL is for the free version.
Follow the Homepage URL for the full version.

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